
Originally Posted by
Bacchanalian

Originally Posted by
Bamar
Just a small correction to Namamai's report, Agony had 10 in gang, not 15. Also, since when is "if we had more or you had less we'd fight, good bait though" considered smack? It was meant as a compliment, the Chimera cracked me up
Honestly though, you guys just have more activity than others in Syndicate in the US tz. You consistently have about twice our numbers, and fly kiting/alpha gangs that are pain in the ass to fight with inferior numbers. It's not a matter of willingness to fight, just a matter of numbers. I'll go on a recruiting binge for US guys so we can have good fights though

Out of curiosity, would any other gang comps get engaged? We went with tornado fleet because we figured AHACs would be too scary and any sort of logistics would be too scary, but felt like if we showed up with hurridrake fleet everyone would somehow blue up and roflstomp us, so we picked something in between. And I suspect it won't be an issue too much longer as we're looking for new places to go in other regions anyway, so will probably be on an indefinite road trip in the nearish future so you all can go back to your 10 man fights (except when it's 30). Anyway, I think it was frustrating seeing local double our numbers and knowing that Flatline had another two dozen and Psychotic Tendencies had another couple dozen and between everyone no one could put much in space. Credit to Agony for at least warping onto the field though.
Eh, depends a lot on the perspective I suppose. The issues with tornadoes are a few.
1) Alpha - One option fighting against superior number is to compensate with more logis, but if you guys can just alpha your primaries, then this is no longer an option.
2) Tackle - It's bad enough engaging superior numbers on even terms, but if you guys kite, and we're short-range then we need a tackling advantage to engage. When you consider #1 can lead to tackle being primaried off the bat then there's not much we can do to keep kiting Tornadoes held down and killed.
3) Bailing - If I'm engaging superior odds then I want the option of being able to bail out, and preferably to keep the larger gang from being able to bail when the fight turns bad. In this case we were short-range armor ships, and you guys were kitey shield ships, so chances are if we engage we're either wiping or close to it if the fight goes badly. On the flip side if you guys start losing you're in a position to bail out pretty easily. If I'm going to take the extra risk engaging 2:1 odds then I want the extra possible reward of a full wipe of the hostile gang, not a few kills then them running away.
4) Value - Tornadoes are cheap and killing them isn't terribly exciting. If you're out flying machs or whatever then there's some motivation to go kamikazee and attack against superior odds in order to kill one or two shinies. Against T1 though there isn't that same motivation
Really #1/2 can be resolved from my side by switching up tactics, but there's not a lot of motivation to because of #3/#4. If we go and refit to take you guys on you'll either just take off outright, or hang around kite a bit, then bail out when the fight turns against you. It's not worth the bother for a few T1 kills.
From my perspective anyway if you want me to engage against 2:1ish odds then you either need to be at a tactical disadvantage (ie I can kite you, trap you, or tank you at least to some degree), or you need to be a juicy enough target that I don't care.
Tornadoes are nice for engaging against superior odds, but the qualities that make them that way also make them unappealing for smaller gangs to take on.
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