Im so good I moved on from LoL into HoN/dota and I KNOW that trinity force was core on pretty much anyone with a spam-able skill and autoattacks. Yeah pretty much everyone. Rushing it was key on so many heroes, specially AD-carries.
Originally Posted by Calmdown
I've been using free week Varus to try different styles, and I found AS/CDR to be effective (possible pubstomping though)
Boots - Nashor - Vamp scepter - LW - youmuu ghostblade -finish BT - defensive item.
How terribru is this build?
I know it's bad, but how can I make it less bad and keep the same idea? The idea is to build for bursts of Blighted Quiver damage.
I don't think that LW is a good idea, maybe replacing it with a bloodrazor for more %HP damage? This would push it to 30%HP + 3x AD + Q
He scales harder off AD than trying to pretend he's Vayne with a dick. Standard carry imo, prioritize Bloodthirster over Infinity Edge.
That build is horrendous, half of your items are terrible and you don't even finish your first real damage item till after last whisper, a BF Sword item should be a priority.
The generally accepted builds are Boots + 3 pots -> Beserkers + 2/3 Dorans Blades -> BF Sword/Zeal -> Bloodthirster/Infinity Edge -> Phantom Dancer/Vamp sceptre (If you don't have Bloodthirster -> Then builds can divert, if you are being CC'd buy QuickSilverSash, taking damage? Banshees is a good choice, enemy stacking armour? Buy Last Whisper. Sometimes it is viable to buy Black cleaver instead of Last Whisper but a most of the time Last Whisper is better.
By this point builds can go into all kinds of crazy, Bloodthirster/Infinity Edge depending which you haven't bought, Wits end for magic resist, Guardian Angel. Heck maybe another phantom dancer if you want.
Your build is really not optimal in any way, Nashors Tooth is not an AD carry item, its a hybrid item and most of Varus spells don't even scale off AP. Ghostblade is also a terrible AD Carry item as for the cost you can get Last whisper and then some.
and as a note, as far as I am aware the generally accepted masteries are 21 0 9 and runes are armor pen/flat ad reds, armour yellows, magic res / lvl or attack speed blues and then flat ad/armor pen purples.
hope this helps
i use 21/9/0 masteries on ad carries, but yeah thats basically sound advice
I use to roll 21 9 0 but I figured the extra armour/health isn't really that big, compared to the extended buff duration and mana regen, depends on play styles
I actually roll 21/0/9 for the movespeed, the phantom dancer nerf hurts and extra movespeed is great on carries.
Basically though, what Fuzzi said. A good general endgame build for AD carries is zerker's boots, infinity edge, phantom dancer, last whisper, one defensive item. Obviously there are differences and some carries scale much better off getting more attack speed or a trinity force. But you can't go WRONG building like that.
About Bloodthirster vs Infinity Edge: Generally the only carry I prioritise Bloodthirster on is Vayne because 1) you have double steroid and need flat AD to make it worthwhile, 2) you have the worst range in the game except for Teemo (and fuck Teemo, srsly, NOT AN AD CARRY FUCKTARDS), and you're going to be brawling. Double steroid also helps early game lifesteal mean something, with ult and tumble you can quite easily gain 100+ HP back from a single hit. Apart from that I prioritise Edge as it just gives you tons more damage. Obviously like everything else there are exceptions to every rule and if you think you're going to be brawling and need that lifesteal, go for it.
I generally build BF Sword + Vamp into Infinity Edge before getting a Zeal but BF + Vamp + Zeal is viable, especially if you think you're going to be fighting earlier than you ideally want to.
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I was kinda sure he know how to build ad carries just wanted to try something new, hybrid build to utilize ap scaling on passive and ult. Like stack attack speed, get blight on them and detonate as frequent as possible.