March 10 2012, 02:29:04 PM
Sensor boosters: a bad module or the worst module?
Now, I can understand why ships may start with low lock ranges and the need for a mod that increases target ranges.
What I don't see is why should large ships gain the means of improving their lock time and thus making small ships less important. Note this also applies to instalocking T3s and remote sebo setups. Fast locking roles really should remain for small, light ships.
In addition to catching ships, I can imagine a world where lock slots and lock times become a important limitation for effective damage application from large ships against small ones. Imagine that ships have less lock slots and greatly reduced sensor resolution (barring "command", and specialist ships) as they scale up (perhaps with modification to lock time formula as well), soon focused fire become inefficient as targets die too fast and ship lock too slow to refill their lock slots before their weapons cycle.
So does this all make sense?
March 10 2012, 02:49:09 PM
R-Sebos should die
Sebos unfortunately do have a purpose to be in the game and should stay as is.
March 10 2012, 04:43:54 PM
agreed, the ability to sacrifice a mid for more range/more lock spped is fine. remote sebos shoud die however
Originally Posted by Virtuozzo
March 10 2012, 04:56:35 PM
March 10 2012, 05:07:47 PM
March 10 2012, 08:21:51 PM
web being a close second on the balance breaking scale
March 10 2012, 10:09:24 PM
maybe bonused webs
Originally Posted by RoemySchneider
webs should have falloff or something