Another screenshot using the graphics engine
The style will be solid filled (so no textures), with emphasis on dynamic lighting. I'm liking the contrast you get with multiple colored light sources (see previous page's image). Haven't noticed any specularity variation with the surface materials yet.
Last edited by Nu11u5; April 7 2012 at 01:25:01 AM.
Just posting to join in on the whining?
Why not Peeeeerrrrrlllllllllll???
Will there not be pimped out captain's cabins then?
Would be funny if this worked on a Raspberry Pi
Disregard Diamonds
Acquire Cobblestone
neva forget
If any of you don't know assembly yet and actually care a farts ass to try and learn, begin with http://www.securitytube.net/video/208 and follow the series. It's basic, it's rudimentary and it's spoken with sometimes broken english but it will teach you the ropes (although in later videos the level of knowledge presumed may spike a bit and he expects you to know the previous vids content by heart).
ASM really isn't that hard, and learning the ropes with it will help if you actually plan on programming anything (if this game is ever built)
[marquee][/marquee]
is there a blog or something for this? if so please link. ty
http://www.twitch.tv/notch
Watch notch code live! This is truly the highest plane of nerd-topia!!
It's something new that's for sure but a lot of people will be too dumb to get even started(myself definitely included).
http://code.google.com/p/dcpu-semu/
The DCPU16 has been emulated on itself, adding preemptive multitasking and memory protection.
Players who don't want to write their own code will be able to use other people's programs to use in the game.
Who is this Notch?
Well with java you can be extremely productive (also it's cross platform), and considering he is just one guy I couldn't imagine him producing what he does as fast as he does it with regular C++ or something similar. The flipside is that his games are massive ressource hogs.
He could perhaps do the same near as fast in QT, but I guess he is proficient in Java, so that's a moot point.
QT is a framework. All in all, it does not really matter what programming language you make your game in. Of course, some are more efficient than others, but hardware resource is cheap compared to the cost/time developing in a low-level language.
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