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Thread: Warlock : Master of the Arcane

  1. #21

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    Quote Originally Posted by Serious Bob View Post
    Played demo, bought it
    Would you recommend it to a Civ player like me who enjoyed both Civ IV and Civ V?

  2. #22

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    Prepurchased based on dreams of epicness.

    Also its like 15 quid.

  3. #23

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    Quote Originally Posted by Xennith View Post
    Also its like 15 quid.
    so glad we get US prices in Aus, for a change its not us getting drilled on regional pricing.

    Will be getting.
    Putin 2012

  4. #24
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    Quote Originally Posted by Hel OWeen View Post
    Quote Originally Posted by Serious Bob View Post
    Played demo, bought it
    Would you recommend it to a Civ player like me who enjoyed both Civ IV and Civ V?
    I actually did not play either very much, but I played loads of Civ II and III back in the days. This game has the same 1 unit per hex as Civ V, and I like that. You have more choices with your unit lineup, as they get different perks depending on where they're built and what you choose when they gain experience. You can also throw enchants on them to specialise further. The demo lets you play 2 hours or so, and I just played it once to get a feel. Thus I don't know if the choices are actually meaningful or if there's always a best bet. The perks are always the same for the same unit and level, and you get a choice of three.

    In the real game I think you can customize your wizard too, which should make different paths viable. On top of that the different races have different build paths in their cities which seemed fun too. It was enough fun to pay €20 without much doubt. I think that's a reasonable price.

  5. #25
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    Quote Originally Posted by Hel OWeen View Post
    Quote Originally Posted by Serious Bob View Post
    Played demo, bought it
    Would you recommend it to a Civ player like me who enjoyed both Civ IV and Civ V?
    yes, I snagged the IGN beta, it's really quite good. The gameplay is enough like civ V to be easy to grasp, but different enough to be interesting on it's own. So far I haven't even dared any of the portals I've found and the prime world is handing me plenty of challenge. After about five hours of play I got to what I think is top tier unit production, which basically means that the toughest creeps only take two or three units with them when the die

    One of the things I really like is that the map resources often have multiple possible uses. Minotaur caves for instance are really cool, I had one near my first human city, but decided that I wanted my empire to be a primarily human one, focusing on human troop types. So when I went to upgrade it I had two options, one build a palace on it, I suppose if you give the minotaurs a nice home they'll be chill and help you out. The other option was to build a maze on top of them, then you get a perk which essentially represents dropping your soldiers in the maze and recruiting the ones that make it out alive...

    The NPC creeps are way better than the ones in Civ V, just on the overworld map there are greater fire elementals and kracken that will wreck anything but top tier units. Running into them early on basically means you're about to get raeped and if you want whatever it's standing on you'll need to throw an entire army at it and spend mana liberally on buffs and heals and hope it dies.

    The missions are interesting too, early on it's mostly kill lesser creeps, or build certain buildings, then you start getting missions to take various settlements, eventually divine champions start showing up and you start getting missions from the gods themselves to kill each other's followers, often rewarding you with divine magic that requires rep with the patron god to use. At one point I got a mission to take a city surrounded by a unit of earth elementals, two greater fire elementals, and a pack of dire bears. I had to send in an armada consisting of a galleon and three caravels to clear for landing warriors supported by wizards to deal with all the elementals.

    The magic system is a nice touch too, the ability to intervene in tough fights can be a godsend, though you have to be careful since you can only cast so many spells per turn (and some spells take multiple turns) regardless of how much mana you have.

    Another aspect where it differs from Civ is it's emphasis on buffs over numbers, buffed up high level units will rip through low tier stuff effortlessly but take comparatively large amounts of resources. The practical upshot is that rather than spamming units ala Civ it's better to focus on small numbers of elite units spending extra cash and mana to up their survivability, further encouraged by the fact that units gain experience and veteran units are simply far better than inexperienced troops. It all works to cut down on the sort of unit clutter that Civ V is plagued by, while keeping the unit positioning gameplay that Civ V copied off of panzer general.

    Over all I really really like this game, it's like Civ V with greater emphasis on combat and a lot of the micromanagement cut out. Looks beautiful, feels stable, and seems balanced. The AI is pretty decent too, the creeps will really keep you on your toes and when you eventually pick a fight with a comp player they come at you hard.

  6. #26
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    How did you get to play for five hours? Did you play something other than the demo or were you just more careful with your turn planning?

  7. #27
    Moderator DonorModerator Hels's Avatar
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    Beta maybe?

    Preordered, look p neato.

  8. #28
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    Quote Originally Posted by Serious Bob View Post
    How did you get to play for five hours? Did you play something other than the demo or were you just more careful with your turn planning?
    Quote Originally Posted by Hels View Post
    Beta maybe?

    Preordered, look p neato.
    I belong to a clan that maintains a couple IGN Prime accounts so people can mess with betas and have access to their video series (mostly full of protips and or game designer classes) when they were livestreaming yesterday I heard the phrase "IGN beta" and realized that they must have taken some cash for a beta build to whore out to IGN subscribers.

  9. #29
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    Played the demo on Steam, seemed pretty good. Probably pick this up when it comes out and I need a break from D3.

  10. #30
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    just a note, with stacked upgrades black minotaurs are fucking terrifying:



    that unit just one shot a lvl 9 city.

  11. #31

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    Thank you very much for yor comments, guys.

    I've meanwhile d'led the demo and played it. If it's really a simple "2 hours per session" kinda limit (didn't bothered to watch the clock), it's pretty good, because "5 minutes into the game" the demo ended for me, meaning 2 h passed by like nothing.

    It's definitely a Civ'ish-addictive game, so I preordered it, too. As already mentioned, the variation in troops adds an interesting choice, which Civ lacks. For those that haven't played the demo: you're playing as human (race) and start with unit types of that race. Once you conquer the city of another race (goblins and the like), you're able to build goblin units in that city. So you get to pick those units, which fit your play style/current strategy best.

    What's a bit irritating at first is the building limitation. Unless the population of a city has increased to the next level, you can't build another building there, regardless of your resources.

  12. #32
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    Quote Originally Posted by Hel OWeen View Post
    Thank you very much for yor comments, guys.

    I've meanwhile d'led the demo and played it. If it's really a simple "2 hours per session" kinda limit (didn't bothered to watch the clock), it's pretty good, because "5 minutes into the game" the demo ended for me, meaning 2 h passed by like nothing.

    It's definitely a Civ'ish-addictive game, so I preordered it, too. As already mentioned, the variation in troops adds an interesting choice, which Civ lacks. For those that haven't played the demo: you're playing as human (race) and start with unit types of that race. Once you conquer the city of another race (goblins and the like), you're able to build goblin units in that city. So you get to pick those units, which fit your play style/current strategy best.

    What's a bit irritating at first is the building limitation. Unless the population of a city has increased to the next level, you can't build another building there, regardless of your resources.
    yeah but the buildings don't actually take resources to build only upkeep once they're done, I suppose if they cost gold it'd be one thing but this sort of encourages you to expand rapidly.

    The one issue I'm having right now is that I can't disable the research victory, it seems like on a huge map one of the AI's always gets it by turn 175, all you get is a message saying who won and then it boots you. The IGN beta build is from march though, so I'm hoping they fixed that.
    Last edited by DevilDude; April 29 2012 at 07:07:15 PM.

  13. #33
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    I'm debating whether to preorder this or not during the remaining two days before launch.

    On the one hand it looks fantastic.

    On the other hand I'm theoretically poor and already spent $35 on video games this month.

    Thoughts?

    Quote Originally Posted by Lana Torrin View Post
    Quote Originally Posted by QuackBot View Post
    Looks like it may be worded poorly wild accusations when ever someone acuses you isnt good for the village imo.
    Quakbot is now a better mafia player than 50% of the mafia players

  14. #34
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    I'm debating whether to preorder this or not during the remaining two days before launch.

    On the one hand it looks fantastic.

    On the other hand I'm theoretically poor and already spent $35 on video games this month.

    Thoughts?

    Quote Originally Posted by Lana Torrin View Post
    Quote Originally Posted by QuackBot View Post
    Looks like it may be worded poorly wild accusations when ever someone acuses you isnt good for the village imo.
    Quakbot is now a better mafia player than 50% of the mafia players

  15. #35
    dr axler's Avatar
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    Quote Originally Posted by Steph View Post
    I'm debating whether to preorder this or not during the remaining two days before launch.

    On the one hand it looks fantastic.

    On the other hand I'm theoretically poor and already spent $35 on video games this month.

    Thoughts?
    There might be a middle ground. Pirate it when it comes out and buy it the next month.

  16. #36
    Steph's Avatar
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    I like your style sir.

    Quote Originally Posted by Lana Torrin View Post
    Quote Originally Posted by QuackBot View Post
    Looks like it may be worded poorly wild accusations when ever someone acuses you isnt good for the village imo.
    Quakbot is now a better mafia player than 50% of the mafia players

  17. #37

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    Quote Originally Posted by dr axler View Post
    Quote Originally Posted by Steph View Post
    I'm debating whether to preorder this or not during the remaining two days before launch.

    On the one hand it looks fantastic.

    On the other hand I'm theoretically poor and already spent $35 on video games this month.

    Thoughts?
    There might be a middle ground. Pirate it when it comes out and buy it the next month.

    Pretty much what I do for 99% of games now. Pirate, then buy if I like it.

    Works for me...I support the devs that don't release turds, and the ones that do release shit can fuck off.

    If everybody did this, there's be a lot less turds.

  18. #38
    Steph's Avatar
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    Fuck it, preordered, started playing.

    The game manual doesn't say what the differences between the three main races are.

    Quote Originally Posted by Lana Torrin View Post
    Quote Originally Posted by QuackBot View Post
    Looks like it may be worded poorly wild accusations when ever someone acuses you isnt good for the village imo.
    Quakbot is now a better mafia player than 50% of the mafia players

  19. #39
    How do I apply upgrades to units?

    Edit: Figured it out, the arrow and stars next to unit portraits list available upgrades.

  20. #40
    Moderator DonorModerator Hels's Avatar
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    Camelnet DLing at 20KB/s.

    Sigh.

    Guess I'll wait.

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