
Originally Posted by
Daneel Trevize
I hear DirectX is going well on Nintendo, Sony, Apple and Android devices... ohwait, you're retarded.
PS3 does support an effective subset of OpenGL ES 2.0, called PSGL which differs from the acutal ES 2.0 spec, and libgcm. Libgcm is the primary graphics API used for PS3 game development.
The Wiis graphics API supposedly shares a lot in common with OpenGL 1.1 in terms of approach, but it's not
actually OpenGL.
You may note that at best, all those platforms you've listed support ES 2.0 at best, which is feature-parity with OpenGL2.0; we're talking about bleeding edge development, and the fact remains, OpenGL is behind DirectX in terms of where it's supported and how many people are working with the cutting edge versions.
In an ideal world, designing your engine from the ground up to be able to effectively swap between graphics APIs almost at will is a Very Good Thing™ and how studios should be targetting cross platform development, but this IS CCP we're talking about.
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