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Thread: C/D the UI Should Have Range and Tracking Bars

  1. #1
    DaneJa's Avatar
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    C/D the UI Should Have Range and Tracking Bars

    Just a thought I had last night thinking about aircraft instrumentation and how the Eve UI could be better. Range and tracking bars that automatically calibrate. Even if it was just one set for the currently selected target, I think it would be pretty damned nice to have.

    Last edited by DaneJa; April 4 2012 at 02:09:58 AM.

  2. #2
    Donor Sponk's Avatar
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    So what if you have more than one weapon system? Or you have targeted ewar or something?
    Contract stuff to Seraphina Amaranth.

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  3. #3
    DaneJa's Avatar
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    Good point. A solution could be to have an instrument panel where you could have multiples, one for each weapon system showing the information for the currently selected target or something. That would also have the benefit of being more easily configurable or just collapsible if you don't want it.
    Last edited by DaneJa; April 4 2012 at 02:23:06 AM.

  4. #4
    Donor Sponk's Avatar
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    I like it.
    Contract stuff to Seraphina Amaranth.

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  5. #5
    Donor Mike deVoid's Avatar
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    If they could eventually completely retire the overview I'd be very happy (or at least move most info of it into a GUI format). Range and tracking bars seem pretty cool.
    Countries do not exist where I am from. The discovery of the Higgs boson led to limitless power, the elimination of poverty and Kit-Kats for everyone. It is a communist chocolate hellhole and I'm here to stop it ever happening.
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  6. #6
    Donor Sponk's Avatar
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    Yeah the only reason I have transversal on the overview is so I can work out whether I'll hit someone. I'd be happy with range + speed and a graphical indicator instead.
    Contract stuff to Seraphina Amaranth.

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  7. #7
    prometheus's Avatar
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    No.
    Part of the fun of EVE is knowing how shit works. There's absolutely no need to dumb down the combat.
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  8. #8

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    Displaying information in a more intuitive and user-friendly manner is not "dumbing down the combat."

  9. #9
    Donor Mike deVoid's Avatar
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    Fuck off prom. Just because you are able to memorise banks of numbers and utilise them in the table of data that shows in the overview that doesn't mean that there shouldn't be a GUI for the same info.

    Or are you afraid of some competition once this info is displayed more intuitively? And it's not as if people will automatically learn all the other piloting skills required to fight effectively? Objections like yours always come across as being protective over the advantage you have other others and not about concern for genuine improvement of the game or HUD/User Interface.
    Countries do not exist where I am from. The discovery of the Higgs boson led to limitless power, the elimination of poverty and Kit-Kats for everyone. It is a communist chocolate hellhole and I'm here to stop it ever happening.
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  10. #10
    Smuggo's Avatar
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    Quote Originally Posted by prometheus View Post
    No.
    Part of the fun of EVE is knowing how shit works. There's absolutely no need to dumb down the combat.
    I'd agree with prom. Just telling people, "you can track this, you can't track this" is making it easy mode. Good pilots should be able to view the grid and get some idea of what they can and can't track. Just locking a bunch of targets, looking for the green bar and pressing F1 is making it far too simple.

  11. #11
    Amantus's Avatar
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    We already have something which tells you whether you can track a target or not: hit notifications.
    fuck all fat nerds

  12. #12
    DaneJa's Avatar
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    Worked in some other ideas:

    Last edited by DaneJa; April 4 2012 at 04:46:15 PM.

  13. #13
    Donor Sponk's Avatar
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    The range graph might benefit from a bar graph of approximate damage, much like the graphs in the PI interface.

    After all, the whole reason for the range graph is to determine how much damage you're likely to be doing, so it's better to visualise the DPS falloff fully instead of having to extrapolate it from the length of a flat bar.
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  14. #14

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    I agree Eve is too easy, we should remove the hud, tracking of locked and overview what not and instead display all combat relevant, like ship velocity, ehp, heat, module activation, weapon damages, drone status, target ehp, what not in the text notification window. If you can't add up all the damage notifications while computing shield recharge and rep amounts in your head to get a good sense of your current ehp, you are just bad at the game.

  15. #15
    Varcaus's Avatar
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    Quote Originally Posted by prometheus View Post
    No.
    Part of the fun of EVE is knowing how shit works. There's absolutely no need to dumb down the combat.
    This EVE should not be idiot proof.

  16. #16
    Donor Sponk's Avatar
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    Quote Originally Posted by Varcaus View Post
    This EVE should not be idiot proof.
    Then how come so many people on this forum play?
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."

  17. #17
    Varcaus's Avatar
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    Quote Originally Posted by Sponk View Post
    Quote Originally Posted by Varcaus View Post
    This EVE should not be idiot proof.
    Then how come so many people on this forum play?
    Morons != Idiots

  18. #18
    Marlona Sky's Avatar
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    Prom, what is wrong with you? How about we just revert everything to binary code to make the game hard core, right?

    To the OP, I like where this is going.

  19. #19
    Moderator DonorModerator Hels's Avatar
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    Quote Originally Posted by Marlona Sky View Post
    Prom, what is wrong with you? How about we just revert everything to binary code to make the game hard core, right?

    To the OP, I like where this is going.
    Agreed.

    Varcaus and Prom, stfu.

    Display of data in a more readily usable format isn't a bad thing. This isn't autopilot and this isn't autofight. This isn't going to level the playing field between scrubs and decent pilots. This will give everyone an equal benefit. And those well practiced will enjoy more benefit as fewer brain cycles will go into the analysis of these two variables.

  20. #20
    Vortex's Avatar
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    Quote Originally Posted by Marlona Sky View Post
    Prom, what is wrong with you? How about we just revert everything to binary code to make the game hard core, right?

    To the OP, I like where this is going.
    This.

    I have no idea what on earth you are going on about Prom. Vectors (in tactical overlay) and tracking information would be welcome additions to the EVE UI. If you've played any game NOT EVE in the last, say, 20 years, you'll find that the good ones don't actively hide critical information from the player that affect their decision making capability. This doesn't make EVE "easier", it makes the UI less retarded. You act as if all those scrub renting alliances just need to know their tracking information and suddenly they'll be PVP gods and all skillcap in this game will be gone!

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