Grinding security status sucks - its not "fun", its slow, and the ratio of ratting to PvP kills is easily 10 to 1 or more (must kill at least 10 BS rats to cover the security status hit you take for 1 PvP kill in lo sec or hi sec)
Once upon a time (pre-crucible) our corp (The Executioners - TEXN) used to conduct 0.0 roams (preferably drunken) to get a few kills and also to grind security status. We'd enter a system, scatter to the belts, find the biggest rat, everyone would warp to it and shoot it, and everyone would get the full security status increase. Rinse and repeat as we went.
Now since the release of Crucible, only 1 player is getting the security status increase. We tried different approaches (stay on grid, keep point/neuts on, etc) but the bottom line is that a mechanism that worked one way is now different after Crucible, without any info from CCP that this was changing.
File a petition you say! I did, and the following is the reply I received from CCP:
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This MAY have been an unannounced change, I haven't been able to confirm that as we don't have any pre-crucible servers available here in customer service which we can test that on. However it's definitely by design right now that only the player who lays the final blow gets the standing. If you want to see it changed back, then I encourage you to post that on the Features and Ideas Discussion forum. You can find the forums here:
https://forums.eveonline.com/
The devs do read the forums and your input there can influence their decisions in the future.
Best regards,
GM Zerat
EVE Online Customer Support
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I've posted on Failheap as I thought this might be of interest to some, and also to seek your thoughts about other ways to maintain security status while still conducting regular PvP in lo-sec, with the occasional "lets kill a freighter, shall we" in hi sec.
Thanx in advance for all replies that say "screw security status - just go -10".


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