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Thread: The Great Zydrine Speculation Bubble of 2012

  1. #61
    Hehulk's Avatar
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    Quote Originally Posted by Snake View Post
    We will see what happens.

    Does anyone have any spreadsheets from the pre-drone regions days? If I remember right Zydrine was around 3000 ISK p/u back then? Are we going to see a return to those numbers?
    It use to fluctuate between 3.9-4.1K

  2. #62

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    If CCP do introduce the changes, the price of Zydrine is going to go up naturally due to higher demand rather than speculation, which is amazing.

    If you bought Zydrine at ground floor prices ( < 900 ) I would hesitate to try selling even if CCP makes a devblog about drone regions and it spikes again.

  3. #63
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    ohhhh noooo

  4. #64
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    Quote Originally Posted by Loire View Post
    And this is why EVE is cool.

    Is there any reason we can't let PLEX hit whatever price? Or is it just ~I play with PLEX, don't shit in my sandbox!~
    CCP makes more Jew gold with lower prices. As long as its not to low.

  5. #65
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    Quote Originally Posted by Varcaus View Post
    Quote Originally Posted by Loire View Post
    And this is why EVE is cool.

    Is there any reason we can't let PLEX hit whatever price? Or is it just ~I play with PLEX, don't shit in my sandbox!~
    CCP makes more Jew gold with lower prices. As long as its not to low.
    Has anyone worked out what the break-even point is, in terms of volume vs price for Plex?
    "He will come in one of the pre-chosen forms. During the rectification of the Vuldrini, the traveler came as a large and moving Tor. Then, during the third reconciliation of the last of the McKetrick supplicants, they chose a new form for him: that of a giant Slor! Many Shuvs and Zuuls knew what it was to be roasted in the depths of the Slor that day, I can tell you!"

  6. #66
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    Quote Originally Posted by JForce View Post
    Quote Originally Posted by Varcaus View Post
    Quote Originally Posted by Loire View Post
    And this is why EVE is cool.

    Is there any reason we can't let PLEX hit whatever price? Or is it just ~I play with PLEX, don't shit in my sandbox!~
    CCP makes more Jew gold with lower prices. As long as its not to low.
    Has anyone worked out what the break-even point is, in terms of volume vs price for Plex?
    I dont even know how to work this out.. Isnt the point that CCP makes more monies off PLEX because people will keep a useless alt subbed with PLEX that wouldn't otherwise keep them subbed? So whats the point where people do 'fuck thats expensive' and unsub they alts? I know I let 1 expire when the price went over 300Mil, but I keep 3 accounts going at this price (ok, 2 accounts as the other one was subbed for 12 months when the price was low, but i'll keep it going when it runs out in a few more months)

    Given that CCP make the same amount of money no matter what the in game price of the PLEX is, I would have thought keeping them as low as possible was the goal. If they were say 100Mil then every man and his dog would have 3 or 4 alt accounts for scanners, cynos, etc, at 200Mil the number drops off quite a bit..
    Last edited by Lana Torrin; March 12 2012 at 03:10:10 AM.
    Quote Originally Posted by lubica
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  7. #67
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    Quote Originally Posted by Lana Torrin View Post
    Given that CCP make the same amount of money no matter what the in game price of the PLEX is, I would have thought keeping them as low as possible was the goal. If they were say 100Mil then every man and his dog would have 3 or 4 alt accounts for scanners, cynos, etc, at 200Mil the number drops off quite a bit..
    I don't think it works like that since the sellers buying up the GTCs would dry up long before it fell to 100m, but I do agree that an elevated price suppresses demand by forcing accounts to expire. I have a feeling that the desire for people to pay for accounts via PLEX is not being countered by the desire of people to dump real money into the game. Who knows where the equilibrium lies? At one point last year (may have been around the same time they cancelled the QENs), Eyejog claimed that they would step in like the Federal Reserve and control prices if they got out of control but they've made no claims to have done so. Hilmar (or was it Reid?) blamed the high prices on players who are really pumped about the upcoming expansion, Inferno, so speculators have hoarded them, increasing the price. This is ignoring the fact that they artificially elevated the demand when they released the NeX store with Incarna, only to put the whole project on a slow burn development cycle (we'll call that a hiatus) when it was discovered that they couldn't make any worthwhile game play with multiplayer support. I'm not convinced that the whole NeX debacle wasn't an attempt to boost GTC sales. I'd love to see the honest numbers behind it, but I know that I never will.
    Quote Originally Posted by indi
    Xiang Jiao: you are the tangerine


  8. #68
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    Quote Originally Posted by Xiang Jiao View Post
    Quote Originally Posted by Lana Torrin View Post
    Given that CCP make the same amount of money no matter what the in game price of the PLEX is, I would have thought keeping them as low as possible was the goal. If they were say 100Mil then every man and his dog would have 3 or 4 alt accounts for scanners, cynos, etc, at 200Mil the number drops off quite a bit..
    I don't think it works like that since the sellers buying up the GTCs would dry up long before it fell to 100m, but I do agree that an elevated price suppresses demand by forcing accounts to expire. I have a feeling that the desire for people to pay for accounts via PLEX is not being countered by the desire of people to dump real money into the game. Who knows where the equilibrium lies? At one point last year (may have been around the same time they cancelled the QENs), Eyejog claimed that they would step in like the Federal Reserve and control prices if they got out of control but they've made no claims to have done so. Hilmar (or was it Reid?) blamed the high prices on players who are really pumped about the upcoming expansion, Inferno, so speculators have hoarded them, increasing the price. This is ignoring the fact that they artificially elevated the demand when they released the NeX store with Incarna, only to put the whole project on a slow burn development cycle (we'll call that a hiatus) when it was discovered that they couldn't make any worthwhile game play with multiplayer support. I'm not convinced that the whole NeX debacle wasn't an attempt to boost GTC sales. I'd love to see the honest numbers behind it, but I know that I never will.
    They are pumping the plex packs at a discount thing pretty hard.. Its about all they can do short of seeding PLEXs themselves (which would lose them money) as in theory it creates more supply.. I was hoping that banning the bots would reduce the demand a bit, but I think its done the opposite as the botters are just back with new alts (banning all their accounts doesn't really matter I guess if they are RMTing the money) eating up even more PLEXs..
    Quote Originally Posted by lubica
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  9. #69
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    Quote Originally Posted by OzzieA View Post
    More 0.0 mining ops with "security" = more pewpew. Plus playing the bubble has made me more than enough to cover a few shiny ships
    If by security you mean 20 bubbles on all the gates and fleet warps to a POS as soon as anybody comes in local, then yes.
    Actually an '06.

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  10. #70
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    Quote Originally Posted by OrangeAfroMan View Post
    Quote Originally Posted by OzzieA View Post
    More 0.0 mining ops with "security" = more pewpew. Plus playing the bubble has made me more than enough to cover a few shiny ships
    If by security you mean 20 bubbles on all the gates and fleet warps to a POS as soon as anybody comes in local, then yes.
    Works for me.
    Quote Originally Posted by lubica
    And her name was Limul Azgoden, a lowly peasant girl.
    < Jolin> you're prety too LanaTorrin
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  11. #71
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    I would very much support a siege-like setup for all mining vessels - unless local is made delayed in nullsec, then that would solve many, many problems. It would be as big as the day we got warp to zero. In the meantime I'll just keep using local as a weapon (semi-afk cloaking 23/7 when I'm not roaming)
    Actually an '06.

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  12. #72
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    Quote Originally Posted by OrangeAfroMan View Post
    I would very much support a siege-like setup for all mining vessels - unless local is made delayed in nullsec, then that would solve many, many problems. It would be as big as the day we got warp to zero. In the meantime I'll just keep using local as a weapon (semi-afk cloaking 23/7 when I'm not roaming)
    Cause every roamer deserves easy hulk kills, it's a human right after all.
    Quote Originally Posted by Random hopeful w-space dweller
    I'm excited about the nebulas, at least it's something I will see out in the wormholes.

  13. #73
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    I'm confused about the delayed local. What problems does this solve?

  14. #74

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    Quote Originally Posted by indeterminacy View Post
    I'm confused about the delayed local. What problems does this solve?
    It solves the problem of not having to hit d-scan every 5 seconds.

  15. #75
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    Quote Originally Posted by Rakshasa The Cat View Post
    Quote Originally Posted by OrangeAfroMan View Post
    I would very much support a siege-like setup for all mining vessels - unless local is made delayed in nullsec, then that would solve many, many problems. It would be as big as the day we got warp to zero. In the meantime I'll just keep using local as a weapon (semi-afk cloaking 23/7 when I'm not roaming)
    Cause every roamer deserves easy hulk kills, it's a human right after all.
    So it is impossible for people to defend their miners from bad guys? Man, that's news to me.

    Quote Originally Posted by indeterminacy View Post
    I'm confused about the delayed local. What problems does this solve?
    It solves the problem of everybody in EVE being able to avoid conflict 100% of the time. Scout in your ratting Tengu with a noob alt, use local to see if it's safe, etc. Go to some unused nullsec system (of which there are many), and rat your heart out. The instant somebody comes into local, warp out and cloak up. This person is literally impossible to catch unless they're not paying any attention.

    Its even easier if you're a Sov holder or have a POS. Just hide in your station/POS 24/7 until the badguys go away.

    There is zero reason for anybody to lose anything ever to a small gang unless they are being retarded or aggressive. Small gangs have no way to force fights, and that is a problem.

    Example: I've been in 00TY-J cloaked for the last two hours. There are 26 people in local and 4 people in space according to the map. I'm one, another is a Velator in a POS, a third is a Noctis on their TCU/Jump Bridge POS, and the 4th is not on my scans.
    Last edited by OrangeAfroMan; March 12 2012 at 05:40:55 AM.
    Actually an '06.

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  16. #76
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    Quote Originally Posted by Shin_getter View Post
    Quote Originally Posted by indeterminacy View Post
    I'm confused about the delayed local. What problems does this solve?
    It solves the problem of not having to hit d-scan every 5 seconds.
    No thats the problem it causes. Its solves every other problem with eve.. (Although shock horror, im against it)
    Quote Originally Posted by lubica
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    < Jolin> you're prety too LanaTorrin
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  17. #77
    indeterminacy's Avatar
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    So it solves the problem of you not being able to get easy kills against PVErs....which somehow makes PVP better?

  18. #78

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    Quote Originally Posted by indeterminacy View Post
    So it solves the problem of you not being able to get easy kills against PVErs....which somehow makes PVP better?
    Yes, a explosion is a explosion

    just ask suicide miner gankers and falcon alts

  19. #79
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    Quote Originally Posted by indeterminacy View Post
    So it solves the problem of you not being able to get easy kills against PVErs....which somehow makes PVP better?
    The other thing as well it is 'solves' the problem of AFK cloakers as it makes the whole process pointless. Its also a blackops boost as you can sneak in 1 ship, light covert cyno, sneak in fleet. It also makes getting intel on an enemy fleet actually useful.

    I dont like it though as it removes the social aspect of the game. I would prefer that there was say a 2 min delay before you showed up in local, and cloaking devices removed you from local while activated (and again when they deactivate its 2 mins before you show up). The 2 mins can be adjusted as needed, it just seemed like a good number at the time.
    Quote Originally Posted by lubica
    And her name was Limul Azgoden, a lowly peasant girl.
    < Jolin> you're prety too LanaTorrin
    Clearly mafia.

  20. #80
    Movember 2012 Stoffl's Avatar
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    Delayed local in nullsec is stupid and doesn't actually solve anything.
    It would just turn risk averse faggots into even moar risk averse faggots.

    Also breaks the (lol)Lore.
    Last edited by Stoffl; March 12 2012 at 07:35:02 AM.

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