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Thread: [PVP] Megathron Navy Issue

  1. #21

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    True Sansha or Imperial Navy EANMs should still be ~40-45mil. The price of your 3x15mil faction hardeners iirc but you still might need CPU. CBA to EFT this ship again atm, it's just possible to have a monster buffer and/or huge rep + regular plated BS range EHP but will still die to a handful of decent BSs/heavy neuts/drawn out fight with a small BC gang if you're not ferrying it cap boosters. Your non-x-type/officer setup would struggle against just a couple of gank BSs iirc.

  2. #22
    Mr Marram's Avatar
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    It is worth carrying void around for ganking people who do sit still, but nearly any transversal on any ship smaller than a BS and you will miss too many shots to make the extra damage worth it. With the 5s reload its not as bad to change ammo type mid fight now.


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  3. #23
    Rania Serlia's Avatar
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    RE: baitfit Nmega. With the improved fittings now afforded by hybrids, you can both drop one algid rig and fit a medium neut(by dropping to named disruptors). This also allows for an ambit to increase projection a bit.

    [Megathron Navy Issue, bait mk2]
    Reinforced Bulkheads II
    Reinforced Bulkheads II
    Reinforced Bulkheads II
    Reinforced Bulkheads II
    Reinforced Bulkheads II
    Reinforced Bulkheads II
    Reinforced Bulkheads II
    Damage Control II

    Faint Warp Disruptor I
    Faint Warp Disruptor I
    Conjunctive Magnetometric ECCM Scanning Array I
    Quad LiF Fueled Booster Rockets

    Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
    Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
    Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
    Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
    Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
    Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
    Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
    50W Infectious Power System Malfunction

    Large Hybrid Collision Accelerator I
    Large Hybrid Ambit Extension I
    Large Algid Hybrid Administrations Unit I


    Berserker II x5
    Warrior II x5
    Hornet EC-300 x5

    911/1009 dps with navy antimatter, 18s/12.2s align, 760/1086 m/s top speed, 207,696 ehp.
    I consider myself to be a sovereign space holding entity, however the simple fact is that my sphere of influence rarely if ever extends beyond the optimal+falloff*2 of my ship's turrets.

  4. #24

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    For other kinds of buffer, see:
    [Megathron Navy Issue, what if buffer fit cheaper]

    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    True Sansha Medium Energy Neutralizer

    Gist X-Type 100MN MicroWarpdrive
    Federation Navy Stasis Webifier
    Domination Warp Scrambler
    True Sansha Heavy Capacitor Booster, Navy Cap Booster 400

    1600mm Reinforced Rolled Tungsten Plates I
    Corpum B-Type Energized Adaptive Nano Membrane
    Corpum A-Type Energized Thermic Membrane
    Corpum A-Type Energized Reactive Membrane
    Damage Control II
    Corpum A-Type Energized Magnetic Membrane
    Corpum B-Type Energized Adaptive Nano Membrane
    1600mm Reinforced Rolled Tungsten Plates I

    Large Trimark Armor Pump I
    Large Trimark Armor Pump I
    Large Trimark Armor Pump I


    Ogre II x5
    Hammerhead II x5


    378k EHP with Slaves but before links. 1100dps overheated.

    Couple of bil isk more, maxed links, 553k EHP.
    [Megathron Navy Issue, what if buffer fit]

    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    True Sansha Medium Energy Neutralizer

    Gist X-Type 100MN MicroWarpdrive
    Federation Navy Stasis Webifier
    Domination Warp Scrambler
    True Sansha Heavy Capacitor Booster, Navy Cap Booster 400

    1600mm Reinforced Rolled Tungsten Plates I
    Corelum A-Type Energized Adaptive Nano Membrane
    Corpum A-Type Energized Thermic Membrane
    Corpum A-Type Energized Reactive Membrane
    Damage Control II
    Corpum A-Type Energized Magnetic Membrane
    Corelum A-Type Energized Adaptive Nano Membrane
    1600mm Reinforced Rolled Tungsten Plates I

    Large Trimark Armor Pump II
    Large Trimark Armor Pump II
    Large Trimark Armor Pump II


    Ogre II x5
    Hammerhead II x5

  5. #25
    Lex Fasces's Avatar
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    [Megathron Navy Issue, what if buffer fit]
    1600mm Reinforced Rolled Tungsten Plates I
    Armor Kinetic Hardener II
    Armor Thermic Hardener II
    Armor Explosive Hardener II
    Damage Control II
    Energized Adaptive Nano Membrane II
    Energized Adaptive Nano Membrane II
    1600mm Reinforced Rolled Tungsten Plates I

    Quad LiF Fueled I Booster Rockets
    X5 Prototype I Engine Enervator
    J5b Phased Prototype Warp Scrambler I
    Heavy Capacitor Booster II, Cap Booster 800

    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Medium Energy Neutralizer II

    Large Trimark Armor Pump I
    Large Trimark Armor Pump I
    Large Trimark Armor Pump I


    Ogre II x5
    Hammerhead II x5


    400k ehp with lg slaves and legion links....

    thats a lot of isk to pump into something for 150k more ehp =)

  6. #26

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    I'm seeing nearer 357k with LGs, 381k heating the explo hardener. Meh, it was a what-if anyway

    Wait, all figures I gave were with T1 links, not newer T2 ones.

  7. #27
    Movember 2011Donor Cue1*'s Avatar
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    For the price of that ship, put IN EANMs on it at the very least.

  8. #28

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    TS, unless you like paying twice the odds :P

  9. #29
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    [Megathron Navy Issue, all aboard the mantrain]
    Damage Control II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Drone Damage Amplifier II
    Drone Damage Amplifier II
    Drone Damage Amplifier II
    Capacitor Power Relay II

    Prototype 100MN MicroWarpdrive I
    Warp Scrambler II
    Stasis Webifier II
    Stasis Webifier II

    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Neutron Blaster Cannon II, Void L
    Heavy Nosferatu II

    Large Hybrid Burst Aerator I
    Large Low Friction Nozzle Joints I
    Large Semiconductor Memory Cell I


    Ogre II x5
    Warrior II x10

    Another setup in my manly series. 1765 dps (same as vanilla mega) however, this has backup drone space for moar heavies, or lights for frig defense. Also, it has the most hull hp of any non-capital excepting orca; therefore it's p. awesome for this setup (74k ehp) =D

    Oh, and as a bonus, another setup.


    [Megathron Navy Issue, haxsploits]
    Damage Control II
    Reinforced Bulkheads II
    Reinforced Bulkheads II
    1600mm Reinforced Rolled Tungsten Plates I
    1600mm Reinforced Rolled Tungsten Plates I
    1600mm Reinforced Rolled Tungsten Plates I
    Energized Adaptive Nano Membrane II
    1600mm Reinforced Rolled Tungsten Plates I

    ECCM - Magnetometric II
    Warp Scrambler II
    Stasis Webifier II
    Heavy Capacitor Booster II, Navy Cap Booster 800

    Neutron Blaster Cannon II, Antimatter Charge L
    Neutron Blaster Cannon II, Antimatter Charge L
    Neutron Blaster Cannon II, Antimatter Charge L
    Neutron Blaster Cannon II, Antimatter Charge L
    Neutron Blaster Cannon II, Antimatter Charge L
    Neutron Blaster Cannon II, Antimatter Charge L
    Neutron Blaster Cannon II, Antimatter Charge L
    Heavy Nosferatu II

    Large Trimark Armor Pump I
    Large Trimark Armor Pump I
    Large Trimark Armor Pump I


    Ogre II x5
    Valkyrie II x5

    At first glance, setup might look terribru to you, and tbh it might be slightly open to improvement; however, its very hard to figure it out.

    That ship is in fact active tanked. How might you ask? Through exploits =D

    It hasn't been confirmed as an exploit by CCP, probably due to the fact that almost noone knows about it, and those of us that did/do didn't want to let the game up.

    Basically, when you're in gang with someone with the armored warfare leadership bonus, you get 10% more raw armor HP from their gang bonuses. That is instantly applied to your armor HP when you enter gang, or when you move into an applicable squad with proper bonuses.

    I haven't tried this recently, but you used to be able to do the following.

    1) be in fleet, receiving bonuses
    2) change squad, lose bonuses.
    3) go back to original squad, regain bonuses.
    -here is where the magic happens - if you're BELOW that % more armor line, you regain all your armor back up to that % with bonuses.
    4) watch ur armor magically regen as if active tanked.
    5) rinse, repeat.

    With armor mindlink bonuses, you get 15% bonus to armor HP, and with lvl 5 Erebus in that position, you get 37.5% more raw armor HP.

    This was just a theorycraft fit for subcaps. I originally used this on supers, it works really well. I've never needed to use it in a pvp situation, but I can point to one situation where I believe it might have been used, possibly inadvertently.

    When NCdawt was fighting IT waaay back, and lost all those supers, I believe that they were cycling gang bonuses to try to keep a few of them alive. I remember there was an aeon that generated a KM, despite getting out in apparently extremely low armor/hull. I once saved a ratting capital via manipulation of bonuses this way once, and it did indeed generate a wreck/lossmail. That's proof enough for me that they were using this concept (altho I never saw it mentioned when I was in NCdawt, a few months after this event, so they might've done it unintentionally) =D

    I haven't tested it recently(<2 months), and without an erebus it's very tricky to do(max of only 15% bonus with a mindlink, thus the large hull buffer allowance I give on this mega), but I believe it's still possible(probably still useful on caps).

    Enjoy it while it lasts gentlemen, I think its about time CCP nerfed this. =D
    http://i.imgur.com/NNO4C.png
    Quote Originally Posted by Meridith View Post
    All you people who think a Shitposting Throne is an acheivement.

    Fucking kill yourselves.

  10. #30
    Movember 2011Donor Cue1*'s Avatar
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    Quote Originally Posted by LordsServant View Post
    When NCdawt was fighting IT waaay back, and lost all those supers, I believe that they were cycling gang bonuses to try to keep a few of them alive. I remember there was an aeon that generated a KM, despite getting out in apparently extremely low armor/hull. I once saved a ratting capital via manipulation of bonuses this way once, and it did indeed generate a wreck/lossmail. That's proof enough for me that they were using this concept (altho I never saw it mentioned when I was in NCdawt, a few months after this event, so they might've done it unintentionally) =D
    http://reikoku.eve-kill.net/?a=kill_...kll_id=8015141

    That the one you're talking about? I'd like to know about how it works in a bit more detail. I understand the principle, but why does it generate a killmail? More specifically, does it help one escape in some way other than extra HP? I know for a fact that that Aeon stayed bubbled amazingly well, since I was watching him the entire time. Obviously easy to chalk up to lag, but the fact that Aeon escaped always made me wonder.

  11. #31
    I am the 99.99998% Tyrus Tenebros's Avatar
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    Quote Originally Posted by Cue1* View Post
    Quote Originally Posted by LordsServant View Post
    When NCdawt was fighting IT waaay back, and lost all those supers, I believe that they were cycling gang bonuses to try to keep a few of them alive. I remember there was an aeon that generated a KM, despite getting out in apparently extremely low armor/hull. I once saved a ratting capital via manipulation of bonuses this way once, and it did indeed generate a wreck/lossmail. That's proof enough for me that they were using this concept (altho I never saw it mentioned when I was in NCdawt, a few months after this event, so they might've done it unintentionally) =D
    http://reikoku.eve-kill.net/?a=kill_...kll_id=8015141

    That the one you're talking about? I'd like to know about how it works in a bit more detail. I understand the principle, but why does it generate a killmail? More specifically, does it help one escape in some way other than extra HP? I know for a fact that that Aeon stayed bubbled amazingly well, since I was watching him the entire time. Obviously easy to chalk up to lag, but the fact that Aeon escaped always made me wonder.


    I too would like to know more?

    Something about killing the ship by taking away the bonus and then restoring it before lag catches up?
    I tried to be cool and all I got was a lousy warning about my sig being too big.

  12. #32
    Varcaus's Avatar
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    So it looks Like decided that reciveing gang bonus gives you + (gang bonus amount) as a rep and Max hp increase instead of only repped when at full hp.

  13. #33

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    For a cheap blasters + scram + active tank dual injected fit:
    MWD & large smarty, or AB and heavy Nos? Or heavy neut.

  14. #34
    Lex Fasces's Avatar
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    mwd smartbomb.

    gets rid of ecm drones etc

  15. #35

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    I think I'm going with the smarty (served me well so far, except that time I hit the billboard), but do I go MWD or AB? With no neut to deal with close-enough recons/weak cap tacklers, do I want to slowboat a bit better than with nothing unless webbed, or gamble on getting a good mwd cycle off before being effectively without prop mod? If I'm not GCCing, light tacklers should be dealt with by gate guns, anything heavier by my guns, right? And arazus/rapiers... well I'd best decloak before them and get moving, else don't engage/get off gate/station?

  16. #36

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    Arg, can't decide, all are ~400mil fitting for what was at one point a ~400mil hull:

    [Megathron Navy Issue, 4k tank dps]

    True Sansha Large Armor Repairer
    Imperial Navy Energized Adaptive Nano Membrane
    Shadow Serpentis Armor Kinetic Hardener
    Damage Control II
    Shadow Serpentis Armor Explosive Hardener
    Shadow Serpentis Armor Thermic Hardener
    Magnetic Field Stabilizer II
    Dark Blood Large Armor Repairer

    Shadow Serpentis 100MN Microwarpdrive
    Heavy Capacitor Booster II, Navy Cap Booster 800
    Heavy Capacitor Booster II, Navy Cap Booster 800
    Dread Guristas Warp Scrambler

    Ion Blaster Cannon II, Federation Navy Antimatter Charge L
    Ion Blaster Cannon II, Federation Navy Antimatter Charge L
    Ion Blaster Cannon II, Federation Navy Antimatter Charge L
    Ion Blaster Cannon II, Federation Navy Antimatter Charge L
    Large 'Vehemence' Shockwave Charge
    Ion Blaster Cannon II, Federation Navy Antimatter Charge L
    Ion Blaster Cannon II, Federation Navy Antimatter Charge L
    Ion Blaster Cannon II, Federation Navy Antimatter Charge L

    Large Auxiliary Nano Pump I
    Large Auxiliary Nano Pump I
    Large Nanobot Accelerator I


    ~4k tank, ~1050 dps, pretty straight-up no tricks brawler.


    [Megathron Navy Issue, Triple rep?! cheap mids]

    Core C-Type Large Armor Repairer
    Shadow Serpentis Armor Kinetic Hardener
    Damage Control II
    Core C-Type Large Armor Repairer
    Shadow Serpentis Armor Explosive Hardener
    Imperial Navy Energized Adaptive Nano Membrane
    Armor Thermic Hardener II
    Core C-Type Large Armor Repairer

    Shadow Serpentis 100MN Microwarpdrive
    True Sansha Heavy Capacitor Booster, Navy Cap Booster 800
    Heavy Capacitor Booster II, Navy Cap Booster 800
    Dread Guristas Warp Scrambler

    Electron Blaster Cannon II, Federation Navy Antimatter Charge L
    Electron Blaster Cannon II, Federation Navy Antimatter Charge L
    Ion Blaster Cannon II, Federation Navy Antimatter Charge L
    Electron Blaster Cannon II, Federation Navy Antimatter Charge L
    Electron Blaster Cannon II, Federation Navy Antimatter Charge L
    Large 'Vehemence' Shockwave Charge
    Electron Blaster Cannon II, Federation Navy Antimatter Charge L
    Electron Blaster Cannon II, Federation Navy Antimatter Charge L

    Large Auxiliary Nano Pump I
    Large Auxiliary Nano Pump I
    Large Anti-EM Pump I


    ~5k tank, ~900 dps, same price. Passive b-type kin & therm membranes also an option, for ~150 less tank. Fundamentally as good a tank as any multi-bil faction/pirate BS, just far less damage application.


    [Megathron Navy Issue, Triple rep?! AB h nos passive (em hole?)]

    Core C-Type Large Armor Repairer
    Corpum B-Type Energized Kinetic Membrane
    Damage Control II
    Core C-Type Large Armor Repairer
    Imperial Navy Energized Adaptive Nano Membrane
    Shadow Serpentis Armor Explosive Hardener
    Corpum B-Type Energized Thermic Membrane
    Core C-Type Large Armor Repairer

    Gist C-Type 100MN Afterburner
    True Sansha Heavy Capacitor Booster, Navy Cap Booster 800
    Heavy Capacitor Booster II, Navy Cap Booster 800
    Dread Guristas Warp Scrambler

    Electron Blaster Cannon II, Federation Navy Antimatter Charge L
    Electron Blaster Cannon II, Federation Navy Antimatter Charge L
    Electron Blaster Cannon II, Federation Navy Antimatter Charge L
    Electron Blaster Cannon II, Federation Navy Antimatter Charge L
    True Sansha Heavy Nosferatu
    Electron Blaster Cannon II, Federation Navy Antimatter Charge L
    Electron Blaster Cannon II, Federation Navy Antimatter Charge L
    Electron Blaster Cannon II, Federation Navy Antimatter Charge L

    Large Auxiliary Nano Pump I
    Large Auxiliary Nano Pump I
    Large Nanobot Accelerator I


    >5.1k tank, <900dps, but potential to apply it better with AB to control transv? Total station/gate-hugging fag fit really.


    For all, drones probably 5 heavies (without a web, not sure about orges) then 5 warriors, 5 ec-300s, or 5 mediums(dps or ecm)?

  17. #37

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    Update: for triple rep fit in lowsec, I say fit the EM resist rig (it's still 2nd weakest after explosive), and always Nos around stations rather than smarty. I expect cap life is key should I ever have to fully open the tank up. And pirates do like their slaved laser BSs & Harbs apparently.
    So far I've:
    Tanked a Mega, HAM Legion and HAM drake with 1 unheated undrugged repper + AB. Only stopped fighting early to loot the no-prop drake of a faction LSE and painter. AB did save me from being hugely bumped by the legion.
    Tanked a Navy Scorp while being hit by it & a full neut domi so much that my hardeners turned off at one point (I think in just 2 cycles, ~30secs). But I wasn't using drugs and was being bad, probably could have taken the domi down if I was sure it was just the 2 of them and I'd tried to keep my cap up from the start, or gone with passive hardeners, or time the reps and used heat for max efficiency.
    Tanked 6 armour/RR BSs for several minutes . With an average of 1 drugged repper running at most, used like 5-8 cap boosters total and that was more than needed. They did push me to 50% armour quite quickly occasionally but I literally spent most of the fight complaining I was tanking them too much and fearing they would bail or switch even when I let them push me down to ~1/3 armour. Navy Geddon damped me while sitting at point blank. Abaddon got to 1/2 armour before docking. If they'd stuck to gank & neut fits I'd have died for sure.

    Must lose these hulls and a Vindi before they're made so fucking ugly
    P.S. they dipped back under 390mil for the hulls.
    Last edited by Daneel Trevize; November 3 2012 at 12:02:26 AM.

  18. #38
    Varcaus's Avatar
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    P.S. Its barely changed you big baby. You were losing the last fit i guess?

  19. #39

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    If you mean the price, I'm talking w.r.t. the last year, it had peaked much higher in the summer (550mil, the navy Domi even more so), and right now I think it's being deflated by the fallout from the last great FW LP cashout.
    I was using something similar to the last fit, but active hardeners, ab, h nos, em rig. Also no ec300s but a 6th ogre and flight of light dps drones (to chase bombers or distant recons/tier3s I guess, maybe mediums would be better, depends if one can rely on sentries to switch to bombers if there's enough others going GCC - dat torp volley).
    Last edited by Daneel Trevize; November 3 2012 at 11:29:10 AM.

  20. #40
    Lady Spank's Avatar
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    ec300s for shame

    [–]bam_strokerCaldari 6 points 18 hours ago
    Your command of deliberate, convincingly bad English is amazing.

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