Code:
[Cerberus, Standard - HAM]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Warp Disruptor II
Phased Weapon Navigation Array Generation Extron
Photon Scattering Field II
Large Shield Extender II
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
[empty high slot]
Medium Anti-Explosive Screen Reinforcer I
Medium Ancillary Current Router I
525dps, 28(30k) uniform eHP
Run with standard crash, and zms100.
You will hit all battlecruisers (even nano) for full damage with Rage.
You will hit all unlinked cruisers (including Vaga & Cynabal) for full damage if they are unlinked and doing less than 90% of their top speed.
The only cruiser hull you don't hit very hard is the SFI, and obviously frigates are an issue.
Problem with the ship lies in its utter lack of hitpoints, and reliance on either a web or TP making it even weaker. TP works better btw.
If it had say.. 150 more grid it would be a far greater ship.
You can obviously sub in HMLs and drop the ACR. Less dps though, even against fast ships like the Cynabal.
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