Last time around the game landed me in the story sequence of its tutorial, and taught me quite a specific lesson about building certain things in the game. This time, however, I landed straight into a large pre-built prison, and instead of following instructions I simply took charge of what someone at Introversion – perhaps Chris, the programmer – had already constructed.
I watched things play out. As soon as I’d loaded the level up there was a fight about to break out in the showers. A huge brawl of bodies surged into the large shower complex, with one of the inmates going down quite rapidly. A lone guard, far ahead of his colleagues, waded in, and was stabbed to death. Soon after the rest of the guards bundled in, pacifying the riot and cleaning up the mess. Even before it was over I had begun to wonder at the collection of rules that must govern the behaviour of the AI, and dictate how events play out in the prison. I looked at the tiny corpses of the guard and inmate. I reloaded the level.