Rollercoaster Tycoon is the same.
"Oh i'll just play a quick game....FUCK, it's tomorrow already?"
Rollercoaster Tycoon is the same.
"Oh i'll just play a quick game....FUCK, it's tomorrow already?"
Looks nice, spectating now. Will it boot me if someone joins that wants to build? I don't want to take up slot.
Never played muli before on this, used to play tons back in the day on singleplayer though.
Any SP settings you could recommend?
world of tanks derp gun world of tanks derp gun world of tanks derp gun
Tanks name = BS87
Every other game = Kegger McManus
I am awful at both trains and cars in this game. Can never turn a good profit.
Ships however, fuckin rock. B)
Edit: Also bug entrox to make us a dedicated server for our FHC circlejerks.
Last edited by Hels; February 1 2012 at 03:17:05 PM.
Skidrow, don't worry, the servers rarely fill.
I think the settings they use on the BTPro server are great - Temperate, start 1985, 200k max loan (change it when you start out to something higher if you want). Mostly hilly with a good amount of industries / fairly low towns / 10xx * 10xx map
just make the routes long enough - a simple coal line should earn you more cash than the train cost from a single full delivery
Really? I always try for en masse. Maybe that's why my ships do so well, oil tankers ftw.
Since OTTD has no difficulty to speak of, I like to simulate difficulty via terrain = very hilly, with lots of water/island world, with no mega-intrusive terraforming but rather trying to work with the landscape to get the optimal toy world factor.
You still have way too much money, but at least it is a tiny little bit challenging.
Every few years I fire up OpenTTD, and then
suddenly a whole week is gone.
Anyone got an install-guide to it? :3
Found an old copy of Railroad tycoon on a PC in the battlecommand thingy of our boat. I smiled, I spend alot of my boring nights by that PC.
Originally Posted by Calmdown
When I start out I find a refinery, and then find a oil field about 200 squares away. Join them up with a train with 7 Oil Tankers, and full load.
$52k each trip.
If you find a oil well with about 144,000 liters a month, you should be able to have at least 2 of these trains on the same track constantly going.
Probably the only thing I don't really don't like is the whole Service Rating thing. If you take everything the company can produce, but do so in massive amounts every so often, you will still have like 30%.
You're doing it wrong :P I get 80%+ coverage consistently even with 20-tile long trains. Oversaturation is good - if you let the rating go bad and leave goods rotting at the station (they will disappear) then you lose a large amount of the goods and potential profit.
Make your line long enough, set up feeder stations (full load from other stations -> transfer and leave empty on your main station) and have a large amount of trains covering it to optimize your profit.
Also, oil is pretty terrible on Temperate, but good on Desert.
I think I might just do a quick newbie guide for people that want to learn the mechanics - there's a lot of things that are not obvious as a new player
Last edited by Intigo; February 2 2012 at 08:40:34 AM.
for anyone who wants a quick 20min guide on maximizing train profit:
(small pause between pt 1 and 2, didn't notice Bandicam trial stopped after 10m - I added some tracks to my station, fixed the entry with 2 depots for forced servicing (remove the track that would let them go through and they will always service, see it at 1:45 in 2nd vid) and made all my tracks electrical with convert)
I was 200$ away from not being able to finish my first track, usually I don't build them that long :P
I pin my map + train building, then I can open as many windows as I want and delete them with Delete - leaving the ones pinned open
shortcuts used:
x - transparency toggle
e - landscape, levelling mode (holding ctrl makes it diagonal)
1 -> 4 - the different train tracks
ctrl-click with train orders - full load ( http://wiki.openttd.org/Quick_Goto is also enabled)
b - bridge
t - tunnel
6 - destroy (when on the train building mode)
c - convert (when you're in electric train mode this will convert normal tracks to electric tracks)
all in all, took very little time to set up for ~6m € profit yearly - if it was a multiplayer game the next thing to do would be increase the amount of feeders, increase the route length to maximum and make the main station max length (20 tiles) to support double-headed TIM trains with as many coal trucks behind as possible
Last edited by Intigo; February 2 2012 at 10:15:57 AM.
yeah this game owns although I am really bad at it
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fuck all fat nerds
Ffffffffffffffffffffff!
Well done guys. I'm going to HAVE to play this again!![]()
Used to play TTD a lonnnngggg time back, might look into this.
Can you still grief the AI by driving trains onto their track from other end of a station/setup intersections for truck accidents/blockade stations with your own construction?
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