Generally i think you play this game vastly different to the way suggested with above Deck, its only tailored to a playstyle with the specific instructions.
It is not an open battle stand your ground deck, its a deck optimized for mobile and agressive gameplay with alot of maneuver.

Originally Posted by
Shaftoes
Firstly the t-62 is pretty bad. Its overpriced, has no armor and even the sheksna is only marginally better than the bastion now.
Range > *, thats not a marginal difference.

Originally Posted by
Shaftoes
Your infantry choices are bad though. The VPZU are a great choice as is the recoliless topaz apc but having 2 of the same infantry types taking up 2 slots in your deck is dumb. You have pretty limited availability and having either vysidkirai or schutzen ( no idea how to spell ) as shock troops is win esp with the flamethrower changes. You also really need konkers infantry in there for cityholding / ambushing and igla teams as a cheap fast AAA unit ( you can get 2 igla teams for 1 strop and its the same missile system )
Here is why i know you play this game vastly different. There are no 2 of the same infantry types, they are a pawn pool, either with fast transport or with more robust slower at transport. There is ZERO intention of infantry to be able to HOLD a city or proactively kill anything.
The ONLY purpose of infantry is to distract, block, buy time to allow the creation of a local force concentration in the offending flank. If they kill a few tanks fine, if not, no problem, they will have bought enough time to allow me to curbstomp that enemy with overwhelming combined arms.

Originally Posted by
Shaftoes
igla teams as a cheap fast AAA unit ( you can get 2 igla teams for 1 strop and its the same missile system )
Rest of the deck is fine though, personally I prefer the malka to the dana but thats just my opinion.
So how is an igla team supposed to follow a dana troop on the road? Which is exactly the purpose outlined.
You need to move your arty around alot to shotgun funny atgm infantry out of towns or forests. Once you have the "fast arty between 3-5km" worked out there is no need for fancy infantry attacks, you beat the enemy via superior firepower out of his reach, reliably and wherever he is. Which is why Malka etc will not work (and will often get counterfired).
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