well from the Fanfest so far Dust is actually looking to be better than i had expected. Its by no means a perfect game, and what info we have is by no means concrete and unchangable but i for one am glad on the decision to limit the player count at first.. and then expand it and the map sizes as network resources can manage!
i can still see quite a few technical aspects of group game play being difficult, fiddily and aggravating to achieve. Its not the most pretty game out there, and it doesnt have all the tiny little graphical touches that you'd get in a 3rd or 4th generation iteration of a FPS title, but considering this is the first real iteration we've seen its pretty impressive.
it seems the dust market is to start off separate and seeded like we in eve have with NPC items. and no real link to how Dust514 will affect Eve's sovereignty system has been seen as of yet (friday lunchtime-ish GMT) but i can see the gently gently approach being applied sparingly so far.
My predictions on how Dust will affect Eve's gameplay is thus:
The speeding up of the onlining of tcu's in systems.
The Removal of Sov Assets in Space
The removal of rival/enemy PI assets from planets.
i do not see Dust becoming part of Wormhole space purely on technical and logistical grounds. but i can see that once the link to eve and dust strengthens and eves economy becomes an aspect of Dusts static economy, dust could become part of WH space in terms of the conflict for PI assets.
The issue of stations in WH space would need to be addressed however, although this might be able to be resolved with a POS reworking.
depending on how far dust affects eve's sov system, the limitation of dust fights could actually be beneficial for the fight on blob warfare. Encouraging large fleets to break into smaller fleets to provide Orbital bombardment support, of course dependant on how critical the dust variable is on Sov gain or loss, or the securing or removal of sov assets (ihubs) eg using a Dust Planetary Defense battery to speed up the time it takes to reinforce or kill an ihub.
...exciting times ahead!