
Originally Posted by
Venec
Speaking of question: what elements of empire building will Starfarer have?
I really hesitate to call it "empire building", if only because the sum total of the populated planets in the sector wouldn't qualify for such a lofty term. We're talking maybe 20 core worlds total (a core world being one that is habitable and has an established population numbering in the millions). There are also numerous outposts for various types of industry, and a lot of uninhabited (and unexplored) systems. All this is in a downward spiral of decay. For more on the backstory, check out
this illustrated history of the sector.
Now, to answer your actual question! You'll be able to establish outposts, take over core worlds, and maintain several fleets. However, the focus is on your flagship and its fleet, and if you do choose to go down the path of multiple outposts and large fleets, you won't have precise control over most of it. The more power you have, the less control you have over it. For example,if you own one outpost, you'll be able to place buildings and direct it personally. For subsequent outposts, you'll have to assign administrators which handle all these for you (and not necessarily exactly how you'd like). The same idea extends to flagship vs the rest of your fleet vs your other fleets, as well as other parts of the game.
Building up industry and outposts is just one of several ways to advance - focusing on your fleet, or even just your flagship exclusively will all be viable. Depending on which way you go, you'll just have to have a different approach to problem solving. Hit-and-run attacks might not work so well if you're in charge of an armada, but on the other hand, a frontal assault on a well-defended outpost wouldn't be a great option if all you have is a single cruiser.
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