My as much damage as possible setups gets raped after the fight is over due to slow torpedoes.![]()

My as much damage as possible setups gets raped after the fight is over due to slow torpedoes.![]()
How long does an average 1v1 last? It looks like an interesting game.
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Generally buffertanks are ridiculously strong. My recipe for win: use 1 defense mod type each, then just stack the crap out of the buffer.
The primary reason why buffertanks are so godly is that they survive a lot and in turn get lots of experience to level up with. In the end you might end up with a ship that has 6 times the hitpoints that you start out with... and that 10% repair just gets better and better. If you go with nukeboats, you rape a lot, but you will never have high level units. Eventually buffers surpass everything. 35000 hitpoints on a dread are very achievable.
How do I ship design?So many things to put on, what should I be paying attention to? How do I tell how much warship tonnage should be allocated to defence vs weapons? Should I focus on one specific weapon system or use a combination or fiddle around to take advantage of an opponent's weakness in a continual arms race?
This game is fun.
The quick and dirty answer is glass cannon destroyers (unless they've nerfed it in the last few days) and go all beams. Doing it right = annihilating the enemy fleet in the first volley. Can add token defenses later on once you get a hero to stack offense/defense stats with.
Ruthlessness is the kindness of the wise.
can't really read whole thread:
i'm on a steam shopping spree. Endless space: 22€
should i take it?
ingame: AntonioBanderas
Detecting epic potential, expecting epic fail.Ah yes, the fork: The poor man's trident
Yes
LoL: Celty - EUW
thanks
decided to wait, pirate it, and if i like it, pay for it as it's indie production.
ingame: AntonioBanderas
Detecting epic potential, expecting epic fail.Ah yes, the fork: The poor man's trident
ive been playing. good game but combat bit is a bit lacking. hoping they make it a bit more interesting once beta is complete.
Heh if I wouldnt have bought an X52 pro for my flight sim addiction I would do that but for this month I have reached my limit financially.
No but seriously, is there an important difference between those two? I just recently discovered these and before I crawl through the forums for hours, maybe somebody could describe in a few sentences which of the games is gonna contain more depth and long- term motivation. I have taken a look at Pegasus website but it seems there is not enough info already to make a comparison, or am I wrong?
1.0.3
CHANGES AND ADDITIONS
Changed the save file system. The previous files are not compatible.
Added the custom faction screen.
Added a free camera mode in the battle view.
- Arrow keys: move the view
- Mouse wheel: changes the camera field of view (angle)
- Mouse right click + pan: rotates the camera view
- Ctrl: sticks / unsticks the camera on your fleet
You can continue to play after a victory condition is achieved.
Added a state to the player, to know if he's in a battle or not.
Added an animatic for each faction, which will be displayed for a new game.
Added narrative & random events illustrations.
Changed the illustration for the selection of "Random Faction".
Changed the Pirates 3D fleet icon.
Added several outgame scenes, which will be displayed randomly.
All technologies have a dedicated icon.
Added 5 new music.
Added new GUI sounds.
Added an ES soundtrack directory (in the Steam install directory of Endless Space on your computer).
Added the ES credits.
Texture, video, memory & AI optimization.
Added one new difficulty mode - Endless.
Food consumption by population will vary with game speed.
Heroes will not be injured when retreating. Changed the 'Death before dishonor' faction trait.
Ship levels increase HP, DamageMin, DamageMax, InterceptionAccuracy, DeflectionPerTurn and Absorption.
Changed the ship leveling, which now requires more XP (6 to 45 -> 4 to 100)
Decreased the defense mods' cost (3 to 75 -> 2 to 58).
Decreased the defense mods' weight (7 to 20 -> 5 to 16).
Antimissile and Shield mods are now more powerful than their Weapon counterpart.
Deflectors bonuses were only slightly increased.
Halved Defense MP (8 to 210 -> 4 to 125) but not their efficiency in general.
Defense MP is less effective during invasions than weapons.
Added an extra bonus on the armor mods (25 to 304 -> 25 to 220+12%).
Modified the Bluecap mold monopoly bonus (Dust -> Approval).
Reduced the difficulty of diplomatic victory ( 1000 + 10*(players)*(planets) -> 2000 + 15*(players)*(planets) ).
Decreases the malus of the random event "SUPERNOVA DISRUPTS NAVIGATION MAPS" (-80% -> -30%)
When playing sower, the player knows the actual FIDS of a planet before colonizing it.
Decreased the Alliance bonus multiplier (Alliance : * 2 -> Alliance : * 1,6).
FIXES
IMPORTANT FIXES
Fixed an issue where the leech hero ability will not stop upon conquering the star system.
Fixed an issue where an assert is received when a system is conquered by the AI and the user is in System view on the same system.
[MP] Fixed an issue where assert is received when joining an in-progress session.
[MP] Fixed an issue where opening the war notification as host will cause an assert.
Fixed an issue where pressing ESC after quitting a game will cause an assert.
Fixed an issue where the game crashes 100% after loading a specific save game.
Fixed an issue where loading a saved game from another Steam account causes an assert.
OTHER FIXES
Fixed several text issues.
Fixed several localized text issues.
Fixed an issue where the browsing arrows become unresponsive in planet view in a 2 planet system.
Fixed an issue where the moon orbiting a planet will not adjust size properly in planet view.
Fixed an issue where the heal button is not functional on the Assign to system screen.
Fixed an issue where a graphical corruption can be seen when entering the star system.
Fixed an issue where the Permanent Perennials star system improvement is not working.
Fixed an issue where the resolution will not change to 1600x900 when in windowed mode.
Fixed an issue where the user will have the buyout option active for a ship that cannot be completed normally (strategic prerequisite or obsolete ship design).
Fixed an issue where the amount of military power is displayed using decimals on the battle report.
[MP] Fixed an issue where ships are displayed as being in hangar on other player`s system.
Fixed an issue where the name of the empire is not replaced in the current deals with <empire> button.
Fixed an issue where cease fire are not spread to allies.
Fixed an issue where the initial starting population decreases right after the first turn at slow game speed.
Fixed an issue where disband/create fleet does not refresh movement points.
Fixed an issue where the race names are seen in the language of the other player.
Fixed an issue where the Hissho Affinity tool tip is not updated.
Fixed an issue where the United Empire Affinity tool tip is not updated.
Fixed an issue where the "Industry to Science" conversion tool tip is not updated.
Fixed an issue where the user is able to select guard action on an enemy`s fleet.
Fixed an issue where technologies do not affect the deal approval.
Fixed an issue where actual faction names were not updated in the Diplomatic Negotiations Screen when choosing random factions.
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