Here's the torrent I used to get mine back in May - http://s000.tinyupload.com/download....28278633246224
Here's the torrent I used to get mine back in May - http://s000.tinyupload.com/download....28278633246224
Originally Posted by indi
http://www.mediafire.com/download.php?8zarfhawdnw3spa
Victory!
Battle: Live Oaks Sunday, June 17, 2012 4:50:57 AM
Vehicle: AMX 13 75
Experience received: 1,366
Credits received: 24,757
Battle Achievements: Sniper
Last edited by EchoEpsilon23; June 17 2012 at 10:12:18 AM.
Looked at this (finally, yes i know) and it may just be that i wasnt looking hard enough or that its been a while since i played but i didnt really spot any obvious mistakes. Tbh the biggest issue were your team being retarded, wasting their time.
When it comes to managing your time, i guess how i would do it (its not oftehn you run out of time so i havent had to think about this much) is to constantly look at risk/reward, and when you are really running out of time, take the risk as soon as its even slightly in your favor. Its hard to tell, and more often than not the only real way of deciding is deciding if the opponent is good or not, because this is one of those games where you can really put yourself in equally good positions, and the only difference between win or lose is RNG and the starting HP pool.
I need fucking help with this GW. It's absolutely killing my win rate, and I try to play it during off peak hours as well just to avoid the hordes of noobs. Every triumphant victory is marred by at least two or three more defeats. I can't get it above 40% after ~140 games, and when it does get a streak going and creep up to 41, I fall right back down again. I'm almost ready to sell it or at least mothball it until it gets a buff or new game modes are introduced where I can pick the maps I want to play.
Here's the last game I played: http://s000.tinyupload.com/index.php...26141206097040
It's got all the elements of my usual problem games.
1)Team flanks to one side, leaves other side open, two scouts come and find me.
2)Useless scouts.
3)Suicidal heavies.
4)Should have been a win.
What could I have done differently? I really had no where to run where I could be of any use. For some reason the team always picks the most restrictive side for arty. I feel the GW is like a quarterback (yes, lol American football reference) without a good defensive line. He's fast in the pocket, but eventually he runs out of room and gets sacked. 70% of games, I'm usually running to preserve my ass instead of dishing out damage.
Last edited by Xiang Jiao; August 20 2012 at 03:03:15 AM.
Originally Posted by indi
On that map they always derp into the city and leave the flanks completely open. I dunno, you did good except you got too focused on trying to get the heavies that you didn't notice the Type 62 sneaking up on you. I noticed that he was spotted in the north area along with a medium or something but you kept focused on shooting the T34 even though you really had nothing protecting you. Then he got you a couple minutes later when you were trying to get the VK.
Yeah, I don't get on too well with the GW Panther. I'm not as accurate with it as you even, and the pain of half the maps being city maps or having big rock formations etc, and scouts trying to kill you, and shitty teams...
The thing with arty is you are so dependant on your team. If they suck, you don't have the ability to kill a bunch of tanks usually. There's also those games where the enemies are shit and get killed before you can even zero your crosshairs on them. It's a pretty thankless role playing arty. For the GW Panther in particular, it's decent but it doesn't have the nuclear explosion power of the big tier 8 stuff, neither is it as fast as the new frenchie arty. It's got a wide firing arc and it's a decent all-rounder. You're certainly never going to carry a team with it though.
On city maps, I'm starting to just roll as a TD behind the lemmings, and it usually works out pretty well. I can't tell you how many times I've been boned near our flag when some Russian or French medium/light punches up our gut unopposed (Ruinberg Encounter). I'd still rather have the Hummel on the city maps for it's agility, though, and GW for everything else.
On the replay I posted, I watched it a couple of times and I honestly don't remember if I saw the T62 or not. I tend to watch the minimap a lot but mostly near the beginning of the game. I remember thinking that I couldn't run away anywhere useful because I needed to beat down shit in town for my poor team, which I might have managed to do IF my scouts didn't run around like chipmunks. Also, I shouldn't have to fry two scouts after my ass in an arty. One should be good enough, and I can't even do that every time. Many times I'll blast an AMX 75 or 90 and JUST miss getting a good splash on him, then I'm done. I know it's second nature to blame everyone but yourself in a loss but my own scouts (AMX12t and T-50 IIRC) are much better at warding off a Type 62 than I am. One went and died in town, and the other fucked off all the way to the other side of the map before expiring pathetically. Thanks for the input!
Originally Posted by indi
I would have done the same thing as you, but after that initial enemy scouting run on you, I would have probably booked it south to the mid-line along the 0 column. It would have provided you some better cover as well a better shot on their T34. But it would have ruined your chances of shooting at their VK later on.
Don't feel bad about the Type 62 either. I missed it myself and I was watching the replay. I would have aimed at the same targets, except shoot a bit sooner as the VK was trying to go a bit north then east into the building complex to flank your team. At that point, I was wondering why you held your shot for as long as you did. Wouldn't have mattered in the grand scheme of things though, as he was still at full HP. And I think your ST-I was using a BL-9, and paired with that stock SU-152 he was herping along with...it wouldn't have amounted to much.
But in all honesty...the city fight was over the moment your team let themselves get flanked by a VK4502 Ausf B. Next thing you will notice will be Maus making flanking runs with a Type 59 holding from the front.
P.S. Pro-counter battery work.
Last edited by Dogbeast; August 18 2012 at 07:14:26 AM.
Oh yeah, first medal with the GW! It only took 160 games.
Don't feel bad about the Ferdi I splashed. There was an AMX 50 100 on his ass so he was dead anyway. Thanks for the tips, Dogbeast. I'm still dying to French tanks on maps like Ruinerg and Fisherman's Bay. No one watches the middle any more, then I get boned and blamed for not running away. How the fuck am I supposed to outrun a Lorraine charging right at me?Victory!
Battle: El Halluf Saturday, August 18, 2012 5:06:23 PM
Vehicle: GW Panther
Experience received: 774 (fine for causing damage to allies: 20)
Credits received: 19,938 (fine for causing damage to allies: 2,940)
Battle Achievements: Confederate
Originally Posted by indi
TMA: T34
Never played it as a tier 9 but I made sure to unlock it and buy it before the T34 was made premium. I put the T32 crew in it and took it out for the first time tonight, went 6 wins for 9 games, averaged over 2k damage per game with a hit ratio of 85%. There were two losses where I feel I did fairly well, but my team went full retard. I had some really shitty wins where I got pinned down and caught by arty while my team was capping the flag in encounter. I'm rolling with EGLD, rammer, and vert stab. Crew's got BiA and repair. I'm wondering if I should give the driver preventative maintenance, because five out the six are going into the M103 once I have enough free xp to grab the top gun right off the bat. T32 will get retired once the next patch hits. Does the American heavy line have engine fires often enough to warrant this skill?
I seem to be hull down and hugging cover more than when I play KV-2, but I eventually have to expose myself when my team is playing the fool. How do I conserve hit points and keep this tank on the battlefield?
I'd link some replays but I can't be asked to deal with tinyshitload right now.
Originally Posted by indi
I understand the concept in theory, but I'm not finding it in practice. It doesn't help that I'm a flanker and brawler by nature, and I hate having to rely on others to spot for me. The T34 can't do any of these things. I do fine up to the point I have to come up for air and take a lot of motherfuckers out. That's when 1500 HP and 400 damage with 12 second reload seems like it's not enough.
Originally Posted by indi
imo, it plays similar to a Ferdinand when hull down. You have awesome armor, good hulldown ability, and the ability to pen everything.
To me, it's a defensive type of tank. And that's what made me like it so much. It excels in the defensive, hulldown, role. But it's weak when on the move and as an offensive unit with it's low hull armor, gun dispersion, and slow RoF. Get a Type 59 for that imo.
Well, there goes my plus 70% win rate. Lost five games in a row where I played defensively and my team melted around me, and then I can't kill the rest of them before I get zerged. The amount of gun hits I get is insane. Gun, track, track - fuck you! I also keep getting killed hull down so the cupola must be pretty flimsy, too. All in all, a terrible tank that only makes up for it by shitting out massive mountains of credits.
Originally Posted by indi
Tiger H is shit because the first hit is always ammo, and then loader, them ammo again. It's not properly armored like the Porsche, yet not fast enough to flank, so pretty useless to me. I'm a push, push, push, ok now turn around the other way type of player - you get the idea. I love derp sniping with the KV-2, but I'm not that much more accurate with the 120mm than I am the 152 (about 10%), but you don't get any non pens or zero damage criticals with the HE shell of doom -well, you get some. I tried HE on the T34 under a couple scenarios and - holy shit - it put out so little damage. I need to start thinking of it as a KV that shoots AP, I think. There's only one problem with that. The reason why I derp snipe a lot is because I'm supporting my higher tiered team mates like arty would, but often times, the T34 gets saddled with tier 8 and the rest of the team is expecting you to brawl or they charge off and die before I can even think of where to position myself to do the most damage.
Here's me playing T34 like a retard, or rather, how I would like to play it. I'm playing it like a slow T32. I'm having serious problems missing with this gun. It's like I don't have the timing of the aim down. This isn't how I play it every game, but I made a judgement call at the beginning telling myself I was going to commit to owning the center pass.
http://s000.tinyupload.com/index.php...52671657056503
Last edited by Xiang Jiao; September 1 2012 at 11:02:52 PM.
Originally Posted by indi
I understand what you are saying but I hate relying on mediums to scout for me. Lights get too far ahead and die to be of any use to the T34 while mediums tend to camp BEHIND where I like to take my positions. The first game I played in the T34 was defense Phrok assault. A sure win right? Wrong! T34, T32, and Panther all camped on the hill sniping. When the rest of the team died, they sat there and let the enemy cap. They could have just had easily charged down and won the game. I ended up getting pinned hull down right up against the railroad tracks and surrounded from all sides. First North fell, then center, then South. These guys should have been on the North choke.
Originally Posted by indi
Bookmarks