Abuse the shit outta them while it lasts!
Abuse the shit outta them while it lasts!
only the ones with a 90mm+ revolver gun.
playing right now the amx-13/75 ... fuck, that gun is almost useless for single-player random games. it neither has the penetratio nor the damage to do anything worthwhile (yeah .. i know .. the chaffee has a similar gun, but the chaffee is a go-kart compared to the AMX-13)
Im about 1.2mil and 10k (20k to unlock everything) short of the Amx 13-90. Was proper fun in testing. Only issue is, revolver reload![]()
IS-4, T110E5, T-54, E-50, IS-8, M103, T34, Type 59, M26 Pershing, AMX 13 90, KV-3, SU-122-44, AMX AC Mle. 1946, SU-101, T20, T71, T25/2, KV-1S, T21, Jgdpzr IV, Sherman E8, GW Panther, AMX 12t, M18, Stug III, T-50-2, T-34, PzIV, ELC AMX, Crusader, Covenanter, SU-26, T1, RenaultFT.
The Tier 3 medium in the heavy line is pretty fun. D2, getting ALOT of kills with it atm![]()
Victory!
Battle: Himmelsdorf 12 August 2011 20:21:48
Vehicle: BT-2
Experience received: 4,760
Credits received: 7,831
Like a boss!
t2 guns are ULTRA fun , it just seams that its maneuverability was nerfed ? Oo maybe even earlier didnt play it in a long time![]()
"A good player is always lucky."
Victory!
Battle: Abbey giovedì 5 gennaio 2012 19:48:57
Vehicle: AMX 13 90
Experience received: 1.746
Credits received: 43.113
Battle Achievements: Steel Wall, Sniper
steel wall in a fucking amx 13
http://s000.tinyupload.com/?file_id=...97401303873597
Everyone else won it for them. They just got to spend 4 years having their women (and probably some men) screwed by SS officers.
Edit: Also, the AMX 40 picture above makes about 22kph forward on flat land, 20kph backwards.
Last edited by Dahak; January 6 2012 at 01:26:27 AM.
I've found that while a lone french tank can be a bit meh at times, getting two or more of the autoloading lights in a platoon can be quite devestating - for example, a AMX 12 only has about 650 damage potential in a canister, which is only enough to kill a tier 5, but two of them will destroy/massively cripple a Tier 7 before having to reload. Also, below tier five is purewhen going French vs French.
lots of free xp over 400k, but don't know what to get. i like really really fast stuff. i'd normally do mediums, but those end tier heavies look just as fast. anyone from test server can help?
I only played the tier 5 and 6 light tanks on the test server as I didn't put much time into it. While they don't seem fast at all compared to the tier 5 lights we already have, the six shell drum is hilarious with gold ammo. They played like small, unassuming tanks, and no one paid me much attention. Then, I would sneak around behind a Patton who was aiming at someone else and shave off 20-30% HP. Then I tried with normal AP rounds and it wasn't as effective. I think Siriothrax is right, they are really platoon worthy tanks. Heavies - I can't comment on, but the few tier 8 and 9s I've seen so far on the live server have been largely effective, judging by kills.
Originally Posted by indi
thx. i think i'll go medium and maybe free xp to the tier 7 light.
the difference between top tier heavies and mediums is mostly acceleration and size - the bat-chat is tiny for a tier9 vehicle.
also - tier 7 light is where the fun actually starts.
tier 5 light has 650 damage per drum. with 110mm(?) penetration
tier 6 light has 810 damage per drum. with 144mm penetration.
tier 7 light has 1440 damage per drum. (yes, one dead tier 8 med/tier 7 heavy per drum) with 170mm penetration. it also has better acceleration and top speed than the lights before it.
considering that the matchmaker for the tier 7 (on par with tier 9 heavy/TD) is only marginally worse than for the tier 6 (on par with tier 7 heavy) it's a good tank.
Last edited by untilted; January 6 2012 at 07:02:23 AM.
I completely agree that the Tier 7 light is deadly - I had a massively fun time solo on test server, and look forward to platooning that tank. However, I only had enough free XP to get into the AMX 12t. So, of course, I ran that in a triple AMX platoon all evening. Final results, 9 for 13, and I was only fully upgraded for the last four battles and was running a 75% crew because I'm cheap like that (my clan mates had gotten on earlier than me, so they had all the modules). The losses were either with completely terrible teammates or matches where we were too out-tiered to heavily influence the flow of the match, but still good games.
Things I noticed:
-Matchmaking is fine, you only see up to Tier 8s, which you can still be quite effective against with some effort or luck.
-Silly Type 59s ignoring me and giving me their side can kiss 40% of their health goodbye. I had one or two players raging about "French OP", and another wasn't a bad and admitted his mistake with a compliment.![]()
-At times I did feel a touch undergunned with only 108 pen....damn you, VK3601. Two of us killed three 6s and two 5s that were capping our base, but couldn't pen the 3601 at range and got killed. If only our three tier 6s hadn't gone chasing after a Tier 4 TD in the enemy half and had turned around to support, my hero save on a 100 cap timer wouldn't have been wasted
-Maps like Steppes are perfect for our platoon, allowing us to relieve a pinned down ally or cause havoc on the opponent's defensive line. Or do one then the other. Basically being able to choose your angle of attack is optimal. Other maps like Lakeville can be difficult with limited approaches and you may end up playing more of a typical light tank role.
-Most of the time, with smart positioning, you won't even notice the lack of gun elevation (the depression is painful, but that gets solved in Tier 6) - other times, though, you'll have a Pz IV up on the Mountain Pass base hill that was sniping me on approach and I couldn't do anything. Thank God we had just murdered the other 3/4s of his team for the loss of three tanks so I had support, haha.
-Map awareness, Map awareness, Map awareness. Key to success in these tanks, even more so than when I played mediums. You have to read the battle unfolding to deliver your alpha and get out/take cover. You only have about a 15 second reload on the clip, so you can do some pitched fighting, but that possibility will get taken away at later tiers.
-That's the other great thing about platooning, with good fire control you can stagger reloads and make sure you're always able to punish them for trying to push on a platoon member.
-And finally, if you don't know how to be evasive and hard to hit because you're used to playing Heavies, then you will DIAF.
All in all, I'll be keeping this tank, and I think anyone who likes the Chaffeewill like these.
PS Looking at the MM chart, I think all of the autoloading lights have decent positioning for being effective fighters and *shouldn't* be unnecessarily relegated to scout-only roles - however, the T6/T7 will still benefit greatly from being platooned and have similar styles. The AMX 13 90 gets thrown against T9 meds fairly often and T9 Heavies/TDs always, and you'll need two lights firing from the sides to annihilate any of those.
PPS Never tried the BatChat, but the Lorraine felt more like the French Heavies (Fat but quick) so I disliked it. Hoping the BatChat's size will get it more back to the light end of things.
I can't wait to try the batchat... Lorraine, as you rightly said, feels too big and clumsy.
Fighting cripple matches in my D2 and B1 against other low tier's from the heavy line was hilarious yesterday. Today its just getting fucking tedious.
Victory!
Battle: Himmelsdorf 12 August 2011 20:21:48
Vehicle: BT-2
Experience received: 4,760
Credits received: 7,831
Like a boss!
Free Xp'd my way into AMX 13-75 (t6 light) with all the mods & some rigs. Simply put, this thing is a fucking HOOT to drive! Its got awesome manueverability and the dmage output is incredible, albiet with shitty pen. The thing that has me most supprised is that even with the paper thin armor it tends to bounce quite a bit, and I dont even mean small caliber rounds, bounced rounds from an E75, Ty59 & a Lowe, was quite impressed.
The biggest problem I've noticed is the Negative depression, if thats the right term for it, You just cant aim the gun up for shit, So you have to be cautious on downward slopes as you probably wont be able to hit anything until you get onto flat ground.
Only played about 8or 9 rounds, matchmaker wasnt too harsh, only got 1 game with tier 10's; and got two matches where t7 heavies were the top, I was third down, lolz were had. Fun fact you can pop an easy 8 and still have a round left over in the drum.
I think you all got lucky with MM, I land in tier9 hvy game regularly with my AMX 12t.
Still enjoy it a shitton.
I don't sports.
I don't play, watch, care about or understand sports. At all. I do not sports.
WoT: Mike_Hammer
Tanks are like Pokemon, gotta collect 'em all.....
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
Arthur Schopenhauer
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