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Thread: welp.me mk3 (((rip gaymerz)))) MEINKRAFT

  1. #781
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    There are lots of problems with the tekkit server atm (last few days)

    Teleport pipes dont work
    A lot of textures work intermittantly (e.g. rotary macerator appears like a white cube with no details one login, but is fine the next).
    A lot of machines aren't functioning normally (e.g. rotary macerator ignoring second input and not grinding it).

    All of this was fine last week and has been confirmed by others on the server.

  2. #782
    Polysynchronicity's Avatar
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    Rotary macerator has never used the second input. The second input is for "mixing" things - for example, if you have copper in the first input and tin in the second, the macerator will output bronze dust.
    I haven't had any texture issues myself, but vOv. Regardless that should be a client-side issues.

    Teleport pipes, on the other hand, are still fucked.

  3. #783
    Polysynchronicity's Avatar
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    Quote Originally Posted by Netjerenbau View Post
    Quote Originally Posted by drealar View Post
    That usually means the minecraft login servers are fucked.
    Will probably clear up in 1-2 hours.
    Poppi, weaslor knows about it. Nothing was changed IIRC server wise and he's trying to pin it down.

    Looking at some other forums it seems that the login servers were taken down because some folks had figured out how to use other people's names.
    \

    Yup, but it's now fixed.

  4. #784

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    Quote Originally Posted by Polysynchronicity View Post
    Quote Originally Posted by Netjerenbau View Post
    Quote Originally Posted by drealar View Post
    That usually means the minecraft login servers are fucked.
    Will probably clear up in 1-2 hours.
    Poppi, weaslor knows about it. Nothing was changed IIRC server wise and he's trying to pin it down.

    Looking at some other forums it seems that the login servers were taken down because some folks had figured out how to use other people's names.
    \

    Yup, but it's now fixed.
    Now, yes. That was the problem when I posted, though.

    My latest problem is getting redpower frames to work. I'll admit I don't really know what I'm doing, however.

  5. #785

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    Quote Originally Posted by Lallante View Post
    Quote Originally Posted by Lallante View Post
    I am now assisting Devec! Last night he assembled our first quarry huzzah. We also built an oil pump but need to build a refinery next. Proper fuel for combustion engines will be a godsend.
    Now we have built a refinery and got some delicious fuel from it.

    We also upgraded our solar array (2 x LV now) and EU storage (tier 2 storage and a transformer).

    I also finished an ore processing line.


    Is there any good way of getting the following behaviour:
    Unsorted ore goes in one chest, is fed into a macerator then an electric furnace and then another chest
    BUT the key element is the unsorted ore part - our factory can do this with only one ore type in the first chest, but if there is more than one, it tries to feed the second ore into the macerator while its still working on the first ore, causing the second ore to drop to the ground.
    Is there a way of making it wait until the macerator is empty? Do I have to go through the dumb option of 1 macerator/furnace combo PER ore type and implement sorting? Seems hugely wasteful on power and resources.
    Use the RP2 tubes and sorting machine instead of the terrible BC pipes. RP2 never drops items and features intelligent routing.

  6. #786
    Polysynchronicity's Avatar
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    if you do BC pipes right they don't drop items either. it's just when you fuck it up that BC starts leaking

  7. #787

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    Hey Lall, if you want to check out my set up give me a shout, it sorts out the ores and waste, along ith a bunch of other random crap, all done via buildcraft, with all overflow going into waste chests, which then pump into recyclers, my set up deals with 3 lines at once, but an individual one should do the same job you want, smelt a single ore at a time. Also, there is a pipe that only takes specific items out of chests, I've never used it but it may work for you.

  8. #788
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    Quote Originally Posted by Dragon View Post
    Hey Lall, if you want to check out my set up give me a shout, it sorts out the ores and waste, along ith a bunch of other random crap, all done via buildcraft, with all overflow going into waste chests, which then pump into recyclers, my set up deals with 3 lines at once, but an individual one should do the same job you want, smelt a single ore at a time. Also, there is a pipe that only takes specific items out of chests, I've never used it but it may work for you.
    I'd love to have a look although my own line (reduced to 2 lines due to power consumption and it working WAY WAY WAY faster than 4 quarries can supply it with stuff) is working well now. The only part I've not implemented is the recyclers but thats p. easy.

    Recyclers seem pretty slow, is can you overclock them?

  9. #789

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    Quote Originally Posted by Lallante View Post
    Recyclers seem pretty slow, is can you overclock them?
    Yes though it's best to also stick in two transformer upgrades and power them with HV otherwise they'll run out of internal power if you want any significant speed from them.

    As for Macerator / Furnace systems I've one of each up and running in my base. You can expand them as much as you like by simply adding onto the end of them. The Macerators run with 5x overclocker and 2x Transformer upgrades and they never clog since there's an escape pipe in case a machine is full.
    Last edited by Styx; July 18 2012 at 06:37:20 PM.

  10. #790
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    Lallante's guide to BC/IC2 Energy in Tekkit

    So I've been doing some maths and exhaustive research - there is no single resource or forum post anywhere on the internet I can find with this info together so enjoy! Tell me where I'm wrong and I'll edit it.

    This is just the first bit, the whole guide can be found here:
    http://welp.me/forums/viewtopic.php?f=11&t=101

    Glossary
    IC2 uses EU
    BC uses MJ
    "tick" is the lowest unit of time in MC, around 1/20 of a second (varies)
    "cycle" is the period in which an engine outputs energy, e.g. a cycle of 20 ticks means an engine outputs energy in a spurt once per 20 ticks.

    BC Conductive Pipes

    Wood - extracts energy from engines at any output rate (well, up to 1000/tick) then passes it on at a (usually lower) 'average' rate over time (see below for explanation of this)

    Stone - basic pipe, loses 1% per block travelled - don't use for more than 5 - 10 blocks.

    Gold - loses only 0.01% per block travelled

    Power Teleport Pipe - does what it says on the tin, not sure of loss, if any.

    When there is a fork in a pipe (ie more than one power using machine attached) the power is split proportionally to the requirement of the machines. Note that in my experiments, you cant split power between a power engine and anything else, because the power engines (that convert MJ to EU) demand seems infinite.

    BC Engines

    I understand the following to be the various engine outputs:


    Redstone BC Engine - 0.05 MJ/tick
    Steam BC Engine (coal or lava) - 1 MJ/tick
    Combustion BC Engine (oil) - 1 MJ/tick
    Combustion BC Engine (oil) - 2 MJ/tick
    Combustion BC Engine (fuel) - 5 MJ/tick

    These numbers I've found in a couple of places but havent checked. SpaceToad's actual manual (which imo is outdated) implies the output of fuelled BC Engines is closer to 30 but this doesnt seem right to me. The numbers above seem likely correct.


    The colour (temperature) of the engines doesnt effect their output per tick, but how often they "squirt" output out (i.e. cycle) (roughly double when yellow than when blue). In ticks:
    Redstone Engine:
    Blue Heat: 100
    Green Heat: 50
    Orange Heat: 25
    Red Heat: 13

    Steam Engine:
    Blue: 50
    Green: 25
    Orange: 13
    Red: 7

    Combustion Engine:
    Blue: 25
    Green: 20
    Orange: 17
    Red: 15

    As you can see, an orange combustion engine on Fuel will cycle every 17 ticks, outputting up to 85 (15x5) MJ
    A Blue steam engine (getting them to heat up requires difficult, lossy daisy chaining which may risk explosion) outputs 50 MJ every 50 ticks
    An orange/red Redstone engine (they tend to go orange then occasionally flick to red for a few seconds) will output approx 1MJ every 20 ticks.
    NB: approx 20 ticks in a second

    See behaviour from pipes explained in quarry section below to see how this output "squirt" functions in practice.



    This post continues here and is VERY LONG and detailed:
    http://welp.me/forums/viewtopic.php?f=11&t=101
    Last edited by Lallante; July 18 2012 at 11:05:19 PM.

  11. #791
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    Quote Originally Posted by Styx View Post
    Quote Originally Posted by Lallante View Post
    Recyclers seem pretty slow, is can you overclock them?
    Yes though it's best to also stick in two transformer upgrades and power them with HV otherwise they'll run out of internal power if you want any significant speed from them.

    As for Macerator / Furnace systems I've one of each up and running in my base. You can expand them as much as you like by simply adding onto the end of them. The Macerators run with 5x overclocker and 2x Transformer upgrades and they never clog since there's an escape pipe in case a machine is full.
    Do you use insertion pipes into the macerators? I also recommend putting an inert block in both the battery slot and the 2nd input to prevent stuff going astray into those spaces when overloaded.

    Also I thought each machine has a limited number of upgrade slots - can a macerator really take 7?


    Given the energy draw of these systems, is a macerator taking HV and 5 RPM upgrades really more efficient than 2 macerators takeing LV?

  12. #792

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    Yes I use insertion pipes into all machines when necessary. I also always stick an empty battery into the power slot to prevent stray items.

    I'm not sure if machines have a limit to the number of upgrades but when you start putting more than 5 overclockers into them they start to bug out.

    The power draw is generally negligible so isn't something I've put much thought into. Unless you have serious power issues powering them shouldn't be much of an issue.

  13. #793
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    Quote Originally Posted by Styx View Post
    Yes I use insertion pipes into all machines when necessary. I also always stick an empty battery into the power slot to prevent stray items.

    I'm not sure if machines have a limit to the number of upgrades but when you start putting more than 5 overclockers into them they start to bug out.

    The power draw is generally negligible so isn't something I've put much thought into. Unless you have serious power issues powering them shouldn't be much of an issue.
    A rotary macerator with 5 RPM upgrades takes 16 *1.6^5 Eu/t = 168 eu/t I think

    This is hardly "negligable" - its 1/3 of the output of a HV solar array, or equivent to 21 LV solar arrays, and thats assuming 24/7 sun (no night or rain!). In BC terms thats more than 13 Fuel-powered combustion engines!

    edit: I really have no idea how much IC2 machines NEED - I only know the max they accept. I vaguely think a rotary macerator only NEEDS 16eu/t but I dont really know how to check this. Will experiment in due course using solar panels (1eu/t generated). Extra eu taken beyond their needs is wasted. See my post on welp.me
    Last edited by Lallante; July 18 2012 at 11:30:31 PM.

  14. #794

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    The needs of the machine vary on whether it is running or not, when idle it draws roughly 2 eu/t to stay powered/warmed up (advanced machines, not generators etc.) But this constant drain of 2 can save you in the long run if you have a system that can constantly feed with little down time. he longer the down time the more pointless the idle periods become. Also, having never used any of the upgrades I would be worse than useless advising on them.

  15. #795
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    Quote Originally Posted by Dragon View Post
    The needs of the machine vary on whether it is running or not, when idle it draws roughly 2 eu/t to stay powered/warmed up (advanced machines, not generators etc.) But this constant drain of 2 can save you in the long run if you have a system that can constantly feed with little down time. he longer the down time the more pointless the idle periods become. Also, having never used any of the upgrades I would be worse than useless advising on them.
    1eu/t when not running I think, correct, but when running how much is needed?

  16. #796

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    Depends on the machine, I think macerator and furnace is 16 after that I dunno

  17. #797
    Polysynchronicity's Avatar
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    Lallante, energy links drain power regardless of whether the other end can accept it - which means when you tore out my perfectly functional IC2 wiring and replaced it with a link and conductive pipes, you completely drained our battery.

    Please stop breaking things.

    Edit: actually, you can keep breaking things, I have taken my reactor, one production line, and some supplies and left
    Last edited by Polysynchronicity; July 19 2012 at 09:36:59 AM.

  18. #798

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    Quote Originally Posted by Lallante View Post
    A rotary macerator with 5 RPM upgrades takes 16 *1.6^5 Eu/t = 168 eu/t I think
    These numbers just seemed wrong so I did a practical test. I had a single Macerator smelt a full stack of cobble whcih used 7509 EU from the MFSU and took around 40 seconds. When put into ticks that's around 9EU/t, I also tested with the EU-Reader and found similar numbers.

  19. #799
    Polysynchronicity's Avatar
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    3 of the advanced processing machines (rotary macerator, singularity compressor, centrifugal extractor) are not from IC2, but are from some other modder's extension to IC2, and accordingly are kind of buggy and unpredictable compared to regular IC2 machines and the induction furnace

  20. #800
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    Okay so, I'm almost certain the main bug was fixed. I hope.
    Is there anything outstanding that's still broken atm?
    i am jamiew0w, i am also Morgan Freeman



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