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Thread: Syndicate thread: hopefully longer-lasting than the last one (Feb 2012 onward)

  1. #101

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    Had another good fight with sedition and buddies tonight. We ran sleipfleet again, and started off headed up towards FD-, but nothing was going on up there so we came back down to see if we could get a fight from flatline and buddies or sedition. Scout reports a bunch of people in M2 so we start heading that way, and by the time we get there there were about 25 or so sedition vs some hydra guys. We jump in, warp 97X, and start shooting the SEDI guys because we didn't see any hydra guys. About two minutes into the fight a cyno goes up, and we all go "we;lp, here's rooks and kings or someone titan-bridging onto us," but all that jumps in is a chimera. We scram/web it to see if it's going to triage but it never does so we pretty much ignore it and clear the rest of their gang off the field before starting to work on the carrier. Unfortunately, he selfdestructed before we could get him below about 2/3 shields, so we don't have a killmail for it. battle summary: http://droog.rwpcomputers.com/?a=kil...d&kll_id=30394

    oh also this guy had a snake set for his hurricane: http://droog.rwpcomputers.com/?a=kil...l&kll_id=30394 :iiam:

  2. #102
    Lex Arson's Avatar
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    I guess I'll write a BR for this since nobody else has: http://tishu.org/KB/index.php/kill_related/3217/

    Our scouts reported that Flatline & Friends were out and about in an AHAC fleet; mostly zealots and guardians, but there were also a few abso's, armor BC's, and some other stuff that didn't really belong in a proper AHAC fleet. But they had a lot of numbers, a good amount of guardians, and (we were hoping) a good amount of confidence.

    In the interest of getting them to actually commit to a fight instead of running away from us like 98.7% of lower syndicate does every time we enter local, we formed up what should theoretically be the worst thing you want to take against AHACs: armor battleships. We were fairly Amarr heavy, lots of abaddons with some navy stuff thrown in there for good measure. The final count was:

    TISHU: 10 armor BS, 2 bhaalgorns, 1 webbing loki, 1 hictor, 1 dictor, 1 triage archon (plus Apple Boy in the noctis, being himself)

    vs

    Flatline & Co.: 1 Armor BS, 1 T3, 1 hictor, 2 command ships, 11 AHACs (all zealots), 4 armor BC, 7 guardians, 1 ashimmu, 1 BB, 1 cruiser, 3 ceptors (plus a bomber I don't think was affiliated)

    So in total that's 16 vs 33 if I'm counting right, with fleet comp being theoretically in their favor (layzors have terribad tracking obv).

    So we jump our gang into F67E and start pewing, and to our delight they engage us back. With our first triage in the reps kept up quite nicely, but unfortunately so did Flatline's. We switch around a few Zealots and get some of them low but due to us not really bringing heavy webs, and them being right on top of our BS made tracking them very difficult. Our two Bhaals go off chasing down and melting the cap of the Guardians quickly, who appropriately pulled range when the fight began unlike some gangs that will have their logi orbit the gate. However, between the neuting and the webbing and the target painting that we did bring, it was easy enough for us to all load scorch and melt straight through their guardians (looking at the mails later, they weren't fit that great, either).

    However, this proved to be our downfall, for two reasons. One, Flatine started panicking when all their logi started dropping like bricks and started heading back towards the gate, as the fight was occurring a good ways off of it. If we hadn't popped so many logi so fast I'm sure they might've stayed longer and allowed us to add some more Zealot mails to the BR. But they all ran back to gate, which caused problem #2: one of the Bhaalgorns was burning their MWD chasing down guardians like a meth-addicted bouncer chasing down somebody that just took his meth, and didn't realize that "oops, I've flown some 20km out of triage range." By that time Flatline had noticed this as well and capitalized on it, scramming and webbing him with no hope of turning around. We had secondary triage on standby and called for a second cyno up, but for some reason the secondary cyno pilot was out of position of the rest of the fleet, sticking close to the initial triage. So when the cyno went up and the second triage jumped in, he was even farther away from repping our bhaal then the initial triage. Derp. There was nothing we could do but watch the swarm of zealots slowly eat away at the Bhaalgorn's massive buffer. -1 shiny Bhaal and HG talisman set. During that we managed to take down one of the abso's as well, but the rest of the Flatline fleet was able to jump or warp out. We held the field and, thanks to Apple, all the loot, but due to the loss of the Bhaal we lost the ISK war. Ships lost = lessons learned.

    The whole fight didn't last more than probably 7 or 8 minutes, and once our Bhaal was down they called it a day and ran. The final losses on both sides were:

    TISHU: Bhaalgorn + HG Talisman pod, cyno cheetah

    Flatline: 4x Guardians, 1 Ashimmu, 1 Blackbird, 1 Absolution.

    Gf and props to Flatline & friends for bringing it.
    Last edited by Lex Arson; March 4 2012 at 09:04:41 AM.

  3. #103

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    eh, those guardians aren't too bad. that's a fairly standard 2x energy transfer/4x rep fit. dat abso though, holy shit

  4. #104
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    800mm plate makes it bad by default

  5. #105

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    I'll throw up our side of the BR for the aHAC fight.

    We had formed up for a bit of what we affectionately refer to as our golden codpieces. It was an incredibly slow night. We knew PT had eyes on us...and tried several time to bubble up the cloaky eyes and kill them. We got one, but decloaking anything with an aHAC fleet is a crap-shoot at best (and most of their cap pilots were online. We didn't know if they were actually in caps or not..but it IS PT we're talking about here ). After about 2 hours of only catching the occasional odd gate-jump, and completely derping up a trap in X-B,m we decided to head home.

    F6 was drag-bubbled by Bipolar (like always). And here is where things got really sloppy on our part. Our forward scouts reported a gang of vagas/BC and AFs in MHC on the F6 gate. They were chasing them down while we got to the gate. I called for jump in, wing-warped us to a bounce, and then down to the gate.

    Only about 1/2 my fleet made the bounce. all of our logi + a couple ships got the stupid 'traffic control' hold up message and missed the wing warp and ended up somewhere 1/2 way between the drag bubble and the gate. Some our other ships ended up in the drag bubble where the cyno went up. At first I was a bit confused (I think I even commented on it in local), since I thought the cyno for PT had accidentally lit the cyno in the wrong spot (dead in the middle of the bubble). I then switch tabs and see my fleet scattered all over the place. Derp.

    We rallied toward the gate to try and draw ships off the archon (the bubble was 70km off-gate) while the guardians moved out to support the ships caught in the bubble. Some ran WAY to far out and got insta-nueted by the two Bhalls. PT was coordinating fire on the guardians well, and were able to alpha a couple of the field after they got webbed and nueted out. I got some bad intel internally from our logi saying they were all off the field (we still had 3 left), otherwise we would have stayed and made a play at the 2nd Bhall (who I think also got out of rep range of the archon with a couple of the other BS before turning back around). Once the other cyno went up with triage carrier 2, we didn't have the reps left to give it a go, as we didn't have a loki to web the BS from getting back into rep range at that point.

    I have no words for the abso fitting. The nice thing about eve is it teaches pilots lessons on mistakes the hard way.

    Was a nice fight, and our salute to the Bhall pilot who, even in death, nueted the shit out of 1/2 our fleet.

  6. #106
    Donor Cassius Longinus's Avatar
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    http://www.youtube.com/watch?v=zHcY2...ayer_embedded#!

    Bump was asking for footage from last fridays' bc brawl w/ GROON. GF guys.

    We probably had a few other people record it, but this is what came up. Music dubbed over to avoid giving away some of my FCing tips such as "Don't die" and "why are you dying? stop dying."


    Jade Constantine > You are a creature of bended knee and herd instinct addicted to a cult of mindless nihilism and institutional abuse.

  7. #107

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    Just had another huge meatgrinder with flatline, pbump will probably put up a BR for it in a bit.

  8. #108
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    Quote Originally Posted by TimNeilson View Post
    Just had another huge meatgrinder with flatline, pbump will probably put up a BR for it in a bit.


    And here it is:

    _______________________________________________


    Syndicate. There's no place like it.

    Some nights she can be cruel, but last night she was most kind.


    The Op started @ 0300 EVE and we had about 23 in fleet as we left AAS. As usual it's a an uphill battle to get anyone into Logi. And as usual, people showed up 10, 20, and 30 minutes late. The quarterdeck thread called for buffer Sleips, but we got a pretty good mixed bag of shield ships.

    Before we even leave AAS we have intel on at least three different Assault Frig gangs out roaming in our back yard. Lacking anything better to do, we set out after them. We go down the VV pipe looking for Agony, Sedition, or Dirtnapsquad, but find only pods, wrecks, and docked up wankers. No time is wasted down there and we make best speed for PC9 to check on Flatline, and to look into a possible Shadow Cartel gang.

    Shadow Cartel panned out. Props to them for trying to fight us despite being way outnumbered.

    http://droog.rwpcomputers.com/?a=kil...d&kll_id=30652

    From there we head up the pipe toward FD- to see if Agony, Brosefs, or Free Beer have anything going on. We snag a couple cheap kills, but nothing major happens.


    Then intel lights up like a Christmas tree. Flatline and friends are headed up the pipe in a 30'ish man AHAC gang. They have about 6 more pilots than us, but there was no way we were going to pass up the fight. Then comes the kicker. They have 6 Guardians to our 4 Scims, 3 BB's and a Falcon, and they are all set up at optimal in F67E, so you know they are going to make us be the ones to jump in.


    Seeing no reason to waste time bitching about it, we pile into them. Right off the bat we lose two of our Scims and our Skirmish links. It's not looking good, but there's no backing out now. Our remaining two scims are able to pull range and we start the slug fest of breaking their Guardian reps.

    For the first time in the history of Clockwork, people are actually paying attention to target swaps. I think I was as surprised as Flatline to see all our DPS cycle on and off the primaries as quickly as it did. We knock out four Guardians before we turn to DPS ships. Slowly but surely we start to gain the advantage. We kill 4-5 AHACS for each loss we take.

    Once it becomes clear we have the advantage, Flatline starts to de-agress and jumps out into Poitot. We have a couple people ready to follow them and much to my surprise we get a round two. Poitot turns into a massacre. We wipe out most of what got away in F67E and take few losses. A handful of PODLA drakes come through right at the end to try and whore on some killmails, and a couple Bi-Polar bombs go off.

    http://droog.rwpcomputers.com/?a=kil...725&adjacent=1

    We loot the field and head home.

    Flatline proves once again that they are down for a brawl. We're glad to have them around.


    There should be a video of this forthcoming....
    Last edited by pBump; March 11 2012 at 03:00:41 PM.

  9. #109

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    Was a great fight. Seems like this Saturday was a nice round for all sorts of folks around the killing fields of syndicate. Our story started me pre-logging.

    We too tango'd with Shadow Cartel:

    http://flatline.vagransea.com/killbo..._related/6807/

    then a different fleet found one of those AF gangs pBump mentioned:

    http://flatline.vagransea.com/killbo..._related/6882/

    This is about when I joined in. The AF fight had just gone down, so I jumped in a stabber and hauled over from t22 to 6-u, only to find that our thrasher fleet yarred into a SEDI gang that had shipped up BC's. I caught up with the survivors, and we were headed home about the time GROON came in to fight Shadow Cartel in PC-9 (who had reshipped a revenge fleet). I missed that one, but it looks like GROON caught a couple of the nano-bc's they run around in.

    Our FC calls for aHACS, and we have a nice turn-around. A bit light on DPS (too many SFI's, not enough zealots), but 6 guardians and a bit of ewar. We go tearing off to find GROON up the pipe toward PF.

    We nab a couple of odds n' ends when right about our hitting the Poitot gate our scout calls them landing on the other side. We had just enough time to yell for ewar to burn off when GROON came right in, just as eager for a fight as we were.

    And a great fight it was. It's not too ofter you get to go about 10 minutes of solid shooting. Our downfall ended up being our logi. In our rush to get out the door, we failed to ask how many experienced logi pilots we had (what? 6 guardians! INVINCIBLE! Time to GTFO). 4 of our 6 were new to combat logi and this was to be their first fight...which is not a great place to be when getting smashed into by a Sleipner gang. GROON quickly took advantage of this, and their superior DPS and command ship buffer was too much. We called for deaggress and piled through the gate...

    ...and got a bit greedy. A lone sabre and scimi had made the jump. We called for point on the scimi, thinking if we could burn it and the sabre down before the GROON gang came in, it would equalize the fight and we could pick it back up on the poitot side. I haven't seen our FRAPS yet, but it looks like most of the pilots simply didn't follow the burn order out the fast enough scimi and got caught on the gate (when the command ship beats the cruisers, something has gone awry). We had it pointed and webbed 55km off-gate with plenty of time even for our AB fit SFI's to get out there. In the end, GROON got reps on it and bubbled in the stragglers.

    Our KB BR is a mess - http://flatline.vagransea.com/killbo..._related/6899/
    Here is the fixed one as best as I can tell without the 3rd-party whoring: http://dog-net.org/brdoc/?brid=5495

    We carrier rescued the remaining expensive ships and headed home in shuttles when the Shadow Cartel gang showed up in T22. We traded a Rapier (who warped into the wrong spot and got decloaked)/enyo for a broadsword and a Drake. The cane had died earlier). And then most of us realized that today was the time changed and headed to bed.

    BR: http://flatline.vagransea.com/killbo..._related/6870/

    BUT WAIT!

    Agony then shows up in a mixed t1 frig/AF gang. At this point many of us were high on adrenaline and lack of sleep, so we said f it and grabbed whatever cheap stuff we had lying around and went chasing them. Cue the benny hill music and many frig deaths later, we had chased the Agony gang all the way to Harroule and waved as they headed home. We trudged back home and collapsed into bed.

    GF's all around, but esp to GROON for just coming in and duking it out.

    PS - Did anyone else have issues with mods not activating? About 1/2 the fight I was like 400m away from some ships and my scram refused to activate. Some of our SFI's had the same issue. Poitot area - the Bermuda triangle of Syndicate.
    Last edited by Gordon Gekko; March 11 2012 at 04:58:08 PM.

  10. #110
    Aloe's Avatar
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    Quote Originally Posted by Gordon Gekko View Post
    PS - Did anyone else have issues with mods not activating? About 1/2 the fight I was like 400m away from some ships and my scram refused to activate. Some of our SFI's had the same issue. Poitot area - the Bermuda triangle of Syndicate.
    Just my mwd mysteriously being unresponsive when I was scrammed eight ways from Sunday (I kid). For reals though, I have found nanite repairs quitting mid-way despite having a ton of paste on board (and obv not jumping through gates or whatever action that would normally cancel repairs). Not the first time that's happened, but the past two nights it has been super annoying looking back at my module icons to see they'd repaired a few percent and then just quit for no discernible reason.

  11. #111

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    Quote Originally Posted by pBump View Post
    Pretty sweet battle report
    Quote Originally Posted by Gordon Gekko View Post
    Interesting look at how the other side lives

    Was probably the best fight I've had in EVE. Aboslutely epic 20 minute fight. Well done to Flatline for giving us a really fun fight. I look forward to shooting you guys more. Video of this and other fights will be up soon (TM)

  12. #112

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    yeah, what you said about the guardians is definitely true. I looked at some of the fits earlier today for the first time and a bunch of them only have 3 reps on there. also we would love to see the whole fight on fraps from your guys side, so if you can post that it would be pretty great. I don't know how much of that fight hoarr got recorded before his tornado popped, but I think he died pretty early.

    eta: also that one blackbird with 4 min jammers, holy shit was he annoying
    edit two: son of edit: highlight of that fight for me was getting to call "Commodore Mactittie Beard in the omen navy issue is primary, Commodore Mactittie Beard is primary" in a completely serious voice.
    Last edited by TimNeilson; March 12 2012 at 07:19:07 AM.

  13. #113

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    Barbarians at the gates threesome in 0T-AMZ


    Battlereport from Ineluctable. side

    Since we have started to run out of Pizza in our space(guys please tell us that you are only regrouping not evacing) the hunger forced us to look for a new frontier for our growing barbarian horde to burn, rape and pillage. Avricious cartel was an obvious choice they are larger than us, euro prime and just few jumps away.

    Around 7pm eve time a horn was sound and our drake riders assembled in VSIG. Before op we took some steps to increase chances that Avricious would knew we were coming. Our scout noticed a hostile kitchen sink fleet(battleship heavy with guardian support) on enemy pos. We have rattled some cages hoping they would move to stop us from shoting their stuff. Then we entered 0T-AMZ and our tornado pilot vaporized unlucky noctis on the gate. (yes there is always one not looking at intel) Enemy fleet was siting at their pos engaging us in the smackreig. When it was obvious they will not leave we told them that we will give them time to form up. Fleet returned to VSIG area to chase another gang but they were more interested in ninja plexing than pvp. In mean time our scouts reported that Avricious fleet was big enough that there was high chance that they collective balls would grow big enough to fight us. There was aslo hydra oracle/zealot gang reported in area.

    In 0T-AMZ our and cartel fleet chased each other abit trying to get a decent warpin. In same time hydra fleet arrived next door. Battle started when cartel fleet landed on station with one guardian already dead cos he was too slow. The first to go down was enemy scoripon that got pretty much alpha by combined missile salvo and our tornados volley. Their remaining guardians soon followed and with reps holding we started to work on their battleships trying desperatly to deaggro and dock. While later hydra gang warped on top of us at edge of our drake range and melted our logis, command ship and a lachesis. Under fire from two fleets without critical ships we had no choice but to withdraw to reship. In mean time our scout reported cartel undocking carriers and exchanging pot shots with hydra. Additionaly some larger entities cyno alts were seen in area. Uninterested in geting bloobed or playing docking games FC decided to stand down.

    http://ineluctable-alliance.com/kb/?...ed&kll_id=4004

  14. #114
    Suleiman Shouaa's Avatar
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    Sounds nice, we (Tuskers) had a pretty boring roam around Syndicate until we hit 0T- and fought Avarious Cartel until they reshipped to Battleships with a pair of Guardians in order to deal with a Cynabal, two Drakes and a Hurricane (lolwut?) Battle report is here.

    Quote Originally Posted by Violator View Post
    Fleet returned to VSIG area to chase another gang but they were more interested in ninja plexing than pvp.
    That was us and I'm sure you would, in our shoes engage 10+ Drakes, a Huginn, a Lachesis, two (or three?) Basilisks along with fast tackle with a Cynabal, two Drakes and a Hurricane. You knew where we were (in your base, stealing your plex) and didn't even bother sending tackle in.....

    In any case, we've been roaming Syndicate a fair bit recently, so expect a series of proper Battle Reports when I get some free time later today.

  15. #115

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    We had biger fish to fry besides lets be honest in best scenario you would be gone soon as our tackle landed on gate at worst it would be dead before our drakes would be able to crawl throu the pockets.

  16. #116
    Suleiman Shouaa's Avatar
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    Quote Originally Posted by Violator View Post
    We had biger fish to fry besides lets be honest in best scenario you would be gone soon as our tackle landed on gate at worst it would be dead before our drakes would be able to crawl throu the pockets.
    Bigger fish to fry but you still sat on our outgate for ~20 minutes "just in case"? We were actually waiting for you to come in FYI to at least give us a chance to take something down. Generally that's how we get fights from null bears. Oh and I just realised we had a Talos (Marram representin') also.

    To end on a more informative note, I would seriously suggest anyone who wants a fight in Syndicate/Cloud Ring in EU timezone to head to 0T-, we've been pleasantly surprised at the reception both times we've ventured there (first time vs a Pilgrim gang featuring a 1.3B Pilgrim) from Avarious Cartel - just wish they would bring less logi (much like most entities in Syndicate when faced with a small (<5 man) gang.

  17. #117
    Mr Marram's Avatar
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    Quote Originally Posted by Suleiman Shouaa View Post
    Oh and I just realised we had a Talos (Marram representin') also.
    Representin', was nearly put of null L after our glorious pve expedition, am so bad.
    Roam was good though, the X-B/Poitot 4 way should be mentioned as a terribru example of running away and tackling nothing by everyone and Noirs, 'glorious leader' fleet comp.


    IS-4, T110E5, T-54, E-50, IS-8, M103, T34, Type 59, M26 Pershing, AMX 13 90, KV-3, SU-122-44, AMX AC Mle. 1946, SU-101, T20, T71, T25/2, KV-1S, T21, Jgdpzr IV, Sherman E8, GW Panther, AMX 12t, M18, Stug III, T-50-2, T-34, PzIV, ELC AMX, Crusader, Covenanter, SU-26, T1, RenaultFT.

  18. #118

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    Quote Originally Posted by Suleiman Shouaa View Post
    Quote Originally Posted by Violator View Post
    We had biger fish to fry besides lets be honest in best scenario you would be gone soon as our tackle landed on gate at worst it would be dead before our drakes would be able to crawl throu the pockets.
    Bigger fish to fry but you still sat on our outgate for ~20 minutes "just in case"? We were actually waiting for you to come in FYI to at least give us a chance to take something down. Generally that's how we get fights from null bears. Oh and I just realised we had a Talos (Marram representin') also.
    Sorry not our fault that avricious needed 20min to form up a resonable fleet.

  19. #119
    Donor Lorkin Desal's Avatar
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    I dided to a hydra camp last night (twice, because I bought an overpriced ship, failed to fit it properly and then undocked anyhow like a champ)..

    http://www.lsp-eve.com/KB/index.php/kill_related/266/

    Did you guys catch much else, or were ineluctable hugging their station with errything as they were when I passed through there.
    Quote Originally Posted by Virtuozzo
    The evolution of the meme. From shipspinning to meatspinning.

  20. #120

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    Shadow Cartel guerrilla squad tangos with Flatline baddies in home system:

    Shadow Cartel guerrilla squad tangos with Flatline baddies in home system:

    Easily outnumbered 3:1 with known super caps in system, Douchingtons engage the superior Flatline Alliance fleet. Initial Douche force consists of 2 armor BS, 1 Devoter, and 1 Damnation. Flatline has multiple guardians and armor battleships. Including an assortment of battlecruisers cruisers, frigates, and interdictors.

    The battle begins on the station that Flatline calls home. Everything agresses the Douchington Damnation and the cyno goes up. A single Archon and four dreadnought class ships jump in and land at optimal range to start nuking the unsuspecting battleships. This brings the Shadow Cartel fleet size up to just nine ships and they are able to get 7 kills. The remaining Flatline ships manage to deagress and dock before suffering further losses as the dreadnoughts coast out of siege. Suddenly, the Flatline guys undock and immediately bubble the station. Two Nyx's and a Ragnarok warp to the station at zero, landing in their own bubbles. The damnation cyno finishes cycle and all Shadow Cartel ships dock with little or no damage.

    http://oi39.tinypic.com/2hnryxd.jpg

    http://shadowcartel.com/kb/?a=kill_related&kll_id=10161

    Memorable local quotes:
    " you use coward tactics. "
    " you ran like little bitches once the supers logged in. "
    " unfortunately this isn't sov, so we(RNRC) can dock... can't help it. "


    from wikipedia:
    "Guerrilla warfare is a form of irregular warfare and refers to conflicts in which a small group of combatants including, but not limited to, armed civilians (or "irregulars") use military tactics, such as ambushes, sabotage, raids, the element of surprise, and extraordinary mobility to harass a larger and less-mobile traditional army, or strike a vulnerable target, and withdraw almost immediately."

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