Wolf is actually.... a bit impressive if you don't plate it....
4x 150 IIs, Small Dim Nos
Limited MWD, J5B scram
SAR II, ANP II, Pseud DCU, 2x Gyro
Projectile Ambit I, Projectile Burst II
~355 DPS heated with Hail.... only 5k EHP though.
In my opinion all the AFs should be able to fit something like that which nets them around 250-300 non-heated DPS. Vengeance/Hawk with sub-200 non-heated, RAGE DPS is pretty lol :/
They should also be balanced around fitting a Nos in their utility high, IMO.
Actually an '06.
EVE: OrangeAfroMan
Dust514: Andrelommech
MWO: Northern Nomad
.. and now look at the Harpy - can put out the same amount of DPS while having three times the eHP.
Hawk can tank 600dps w/ a bit of faction and links, while still having sufficient tackle.
Last edited by n0th; January 16 2012 at 11:56:43 AM.
I have seen people use 1400mm tornadoes in actual fights, but... pretty much all of those links show massively one-sided ganks; the closest thing to an 'even' fight in that list has you outnumbering the other guys 28:19 (and losing the all-important isk war in the process thanks to some guy's snake pod going poof).
Let's start a party of our own
Well the problem with flying a 1400 Pest fleet is it is hard to get fights with them, we routed that abso gang, btw. Outside of Syndicate, who knows? But pilots do undock in fleets of these and leave their home system and roam instead of just camping, which noth implied noone does. The fact that we can't find a fight doesn't rule out the ships viability in a fleet.
we engaged some vindis+neutral logi hisec faggots in who wardecced us at zero on a station in a mixture of tornados and orcas (orcas, not oracles) and we welped. conclusive proof tornados are shit if you ask me.
i also HILARIOUSLY lost one to a hisec plex, as i'm sure drealer will point out if he sees i posted in this thread >
I'm more bitter about combat inties - they were already being squeezed out by faction frigs, and now i just don't see a role for them anymore - with AFs you have high DPS, highly mobile frigates bridging the gap between light tackle and destroyers, most of which are perfectly capable of at least driving an interceptor off in the right configuration. faction frigs do that trading survivability for speed. combat inties should be next on the fix list (possibly marginally above EAFs, which actually work but aren't terribly good. suggested fix - make them covops cloaky and leave them shit)
but isn't this thread about assault frigates or something?
Last edited by ry ry; January 16 2012 at 03:25:28 PM.
the absofleet one was actually about 25 or so strong, with 4 or 5 guardians. we were having some issues with some of the less tanky absos getting alphaed, but the rest of the stuff was holding reps okay when logis could get it locked (I seem to remember there being some issues with this or with broadcasts or something) but we couldn't actually catch up to the tornados/machs so we wound up having to bail like namamai said.
e: hell, the only reason we caught cass was some client fuckup where his claymore turned around and burned directly at my loki
Last edited by TimNeilson; January 16 2012 at 03:26:04 PM.
What are the current buffs for the Assault Ships at the moment btw? Are they confirmed and will be released as they are? I lost track in this thread about them.
Not sure if i have the latest pyfa - this is what i came up with after a bit of theorycraftig
[Harpy, test]
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
[Empty High slot]
Catalyzed Cold-Gas Arcjet Thrusters
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Medium Shield Extender II
Internal Force Field Array I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Ancillary Current Router I
Small Anti-EM Screen Reinforcer II
Does 338 heated dps with Void (lolvoid i know) while having 12.7k eHP.
3/4 of those qualify directly as "gatecamp faggotry". The one actual related, mmh ok - guess you should thank those guys for engaging. Wouldnt call that "using Arty Tornados all the time on TQ"
And you know why? because all this fleet can do is snypa from edge of Lach point range and hope that people engage you on your terms.
You cant tackle really, you certainly cant jump in on stuff, you cant take damage.
Thats as much of a "gang/fleet concept" as welpcanes are (who blob you at least 2:1, wont engage until they have a warpin, and should you actually commit happily trade a recon/mach/tengu of yours for a couple of BCs, then proceed to GTFO and claim victory)
Artymachs at least are reasonably expensive (so gangs may be interested in engaging/chasing) and have an actual tank.
Last edited by n0th; January 16 2012 at 10:07:50 PM.
M8 you didnt ask me to provide a viable meta you just said that noone uses the damn things
Edit: also I said nado fleet not pest fleet
Derailing the thread, like a bawws~
Now i obviously dont know much about whats going on in US-tz roaming-wise.
The point i was originally trying to make is that the Tornado isnt OP at all. Yeah i admit, you can probably setup a roaming around 1400mm tornados and score ganks + blap away at bigger gangs Artymach-style but its nowhere near overpowered.
We tried AC Tornados , and p much found out that they're ok if you go balls deep and just brawl it out close-range (see http://kb.ds-alliance.com/battle/b3018/), but also nowhere near overpowered.
In fact inferior to Oracles/Nagas w/ proper support (http://kb.ds-alliance.com/battle/b3241/)
And yeah we're still in Curse, but thinking about moving, just not sure where a good spot could be.
The south is a fucking wasteland right now apart from Provi and maybe RA ~homedefence~ fleets (they also moving away though)
Geminate/Drone Region entrances are p much CTA-size blobs, and North... not sure whats up there, but Goons are not particularly known for giving ~goodfites~ to roaming-size fleets.
Last edited by n0th; January 17 2012 at 05:00:30 AM.
Speak of the devil:
http://www.rotekapelle.com/killboard...883&adjacent=1
I understand the reasons for not giving an AB boost to AFs, but what about giving a modest AB speed bonus to inties? This could give combat inties a role as one of the best ways of keeping up with and dogfighting harder to kill tackle inties?
It seems to me that it wouldn't be as FUBAR due to lower tank/dps and would spice things up a bit.
Not needed.
Inties are already damn nippy with AB fits, and significantly faster than anything else that may be AB fit.
Heck, they're nearly as fast as MWDing Destroyers.
Just because the ships don't receive as much damage doesnt mean they should be immune to incoming damage.
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