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Thread: Arma 3. Vietnam Ops. Vietnam Ops everywhere.

  1. #1
    Jurskjeld's Avatar
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    Arma 3. Vietnam Ops. Vietnam Ops everywhere.

    Arma 3 is the followup to Arma 2, and will be the last in Bohemia Interactive Studio's OFP/Arma franchise. Some thought it would be to Arma 2 what ArmA was to OFP, meaning not a lot new. That is fortunately wrong as fuck!
    Features of Arma 3 (distilled by community, ie this is what is interesting). News at the bottom.


    Good Excellent news:
    Bug-testing:
    The game will enter a Community Alpha after it is showcased at E3, BIS recently said.


    PIP:
    PCGamer.com's full article with Qs and As can be read here, but most interesting to us that will give our lives for Bohemia are the screenshots that accompany it. In particular this one:



    That's one reverse camera (so you can see who you're reversing onto) and two sideview mirrors. With any logic, there should be two more on the left, so at least 5x picture in picture on this particular vehicle.


    Java scripting:
    a very recent beta patch for Take On Helicopters added support for Java in the RV engine. Long term, its being considered as a replacement for our proprietary scripting language, but—at least for TKOH and A3—they’ll operate side by side. We hope that once the Community Alpha is in place, modders will be able to explore the possibilities – and identify any pesky limitations – of this exciting new feature.
    Fucking, Java, HNNGGGG to coexist with the current scripting. THIS IS GANNA BE ASAM


    Shading and light:
    Trailer - "Why would they use RL footage?" I asked for weeks... Shader technology is obviously a world ahead of Arma 2. Lighting has always been a weakness in the game, and will remain so (objects shadow on objects is not fully implemented (Picture)). Then again, another picture suggests there's no more detail than in A2. So who knows. It's obvious that no matter what, the bloom is fucking crazed when you try to max everything (which nobody does because the bloom is fucking crazed when you max try to everything...).


    3D Mission editor:
    HNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNGGGGGGGGG GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGG
    ....
    HNNNGNGNG


    More realistic helicopter flight model:
    Not military grade simulation yet at all, but definitely a step in the right direction through Take On Helicopters.

    And related -
    Butans:
    TKOH uses a lot of flicking buttons and switches. We're on the road to a proper simulator here for all vehicles.


    Pictures
      Spoiler:



    High-res hnnngg

    The people to really push the envelope on Arma have always been the members of the community. The first proper 20x20 km map (Clafghan) was an awesome creation which looked more like what it tried to look like than anything before. I can't wait until we get 40x40 km or greater!
    Last edited by Jurskjeld; June 22 2015 at 09:10:13 PM.
    Quote Originally Posted by Don
    ^robsably aboujt to throw up so goood night failheap IU love you all even you ctrlchris even iuf you keep bnegrrepping me for no reason

  2. #2
    Lex Fasces's Avatar
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    i will be buying this.

    fhc clan anyone?

  3. #3
    Donor
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    Looks awesome!

  4. #4
    Jurskjeld's Avatar
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    I'm part of 16AA (uk milsim), and we have some cracking good fun with realistic missions. I'm skeptical towards an FHC clan, because Arma multiplayer is... a bit different from other game MP. It's bloody brilliant when you want to milsim, but for more arcade-like ventures it feels a bit out of step with expectations. As though you could easily just use something else.

    The real enjoyment of Arma will always come when you've penetrated through the layer of simply playing, and go on to create custom content through missions and rudimentary scripting.
    Quote Originally Posted by Don
    ^robsably aboujt to throw up so goood night failheap IU love you all even you ctrlchris even iuf you keep bnegrrepping me for no reason

  5. #5
    Space Panda's Avatar
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    i love arma, and will definitely be getting this (along with a new computer).

    the only drawback to arma is the people who play it. most servers are run by "ex-military" (a claim i doubt) and require all these retard standards to be met. 7th cav is the worst with this. bunch of 45 year olds with a 16 year mental age.

  6. #6
    Movember '11 Ginger Excellence Movember 2011Movember 2012 sarabando's Avatar
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    gonna have to build a new pc for this i hope TAW moves onto it aswell as i enjoy playing with them.

  7. #7
    Super Maderator DonorGlobal Moderator Hels's Avatar
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    Quote Originally Posted by Space Panda View Post
    i love arma, and will definitely be getting this (along with a new computer).

    the only drawback to arma is the people who play it. most servers are run by "ex-military" (a claim i doubt) and require all these retard standards to be met. 7th cav is the worst with this. bunch of 45 year olds with a 16 year mental age.
    This. Same fucking map over and over, but you have to follow some sort of fucked up, made up protocol. None of which actually follows 'real' protocol/regs so it's all kind of just a lol-I'm-playing-soldiers mess.

    Still will get, I am literally the best damn helo pilot ever.

  8. #8
    Movember '11 Ginger Excellence Movember 2011Movember 2012 sarabando's Avatar
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    the same map thing is quite normal though as you all have to have the map and it needs to have the correct keys on the server to stop cheating. plus game types take like 8 hours to complete XD

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    Well, as an ex British Army Captain who currently runs the VOLCBAT coop milsim ArmA2 group together with an ex Light Infantry Sgt, a serving Royal Marine and serving Royal Artillery SSgt (currently on Herrick), plus a few others besides, let me put your scepticism to rest. Our motto is 'realism without the bollocks' - we fully understand this is a computer game and we're here to have fun just as much as the next guy, but we do our best to follow contemporary Bitish Light Infantry doctrine and TTPs within the limitations of the game engine, and allowing for the fact that you cannot (and wouldn't want to) simulate every aspect of soldiering (i.e. we're mainly here to shoot shit and make things go boom).

    We don't do ranks, marching up or down, pseudo medals or any of that bullshit, but we do expect people to work as a team and learn at least the very basics of light infantry battle procedure, mainly cos this shit actually works in ArmA2 and keeps you alive longer than if you went at it Battlefield style. Flipside being that you won't get any gung ho charging around in helicopters, tanks and leet sniporz - we stick to platoon level Light Infantry work (with the occasional bit of artistic license).

    I'm mainly looking forward to the improved net code and scripting in ArmA3. We've had a number of attempts at joint ops with 70+ people (mostly with 16AA), which ArmA2 engine simply can't handle.

  10. #10
    Jurskjeld's Avatar
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    Friz, the last line is clearly dead wrong. When PR and others have had upwards of 100 on their servers, and Domination ones frequent in the 50-60 bloc, 16aa+vcb joint-op failures aren't to be blamed on A2 anymore than on servers or editors.
    Quote Originally Posted by Don
    ^robsably aboujt to throw up so goood night failheap IU love you all even you ctrlchris even iuf you keep bnegrrepping me for no reason

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    PR are pvp only so they don't have any AI overheads, which is what the engine struggles with (ArmA2 engine only uses a single core for all micro AI, regardless of how many exthreads / cpucounts you force). I don't know how the Domi servers handle it, as they usually have 100+ AI and a lot of scripting going on. But every attempt we've made whether on 16AA or VCB servers, even when limiting the amounts of AI has collapsed due to impossible desynch.

    I expect most of these servers don't use ACE or ACRE, and my suspicion is that these addons are too script heavy for large numbers. UO claim to have had 70+ people on MSO for a week, but they have a beast of a server and had to do some fairly radical debugging on the fly to keep things going.
    Last edited by friznit; February 26 2012 at 03:45:04 PM.

  12. #12
    Sarp's Avatar
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    PR? Is this Project Reality?

    I used to play ARMA2 quite abit, in fact I may well still be on the VOLCBAT reserves list, but haven't for sometime.

    With my new setup I've reinstalled everything, minus all the mods I had and I'm enjoying getting back into it.

    I've noticed the public servers are not as populated as they used to be. Are many playing Project reality?

    Have you played the PvP maps and are they any good?

  13. #13

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    PR is the Project Reality team from Battlefield, yes. They rather ironically had major PR (as in public relations) issues on the BI forums so you won't see it mentioned there much. Not being into PvP in a big way I can't really tell you much more than that. I suspect most people get their ACTION PACK FAST PACED PVP ACTION from other games though, so I can't imagine ArmA2 is particularly popular in that regard, and besides it's nearly 4 years old now.

  14. #14
    rufuske's Avatar
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    Day 1 purchase again. Been hooked on the series since OFP, won't be different this time. I kinda want the box but will most likely buy via sprocket, so the devs can buy more chow for their families.

  15. #15
    rufuske's Avatar
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    Quote Originally Posted by Hels View Post
    Quote Originally Posted by Space Panda View Post
    i love arma, and will definitely be getting this (along with a new computer).

    the only drawback to arma is the people who play it. most servers are run by "ex-military" (a claim i doubt) and require all these retard standards to be met. 7th cav is the worst with this. bunch of 45 year olds with a 16 year mental age.
    This. Same fucking map over and over, but you have to follow some sort of fucked up, made up protocol. None of which actually follows 'real' protocol/regs so it's all kind of just a lol-I'm-playing-soldiers mess.

    Still will get, I am literally the best damn helo pilot ever.
    Got Freetrack?

  16. #16

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    this series makes me wish my computer wasn't a piece of shit.

    also fuck pussies to afraid to utilize air and artillery assets(practically everyone).

  17. #17
    Jurskjeld's Avatar
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    One of the fantastic opportunities that open up with the clothing customization here is that, if BIS don't include the ability to fit your helmet with different grass, then I could certainly do it myself. And imagine, you could fit ghillie suits the same way if you managed to make them modular.
    Quote Originally Posted by Don
    ^robsably aboujt to throw up so goood night failheap IU love you all even you ctrlchris even iuf you keep bnegrrepping me for no reason

  18. #18
    dpidcoe's Avatar
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    Quote Originally Posted by Jurskjeld View Post
    I'm skeptical towards an FHC clan, because Arma multiplayer is... a bit different from other game MP. It's bloody brilliant when you want to milsim, but for more arcade-like ventures it feels a bit out of step with expectations. As though you could easily just use something else.
    The last time I played arma with a friend we joined a milsim server, hoped into some kind of tank thingy, then I drove to the nearest village (frigging feat of navigation right there) and did doughnuts in the middle of the road while my friend sat in the gunner hatch and spammed the salute key until someone noticed and we got banned.

    FHC clan could have lots of fun in arma I think.
    i heard you're ideas and their definately good

  19. #19
    Space Panda's Avatar
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    haha, that's exactly why the arma community is so bad, as they take themselves way too seriously. i was temp banned from 7th cav for doing nearly exactly that (donuts with the PMC SUV), but i didn't have a buddy spamming salute as he was on the minigun winning local hearts and minds.

    i don't think these people realize that despite the fact that this is a "mil-sim", it's a fucking game first. the xxxTEAMxxx server used to be fun and allowed for goofy antics from time to time (nuking the AO), but they went full retard and only run insurgency mode, last i checked.

    edit: this reminds me of the time i took a chopper without being on ts3 on the 7th cav server. one of the admins actually said something to the effect of, "SPACE PANDA, that chopper is property of the US Government. Per regulation blah blah blah you are not allowed to use such vehicles unless you are on ts3 and have the proper clearance".

    pathetic.
    Last edited by Space Panda; March 1 2012 at 06:26:38 PM.

  20. #20
    rufuske's Avatar
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    Quote Originally Posted by Space Panda View Post
    haha, that's exactly why the arma community is so bad, as they take themselves way too seriously. i was temp banned from 7th cav for doing nearly exactly that (donuts with the PMC SUV), but i didn't have a buddy spamming salute as he was on the minigun winning local hearts and minds.

    i don't think these people realize that despite the fact that this is a "mil-sim", it's a fucking game first. the xxxTEAMxxx server used to be fun and allowed for goofy antics from time to time (nuking the AO), but they went full retard and only run insurgency mode, last i checked.

    edit: this reminds me of the time i took a chopper without being on ts3 on the 7th cav server. one of the admins actually said something to the effect of, "SPACE PANDA, that chopper is property of the US Government. Per regulation blah blah blah you are not allowed to use such vehicles unless you are on ts3 and have the proper clearance".

    pathetic.
    Awesome. This game has one the greates trolling potentials too.

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