I'm pretty disappointed in the game. I got a fun weekend out of it but after getting to grips with the details it's very hard to ignore the flaws - there are too many niggly annoyances.
There is lots of room for extra depth, eg invasions, sorting out the economy, a better combat system (better ship size "flow", allowing card selection in auto-resolve etc), better AI and re-introducing spying so those heroes are useful for something. There's also a lot of bugs/issues that could do with addressing, like empty hull fleets as epic speedbumps, fixing "intercept", mutiple combats at once meaning you can only control one manually because the rest time out mid fight etc...
So it's good that Amplitude claim to have lots of iteration in mind, as the game needs it so there is still hope it might be a slow burner.


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