Arma 3 is the followup to Arma 2, and will be the last in Bohemia Interactive Studio's OFP/Arma franchise. Some thought it would be to Arma 2 what ArmA was to OFP, meaning not a lot new. That is fortunately wrong as fuck!
Features of Arma 3 (distilled by community, ie this is what is interesting). News at the bottom.
Good Excellent news:
The game will enter a Community Alpha after it is showcased at E3, BIS recently said.
PCGamer.com's full article with Qs and As can be read here
, but most interesting to us that will give our lives for Bohemia are the screenshots that accompany it. In particular this one:
That's one reverse camera (so you can see who you're reversing onto) and two sideview mirrors. With any logic, there should be two more on the left, so at least 5x picture in picture on this particular vehicle.
Fucking, Java, HNNGGGG to coexist with the current scripting. THIS IS GANNA BE ASAM
a very recent beta patch for Take On Helicopters added support for Java in the RV engine. Long term, its being considered as a replacement for our proprietary scripting language, but—at least for TKOH and A3—they’ll operate side by side. We hope that once the Community Alpha is in place, modders will be able to explore the possibilities – and identify any pesky limitations – of this exciting new feature.
Shading and light:
Trailer - "Why would they use RL footage?" I asked for weeks... Shader technology is obviously a world ahead of Arma 2. Lighting has always been a weakness in the game, and will remain so (objects shadow on objects is not fully implemented (Picture)). Then again, another picture suggests there's no more detail than in A2. So who knows. It's obvious that no matter what, the bloom is fucking crazed when you try to max everything (which nobody does because the bloom is fucking crazed when you max try to everything...).
3D Mission editor:
HNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNGGGGGGGGG GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGG
More realistic helicopter flight model:
Not military grade simulation yet at all, but definitely a step in the right direction through Take On Helicopters.
And related -
TKOH uses a lot of flicking buttons and switches. We're on the road to a proper simulator here for all vehicles.
The people to really push the envelope on Arma have always been the members of the community. The first proper 20x20 km map (Clafghan) was an awesome creation which looked more like what it tried to look like than anything before. I can't wait until we get 40x40 km or greater!