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Thread: Speculation on the Dust514 > Eve link...

  1. #1

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    Speculation on the Dust514 > Eve link...

    well from the Fanfest so far Dust is actually looking to be better than i had expected. Its by no means a perfect game, and what info we have is by no means concrete and unchangable but i for one am glad on the decision to limit the player count at first.. and then expand it and the map sizes as network resources can manage!

    i can still see quite a few technical aspects of group game play being difficult, fiddily and aggravating to achieve. Its not the most pretty game out there, and it doesnt have all the tiny little graphical touches that you'd get in a 3rd or 4th generation iteration of a FPS title, but considering this is the first real iteration we've seen its pretty impressive.

    it seems the dust market is to start off separate and seeded like we in eve have with NPC items. and no real link to how Dust514 will affect Eve's sovereignty system has been seen as of yet (friday lunchtime-ish GMT) but i can see the gently gently approach being applied sparingly so far.

    My predictions on how Dust will affect Eve's gameplay is thus:

    The speeding up of the onlining of tcu's in systems.
    The Removal of Sov Assets in Space
    The removal of rival/enemy PI assets from planets.

    i do not see Dust becoming part of Wormhole space purely on technical and logistical grounds. but i can see that once the link to eve and dust strengthens and eves economy becomes an aspect of Dusts static economy, dust could become part of WH space in terms of the conflict for PI assets.

    The issue of stations in WH space would need to be addressed however, although this might be able to be resolved with a POS reworking.


    depending on how far dust affects eve's sov system, the limitation of dust fights could actually be beneficial for the fight on blob warfare. Encouraging large fleets to break into smaller fleets to provide Orbital bombardment support, of course dependant on how critical the dust variable is on Sov gain or loss, or the securing or removal of sov assets (ihubs) eg using a Dust Planetary Defense battery to speed up the time it takes to reinforce or kill an ihub.


    ...exciting times ahead!

  2. #2
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    It was confirmed in interview that Dust will initially rollout in empire space ONLY with 0.0 to come next January at the earliest.

    Thus effect on sov will be none initially

  3. #3
    noobcake's Avatar
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    Quote Originally Posted by Lallante View Post
    It was confirmed in interview that Dust will initially rollout in empire space ONLY with 0.0 to come next January at the earliest.

    Thus effect on sov will be none initially

    theyre awful confident that the game will last > 6 months...lol


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    It is called a difference of opinion and if you're going to get so shirty about it, you might want to cancel your connection to the internet.




  4. #4

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    It will last 6 month when CTAs are called to save botting lands~

  5. #5

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    Quote Originally Posted by Shin_getter View Post
    It will last 6 month when CTAs are called to save botting lands~
    Too late
    yes, I am Le terribad at BF3


  6. #6

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    Quote Originally Posted by noobcake View Post
    Quote Originally Posted by Lallante View Post
    It was confirmed in interview that Dust will initially rollout in empire space ONLY with 0.0 to come next January at the earliest.

    Thus effect on sov will be none initially

    theyre awful confident that the game will last > 6 months...lol
    Sure it will. I understand that once the contract with Sony is fulfilled, CCP is free to make a PC version. Depending on how much they've needed to bolt their own code into the Unreal engine, this might be quite simple to accomplish. If the game's always connected, there isn't even a need for AI, and the "game" can be just a thin client. That would save the need to write logic code for the PS3. Assumably art assets are common. And hardware is handled by an off-the-shelf engine.

  7. #7
    prometheus's Avatar
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    i would be playing the shit out of dust if it were a pc game.
    granted, if it's ps3, i'll still be playing it.
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  8. #8
    Tarminic's Avatar
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    Quote Originally Posted by noobcake View Post
    Quote Originally Posted by Lallante View Post
    It was confirmed in interview that Dust will initially rollout in empire space ONLY with 0.0 to come next January at the earliest.

    Thus effect on sov will be none initially
    theyre awful confident that the game will last > 6 months...lol
    How many players will be needed to keep up with sov changes in 0.0 - a few thousand, ten thousand? Even shitty console shooters a few years old can manage that.

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  9. #9
    Donor Mike deVoid's Avatar
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    Quote Originally Posted by Lallante View Post
    It was confirmed in interview that Dust will initially rollout in empire space ONLY with 0.0 to come next January at the earliest.

    Thus effect on sov will be none initially
    Guys falling for lall troll. Dust will be in null - confirmed by orbital bombardment being null and lowsec only. But they haven't said how it will/won't affect sov yet.
    Countries do not exist where I am from. The discovery of the Higgs boson led to limitless power, the elimination of poverty and Kit-Kats for everyone. It is a communist chocolate hellhole and I'm here to stop it ever happening.
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  10. #10
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    Let's turn this into the general DUST thread I guess:

    Watching the stream replay they mentioned time limits on matches. Why don't they leave the matches limitless timeline wise? If I'm paying 2 billion for a (insert tenuous EVE-DUST link here) to occur then why should that hinge on the defending team being able to wait out the 30 minute counter?

  11. #11
    Donor Sponk's Avatar
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    Because games are meant to be fun.


    Blah blah blah tapatalk
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."

  12. #12
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    Quote Originally Posted by Sponk View Post
    Because games are meant to be fun.


    Blah blah blah tapatalk
    How is "Oh we've finally broken their turtle defence and we're making our way to the object-" GAME OVER "Shit..." fun?

    If a team wants to back out prior to their clone tickets being used up then let them suffer the consequences.

  13. #13
    kyrieee's Avatar
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    Quote Originally Posted by Sponk View Post
    Because games are meant to be fun.


    Blah blah blah tapatalk
    Not EVE

  14. #14
    Donor Mike deVoid's Avatar
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    Only some game types have timelimits
    Countries do not exist where I am from. The discovery of the Higgs boson led to limitless power, the elimination of poverty and Kit-Kats for everyone. It is a communist chocolate hellhole and I'm here to stop it ever happening.
    Make isk with PI
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  15. #15
    Rakshasa The Cat's Avatar
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    Quote Originally Posted by Loire View Post
    Let's turn this into the general DUST thread I guess:

    Watching the stream replay they mentioned time limits on matches. Why don't they leave the matches limitless timeline wise? If I'm paying 2 billion for a (insert tenuous EVE-DUST link here) to occur then why should that hinge on the defending team being able to wait out the 30 minute counter?
    You could of course use those 2 billion to pay someone to listen and summarize, cause you're rather uninformed. They've said quite. Clearly that the timelImit is specific to some battle modes.
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  16. #16
    walrus's Avatar
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    How will the maps be generated? Is it like "generic barren planet 1" map or will they be generated from the actual planet maps, with the locations of PI structures and such?

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    Quote Originally Posted by walrus View Post
    How will the maps be generated? Is it like "generic barren planet 1" map or will they be generated from the actual planet maps, with the locations of PI structures and such?
    Neither. Each game map is randomly generated based on the location of the district currently being fought over, and structures will be placed within that terrain, but the structures will not relate to PI, at least in its current form anyway.

  18. #18
    Ampoliros's Avatar
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    So i didn't really watch/see any of the dust stuff apart from the keynote, but I'm getting the impression that the sum total of the eve/dust link at start is going to be combined communication and eve players can nuke dusties from orbit if they want to let us. Am I right, or did i miss something?

  19. #19

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    calling it now, this salvaging of 'loot' from dust is going to be used in new player production of implants

    it goes along with the theme of making everything player made in eve, and would actually give dust something worth fighting over

  20. #20
    Varcaus's Avatar
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    Quote Originally Posted by olusegun obasanjo View Post
    calling it now, this salvaging of 'loot' from dust is going to be used in new player production of implants

    it goes along with the theme of making everything player made in eve, and would actually give dust something worth fighting over
    Oh god no .

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