hate these ads?, log in or register to hide them
Page 5 of 5 FirstFirst ... 2345
Results 81 to 95 of 95

Thread: C/D the UI Should Have Range and Tracking Bars

  1. #81
    Varcaus's Avatar
    Join Date
    May 15, 2011
    Posts
    10,096
    So much derp in here. Closer to 0 transversal means better chance to hit if you cant figure that out....

  2. #82
    prometheus's Avatar
    Join Date
    April 10, 2011
    Location
    Ontario
    Posts
    2,538
    Quote Originally Posted by Varcaus View Post
    So much derp in here. Closer to 0 transversal means better chance to hit if you cant figure that out....
    THE LIGHT WENT GREEN! THAT MEANS SHOOT, RIGHT??
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  3. #83
    Lumy's Avatar
    Join Date
    April 10, 2011
    Posts
    241
    Quote Originally Posted by prometheus View Post
    Quote Originally Posted by Sponk View Post
    Quote Originally Posted by prometheus View Post
    No.
    Part of the fun of EVE is knowing how shit works. There's absolutely no need to dumb down the combat.
    There's a difference between knowing how things work and needing to calculate trig in your head
    wat.
    the required info is already in the overview
    Yeah. You just need to take target radial velocity (in overview), divide it by your gun tracking speed, multiply it by your gun signature resolution, divide by target signature radius (also in overview), square it, and make that whole thing power of 0.5 to get chance of hitting the target. Ignoring optimal/falloff of course. See? No math needed at all.

    Or if you are a chump (probably unlike the pro prom here), you can take target radial velocity (in overview), divide it by your gun tracking speed, multiply it by your gun signature resolution, divide by target signature radius (also in overview), divide it by two to get chance of missing the target. It fits within 10% tolerance, assume result grater that 1 is a 100% miss.

    See how easy it is?
    Last edited by Lumy; April 14 2012 at 02:19:51 PM.

  4. #84

    Join Date
    April 10, 2011
    Posts
    667
    Quote Originally Posted by Lumy View Post
    Quote Originally Posted by prometheus View Post
    Quote Originally Posted by Sponk View Post
    Quote Originally Posted by prometheus View Post
    No.
    Part of the fun of EVE is knowing how shit works. There's absolutely no need to dumb down the combat.
    There's a difference between knowing how things work and needing to calculate trig in your head
    wat.
    the required info is already in the overview
    Yeah. You just need to take target radial velocity (in overview), divide it by your gun tracking speed, multiply it by your gun signature resolution, divide by target signature radius (also in overview), and make that whole thing power of 0.5 to get chance of hitting the target. Ignoring optimal/falloff of course. See? No math needed at all.
    I would add this to the proposed "tactical view" they showed at fanfest. I would present it as a semicircular bar around the outside of whatever ship you have selected on overview, the bar alternately fills up with green when you can track the target better, OR fills up with green when they have trouble tracking you, toggleable with a hotkey.

  5. #85
    Varcaus's Avatar
    Join Date
    May 15, 2011
    Posts
    10,096
    Quote Originally Posted by Lumy View Post
    Quote Originally Posted by prometheus View Post
    Quote Originally Posted by Sponk View Post
    Quote Originally Posted by prometheus View Post
    No.
    Part of the fun of EVE is knowing how shit works. There's absolutely no need to dumb down the combat.
    There's a difference between knowing how things work and needing to calculate trig in your head
    wat.
    the required info is already in the overview
    Yeah. You just need to take target radial velocity (in overview), divide it by your gun tracking speed, multiply it by your gun signature resolution, divide by target signature radius (also in overview), square it, and make that whole thing power of 0.5 to get chance of hitting the target. Ignoring optimal/falloff of course. See? No math needed at all.

    Or if you are a chump (probably unlike the pro prom here), you can take target radial velocity (in overview), divide it by your gun tracking speed, multiply it by your gun signature resolution, divide by target signature radius (also in overview), divide it by two to get chance of missing the target. It fits within 10% tolerance, assume result grater that 1 is a 100% miss.

    See how easy it is?
    So much derp. ADD TRANSVERSAL TO OVERVIEW TRY TO MAKE 0 AND SHOOT.

  6. #86
    Lumy's Avatar
    Join Date
    April 10, 2011
    Posts
    241
    Quote Originally Posted by Varcaus View Post
    So much derp. ADD TRANSVERSAL TO OVERVIEW TRY TO MAKE 0 AND SEE YOUR SHIP GETTING VAPORIZED.
    Let me guess, you are one of those morons that always approach/disengage targets in straight line.

  7. #87
    Donor Mike deVoid's Avatar
    Join Date
    April 9, 2011
    Location
    Liverpool, UK :: lowsec
    Posts
    5,041
    As far as I can tell, this suggestion is for a visual display of information already available via the overview in raw format. The only difference is that you don't have to recall the exact value that applies to the gun(s) you have fitted (although easy to access).

    I really don't see the objection.
    Countries do not exist where I am from. The discovery of the Higgs boson led to limitless power, the elimination of poverty and Kit-Kats for everyone. It is a communist chocolate hellhole and I'm here to stop it ever happening.
    Make isk with PI
    The Great Tracking Nerf v0.1
    My fav ECM alternative

  8. #88
    Varcaus's Avatar
    Join Date
    May 15, 2011
    Posts
    10,096
    Quote Originally Posted by Lumy View Post
    Quote Originally Posted by Varcaus View Post
    So much derp. ADD TRANSVERSAL TO OVERVIEW TRY TO MAKE 0 AND SEE YOUR SHIP GETTING VAPORIZED.
    Let me guess, you are one of those morons that always approach/disengage targets in straight line.
    Nope but that pretty much all you have to do if you cant recall make a note with what it needs to be to get a better chance at hitting and leave it by that colum on your overveiw.

  9. #89
    Steph's Avatar
    Join Date
    April 10, 2011
    Location
    Canadia
    Posts
    2,478
    That is not difficulty. That is known as "fake difficulty".

    Quote Originally Posted by Lana Torrin View Post
    Quote Originally Posted by QuackBot View Post
    Looks like it may be worded poorly wild accusations when ever someone acuses you isnt good for the village imo.
    Quakbot is now a better mafia player than 50% of the mafia players

  10. #90
    prometheus's Avatar
    Join Date
    April 10, 2011
    Location
    Ontario
    Posts
    2,538
    Aim-Assist.
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  11. #91
    DaneJa's Avatar
    Join Date
    May 14, 2011
    Posts
    508
    Quote Originally Posted by Mike deVoid View Post
    As far as I can tell, this suggestion is for a visual display of information already available via the overview in raw format. The only difference is that you don't have to recall the exact value that applies to the gun(s) you have fitted (although easy to access).

    I really don't see the objection.
    That's pretty much the way I see it. I could understand if people were arguing against having the target's signature radius viewable, since that's something we don't have right now, but the rest of it is shit we already have. It's just another way to display the information for fuck's sake, it's not an aimbot.

  12. #92
    Varcaus's Avatar
    Join Date
    May 15, 2011
    Posts
    10,096
    Well bots may start useing it but could already if they wanted to so not really a big issue there. It seems to take the "fun" out of knowing your ship imo.

  13. #93
    Donor Mike deVoid's Avatar
    Join Date
    April 9, 2011
    Location
    Liverpool, UK :: lowsec
    Posts
    5,041
    Quote Originally Posted by prometheus View Post
    Aim-Assist.
    0/10
    Countries do not exist where I am from. The discovery of the Higgs boson led to limitless power, the elimination of poverty and Kit-Kats for everyone. It is a communist chocolate hellhole and I'm here to stop it ever happening.
    Make isk with PI
    The Great Tracking Nerf v0.1
    My fav ECM alternative

  14. #94
    Yankunytjatjara's Avatar
    Join Date
    April 12, 2011
    Posts
    430
    Quote Originally Posted by Helicity View Post
    I would add this to the proposed "tactical view" they showed at fanfest.
    Wat? Is there a link to a video/time anywhere?
    My solo pvp video: Yankunytjude... That attitude!
    Solo/small gang proposal: Ship Velocity Vectors

  15. #95
    DaneJa's Avatar
    Join Date
    May 14, 2011
    Posts
    508
    Quote Originally Posted by Yankunytjatjara View Post
    Quote Originally Posted by Helicity View Post
    I would add this to the proposed "tactical view" they showed at fanfest.
    Wat? Is there a link to a video/time anywhere?
    Here it is from the UI video they released recently.

    http://www.youtube.com/watch?feature...815NN-Xc#t=91s

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •