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Thread: welp.me mk3 (((rip gaymerz)))) MEINKRAFT

  1. #821
    drealar's Avatar
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    Updating all servers now and addressing all the modreqs. Sorry for the delay, been spending too much time on dayz.
    i am jamiew0w, i am also Morgan Freeman



  2. #822

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    Quote Originally Posted by Lallante View Post
    Quote Originally Posted by Styx View Post
    So I have the white screen crash on connect bug once again and nuking the launcher doesn't fix it :RAGE:
    Maybe its a server issue?
    Tried logging in today and it's working fine now so v0v

  3. #823

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    Quote Originally Posted by Styx View Post
    Quote Originally Posted by Lallante View Post
    Quote Originally Posted by Styx View Post
    So I have the white screen crash on connect bug once again and nuking the launcher doesn't fix it :RAGE:
    Maybe its a server issue?
    Tried logging in today and it's working fine now so v0v
    I crashed when opening one of Poppi's distribution pipes, same issue, it was fixed when I opened a singleplayer world, left it, then logged into the server again.

  4. #824

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    Seems like block breakers broke with the update, bad news for mine and others recent scrap box makers.

  5. #825

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    for anyone who has energy problems, some basic reactor designs:

    babby's first reactor (40 eu/t): http://www.talonfiremage.pwp.blueyon...mbhw0vo7uqxp8g

    +1 additional chamber (70 eu/t): http://www.talonfiremage.pwp.blueyon...7b2hf7kkwt9ukg
    needs cooling down between cycles, but nothing too bad

    +2 chambers, 70 eu/t, runs indefinitely: http://www.talonfiremage.pwp.blueyon...d0axdpnbi23w8w

    Maximum efficiency without ice - +6 chambers, 120eu/t, runs ONLY ONE FULL CYCLE before needing a 76 minute cooldown. http://www.talonfiremage.pwp.blueyon...o0s22tc9dceu4g

    If you know what you're doing, you can make stuff like this, but it isn't much more efficient - it just outputs the energy faster. http://www.talonfiremage.pwp.blueyon...q57pefdt7rhips

  6. #826

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    I hear Quarries are broken too, looks like all the things that remove blocks are. Possibly the permissions have been reset disabling block removal, could an admin check?

  7. #827
    drealar's Avatar
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    I'm P sure everything was fixed when I rolled back the perms plugin last night, if not update me.
    i am jamiew0w, i am also Morgan Freeman



  8. #828

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    Stuff appears to have been fixed.

    in other news, technic update is out and includes some sweet new mods/features!

  9. #829
    weazlor's Avatar
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    Quote Originally Posted by Polysynchronicity View Post
    Stuff appears to have been fixed.

    in other news, technic update is out and includes some sweet new mods/features!
    Shame Technic is single player

  10. #830
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    All teleport pipes are completely broken now - they basically just dont connect despite being on the same freq

  11. #831
    filingo's Avatar
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    there are more animals in technic now, and i have no idea what the fuck they are supposed to be
    No longer Deleting all your posts erryday due to butthurt
    usually pink or pinkest flamingo in other games


    FREE NYAN CAT
    JUSTICE FOR AMANTU
    http://eve.enviroweb.org/

  12. #832

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    Vanilla 1.3.1 is out.

  13. #833

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    Just logged onto the factions server for the first time in ages. My land has been unclaimed and pretty much all of my stuff stolen.
    If whichever of you did this tries it on Tekkit and I'm going on a nuke bender.

  14. #834

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    I think Nukes are disabled.

  15. #835

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    Quote Originally Posted by Styx View Post
    I think Nukes are disabled.

    Spoilsports. I'll do it by hand, then.

    Either way does anyone know why my claims did disappear?

  16. #836

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    Quote Originally Posted by Netjerenbau View Post
    Quote Originally Posted by Styx View Post
    I think Nukes are disabled.

    Spoilsports. I'll do it by hand, then.

    Either way does anyone know why my claims did disappear?
    If you aren't active the amount of area you can control decays.

  17. #837

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    Quote Originally Posted by Zilulil View Post
    Quote Originally Posted by Netjerenbau View Post
    Quote Originally Posted by Styx View Post
    I think Nukes are disabled.

    Spoilsports. I'll do it by hand, then.

    Either way does anyone know why my claims did disappear?
    If you aren't active the amount of area you can control decays.

    Thanks. At least it wasn't some sort of hack, then.

    Wish I'd known that beforehand, though.

  18. #838

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    February 2, 2012
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    Anyone able to get onto the Tekkit server? It just keeps timing out for me.

    Edit: Never mind. Turns out the main login servers are borked yet again.
    Last edited by Netjerenbau; August 9 2012 at 07:00:01 PM.

  19. #839
    Administrator EntroX's Avatar
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    Quote Originally Posted by Polysynchronicity View Post
    for anyone who has energy problems, some basic reactor designs:

    babby's first reactor (40 eu/t): http://www.talonfiremage.pwp.blueyon...mbhw0vo7uqxp8g

    +1 additional chamber (70 eu/t): http://www.talonfiremage.pwp.blueyon...7b2hf7kkwt9ukg
    needs cooling down between cycles, but nothing too bad

    +2 chambers, 70 eu/t, runs indefinitely: http://www.talonfiremage.pwp.blueyon...d0axdpnbi23w8w

    Maximum efficiency without ice - +6 chambers, 120eu/t, runs ONLY ONE FULL CYCLE before needing a 76 minute cooldown. http://www.talonfiremage.pwp.blueyon...o0s22tc9dceu4g

    If you know what you're doing, you can make stuff like this, but it isn't much more efficient - it just outputs the energy faster. http://www.talonfiremage.pwp.blueyon...q57pefdt7rhips
    oh please, 1300 eu/t fully stable reactors or bust



    or 700 eu/t reactor that generates as much uranium as you spend too~

  20. #840

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    Quote Originally Posted by EntroX View Post
    Quote Originally Posted by Polysynchronicity View Post
    for anyone who has energy problems, some basic reactor designs:

    babby's first reactor (40 eu/t): http://www.talonfiremage.pwp.blueyon...mbhw0vo7uqxp8g

    +1 additional chamber (70 eu/t): http://www.talonfiremage.pwp.blueyon...7b2hf7kkwt9ukg
    needs cooling down between cycles, but nothing too bad

    +2 chambers, 70 eu/t, runs indefinitely: http://www.talonfiremage.pwp.blueyon...d0axdpnbi23w8w

    Maximum efficiency without ice - +6 chambers, 120eu/t, runs ONLY ONE FULL CYCLE before needing a 76 minute cooldown. http://www.talonfiremage.pwp.blueyon...o0s22tc9dceu4g

    If you know what you're doing, you can make stuff like this, but it isn't much more efficient - it just outputs the energy faster. http://www.talonfiremage.pwp.blueyon...q57pefdt7rhips
    oh please, 1300 eu/t fully stable reactors or bust



    or 700 eu/t reactor that generates as much uranium as you spend too~
    and how much ice do you feed that thing?

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