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View Poll Results: Will you play, where will you play, what will you play?

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  • Terrible game, won't play.

    149 56.65%
  • Will play, EU server.

    68 25.86%
  • Will play, US E server

    28 10.65%
  • Will play, US W server.

    25 9.51%
  • PVE

    38 14.45%
  • PVP

    66 25.10%
  • RP (both PVE and PVP)

    29 11.03%
  • Republic

    37 14.07%
  • Empire

    58 22.05%
  • Jedi Knight / Sith Warrior

    39 14.83%
  • Consular / Sith Inquisitor

    39 14.83%
  • Smuggler / Imperial Agent

    37 14.07%
  • Trooper / Bounty Hunter

    45 17.11%
Multiple Choice Poll.
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Thread: The Old Republic (better than DayZ)

  1. #1881

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    The engine couldn't handle more than about 20 people on screen... I use space stations and ilum as evidence. The combat whilst relatively smooth doesn't even come close to WoW in terms of feel. I agree on gameplay, I did both initial endgame raids on nightmare and the most challenging part of them was overcoming the bugs.
    I suspect your issues with finding people to group with was related to the poor quality of the PvE content, if they were interesting and challenging people would have done them. I think I did most of the single group dungeons once or twice (I forget what name SWTOR used for them) and they were interesting the first time for story and learning reasons but trivial after that, and you could gear up easier through PvP or just getting carried on a HM raid.

  2. #1882
    Donor lubica's Avatar
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    Quote Originally Posted by shaewyn View Post
    Quote Originally Posted by Chrien View Post
    Quote Originally Posted by VARRAKK View Post
    The age of themepark mmo's is over. All others in production following this style will also fail
    Not at all; its just that gamers expect their games to be good if they are going to pay a monthly sub. SWTOR was average at best and the development team didn't demonstrate any capability to fix the problems with it. Sadly SWTOR's failings were as much technical (shitty engine) as they were gameplay which is inexcusable for a game with the budget that it had. MMO players post-wow expect smooth fluid combat, no major MMO has delivered this since.
    I disagree. I played SWTOR right up into endgame content and found the combat was far smoother and more fluid than pretty much any other mmo (of the same style) that I've played. The combat, for me (Jedi Shadow, both tank and dps) was really enjoyable. I also quite enjoyed the story work they did - I (still) feel more "connected" to my SWTOR character than any other mmo character I've played.

    The problem that I found was the lack of endgame content and gear progression. It was also very difficult to find people to run with - if my guild didn't have a group on, it was dang near impossible to find a group to raid with, standard dungeons were only slightly less difficult to find groups for.
    Can't agree on the combat and movement thing, comparing my experiences as a Jugg with let's say: my old mage in WoW (vanilla to Cata), I can very quickly point out ability delay, retarded action-queueing, desyncs in pvp (especially when charging/intervening someone who just used a bouncepad), while raids were buggy on all difficulties (except normal that was easy enough to clear inspite of the bugs) and gear drops were bugged for 2 months before BW even peeped about certain loot-modes being fucked and explaining how to get around that. Lets not even mention how badly the fucked up the modding system, how idiotically coded the AH was, the space combat on rails and Illum terribleness (brand new i5 PC was running @ 3 fps with 50+ ppl in combat, which WoW had managed to get right in 2004, see alterac valley).

    I'd say the class storyline was the only thing BW did even half-way ok, since it made the leveling process quite entertaining, but once you finished that, it made no difference on your end-game experience at all. May as well just have been a really long chain quest with cutscenes.


    Quote Originally Posted by Narmio
    Welcome to Dwarf Fortress, where there is a fine line between insanity and gameplay. The line menaces with spikes of obsessive compulsion.

  3. #1883
    Donor Aramendel's Avatar
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    Quote Originally Posted by shaewyn View Post
    The problem that I found was the lack of endgame content and gear progression. It was also very difficult to find people to run with - if my guild didn't have a group on, it was dang near impossible to find a group to raid with, standard dungeons were only slightly less difficult to find groups for.
    Yes, they released it too incomplete and then took far too long to fix the issues.

    Quote Originally Posted by Chrien View Post
    The engine couldn't handle more than about 20 people on screen... I use space stations and ilum as evidence.
    I had no issues whatsoever there. Maybe do not try to play the game with a 10 year old PC or laptop without graphics card?

    Well, space stations at least, never tried the ilum pvp brawl.
    Last edited by Aramendel; July 13 2012 at 09:39:31 PM.

  4. #1884
    Ishanda's Avatar
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    I have a modern-ish PC and Ilum was a slideshow (on the 1 occasion our server managed an actual proper fight on Ilum that wasn't a onesided zerg)

    A.k.a. oldmanbob

  5. #1885

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    Ilum PvP zone, lead PvP designer Gabe Amatangelo. Gabe Amatangelo also worked on other PvP success stories such as Warhammer Online

  6. #1886
    Ishanda's Avatar
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    The engine being slow has nothing to do with the gameplay designers, and everything to do with the engines being shit (HeroEngine is shit, GameBryo is shit)

    A.k.a. oldmanbob

  7. #1887

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    Even if they had the best engine ever and it worked 100% as intended Ilum was always going to be a massive fail. Due to server faction imbalance that existed on every realm it could never work. Every time i went there it was either 20+ empire players waiting for 1 republic player to come kill those vehicles or 200+ empire players camping the republic base to farm kills. With a few random stealth players waiting near graveyards to 1 shot any one who came close.

    But making game play that couldn't possibly work on the engine they had to work with is equally as much the fault of the game play designers as it is the people in charge of the engine. If they knew it wasn't going to work (which they must have known) then just carrying on any way was just a ridiculous attitude to have.
    Last edited by Mavolio; July 14 2012 at 03:05:33 AM.

  8. #1888

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    Quote Originally Posted by Aramendel View Post
    Quote Originally Posted by shaewyn View Post
    The problem that I found was the lack of endgame content and gear progression. It was also very difficult to find people to run with - if my guild didn't have a group on, it was dang near impossible to find a group to raid with, standard dungeons were only slightly less difficult to find groups for.
    Yes, they released it too incomplete and then took far too long to fix the issues.

    Quote Originally Posted by Chrien View Post
    The engine couldn't handle more than about 20 people on screen... I use space stations and ilum as evidence.
    I had no issues whatsoever there. Maybe do not try to play the game with a 10 year old PC or laptop without graphics card?

    Well, space stations at least, never tried the ilum pvp brawl.
    My PC is quite capable of running BF3 on maxed settings thank you very much. I played on a high pop server so I guess my space station just had people on it.

  9. #1889
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    I found SWTOR plenty smooth, its downfall was that the game is boring from day 1 and boring at endgame.
    Skill training online: Daesis Wrack
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  10. #1890

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    With my 1st char i quite enjoyed levelling, but once i got max lvl it got old far too fast probably because i really didn't want to join a raiding guild there wasn't any PvP/PvE to keep me interested for long. Then when i started my 2nd char with a friend i just ended up doings quests i had already done and the class quest wasn't good enough on its own to make up for that. I think out of all my friends who got this only 1 guy got a single alt to max level then even he quit right after and he had been super excited to lvl every class for the story line.

  11. #1891

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    Quote Originally Posted by Aramendel View Post
    Quote Originally Posted by shaewyn View Post
    The problem that I found was the lack of endgame content and gear progression. It was also very difficult to find people to run with - if my guild didn't have a group on, it was dang near impossible to find a group to raid with, standard dungeons were only slightly less difficult to find groups for.
    Yes, they released it too incomplete and then took far too long to fix the issues.

    Quote Originally Posted by Chrien View Post
    The engine couldn't handle more than about 20 people on screen... I use space stations and ilum as evidence.
    I had no issues whatsoever there. Maybe do not try to play the game with a 10 year old PC or laptop without graphics card?

    Well, space stations at least, never tried the ilum pvp brawl.
    my i7 16 gb ram, ssd, 570 gtx barely run pvp version of ilum with 10-30 fps at low details. or high details. or whatever details. (before it was taked out)
    i know, is my fault i dont have an unlocked and overclocked i7 with liquid nitrogen, 256 gb ram, 4 ssd in raid, and 4 video cards for this kind of beast and unseen gfx swtor obviously have.
    it may look better than wow (i played wow when i got like 7 days of free time) but for sure is not that fluid in any aspect.
    shit game. i will touch it again when it goes f2p, and if i will be very very bored.
    Last edited by fr0ggy; July 14 2012 at 08:19:12 AM.

  12. #1892

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    my shitty old i5 with a modest graphics card didnt seem to have a issue loading times were stupid long, but once the game loaded it was a fairly smooth experiance graphically/frameratey for me.
    My Games Stream, and yes, i suck at LoL.
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  13. #1893
    Donor Aramendel's Avatar
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    Ilum hat fps issues (from what I have heard, as I said already I never joined the merry-go-around there), but that seemed to be mainly because of :Ilum:, not :SWTOR: generally. Never ever had fps issues on the stations on my server (which was very high/full, thank you very much).

    In other news, I resubbed a few days ago after a 7 Month break, wanted to play a republic side storyline. I will very likely uninstall it again today, though, mainly for one reason: Stupid fucking running for ages. It was all fine on the starter and capital planet, but on the one after that I find myself (again) running, running, running in way too large zones and story progression slowing down a lot due to that. And it's not like it will get better with mounts, the zones simply get even larger then.

  14. #1894

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    The engine wasn't designed to have more than about 30 people on screen at a time which seems kinda stupid for an MMO. Playing on the swiftsure server which was the busiest in the game the space station was very chuggy in places basically where there were people. The engine was just not optimised properly imo.

    Sure when soloing and raiding the game handled things fine so if that was all you were interested in then you wouldn't have noticed it.

  15. #1895
    Pacefalm's Avatar
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    BTW who claimed this was better than DayZ?


    Last edited by Pacefalm; April 9 2011 at 9:52 PM.

  16. #1896
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    f2p yet?

  17. #1897
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    i still have like 30 days left + my free month! if i ever do login again, it will be to fully augment my shitty war hero merc. then, when the game goes f2p, i'll log in again and it'll be like i have a gold tank.

  18. #1898
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  19. #1899
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    That article actually strikes me as a troll, or at least sensationalism. "Major layoffs" and "one of the biggest blunders of this generation" says an "anonymous insider?" Come on.
    Skill training online: Daesis Wrack
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  20. #1900
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    They laid off Rockjaw, the only one who gave a fuck about the players.

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