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Thread: T3 Frigates - Nom nom nom?

  1. #61
    Super Moderator DonorGlobal Moderator whispous's Avatar
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    Command ships need a cap warfare immunity before T3 frigs get one.

  2. #62

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    Quote Originally Posted by whispous View Post
    Command ships need a cap warfare immunity before T3 frigs get one.
    Fuck no, neither need it. Cap warfare immune frigs (Especially if it was like a T3 AFs) would be unkillable by larger ships, and cap warfare immune sleipnirs and claymores would become nigh unstoppable unless you brought a blob big enough to break it's local tank.
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  3. #63

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    New T3s should be just like existing ships but with immunity to ECM. :3
    Let's start a party of our own

  4. #64
    prometheus's Avatar
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    Quote Originally Posted by whispous View Post
    Command ships need at least 10 more SS each
    Fixed that for you
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  5. #65
    Donor Mike deVoid's Avatar
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    SS = safespot?
    Countries do not exist where I am from. The discovery of the Higgs boson led to limitless power, the elimination of poverty and Kit-Kats for everyone. It is a communist chocolate hellhole and I'm here to stop it ever happening.
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  6. #66
    Super Moderator DonorGlobal Moderator whispous's Avatar
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    Quote Originally Posted by Shiroi Okami View Post
    Quote Originally Posted by whispous View Post
    Command ships need a cap warfare immunity before T3 frigs get one.
    Fuck no, neither need it. Cap warfare immune frigs (Especially if it was like a T3 AFs) would be unkillable by larger ships, and cap warfare immune sleipnirs and claymores would become nigh unstoppable unless you brought a blob big enough to break it's local tank.
    Get out. A neut immunity only realistically affects active tank ability, and command ships should be brawling ships for fighting say two or three battlecruisers.

  7. #67
    Super Moderator DonorGlobal Moderator whispous's Avatar
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    Quote Originally Posted by Mike deVoid View Post
    SS = safespot?
    sensor strength hurr

    but they way command ships are, yes they also need 10 safespots to live

  8. #68
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    Quote Originally Posted by whispous View Post
    Quote Originally Posted by Shiroi Okami View Post
    Quote Originally Posted by whispous View Post
    Command ships need a cap warfare immunity before T3 frigs get one.
    Fuck no, neither need it. Cap warfare immune frigs (Especially if it was like a T3 AFs) would be unkillable by larger ships, and cap warfare immune sleipnirs and claymores would become nigh unstoppable unless you brought a blob big enough to break it's local tank.
    Get out. A neut immunity only realistically affects active tank ability, and command ships should be brawling ships for fighting say two or three battlecruisers.
    With an active tank of what, 700dps ish?

  9. #69

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    Quote Originally Posted by Pattern View Post
    Quote Originally Posted by whispous View Post
    Quote Originally Posted by Shiroi Okami View Post
    Quote Originally Posted by whispous View Post
    Command ships need a cap warfare immunity before T3 frigs get one.
    Fuck no, neither need it. Cap warfare immune frigs (Especially if it was like a T3 AFs) would be unkillable by larger ships, and cap warfare immune sleipnirs and claymores would become nigh unstoppable unless you brought a blob big enough to break it's local tank.
    Get out. A neut immunity only realistically affects active tank ability, and command ships should be brawling ships for fighting say two or three battlecruisers.
    With what, 700 DPS tank?
    Claymore breaks 4k dps tanked with a dg booster, crystals and tengu, and that's with an MWD and a scram. The only thing that can stop it is neuts. I like my claymores, but making them neut immune would make them retardedly powerful. Hell even without the crystals and tengu it still tanks over 2k dps. And you want to make it immune to neuts as well? :V
    Last edited by Shiroi Okami; October 20 2011 at 08:50:21 PM.
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  10. #70
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    Quote Originally Posted by Shiroi Okami View Post
    The only thing that can stop it is neuts.
    Or a handful of Maelstroms. Or a blob.

    Also, faction/mods, tanking mods and implants should get the nanonerf treatment tbh, if only to stop these retarded "look how much it can tank in eft!!" comments.

  11. #71

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    Quote Originally Posted by Pattern View Post
    Quote Originally Posted by Shiroi Okami View Post
    The only thing that can stop it is neuts.
    Or a handful of Maelstroms. Or a blob.

    Also, faction/mods, tanking mods and implants should get the nanonerf treatment tbh, if only to stop these retarded "look how much it can tank in eft!!" comments.

    That was exactly my point. Only a significant blob is able to kill it once it is immune to neuts. I might be alone here, but encouraging blobtards to blob harder sounds like a really bad idea to me
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  12. #72
    Super Moderator DonorGlobal Moderator whispous's Avatar
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    I see your points.

    Maybe some kind of stacking penalty bonus to taking neuts?

  13. #73
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    Was going to post about how a blob is now "uber faction active tanking ships" EHP is worth in alpha or 1 dps more than whatever that could tank but then again it's a better definition than most.
    Last edited by Pattern; October 20 2011 at 10:31:42 PM.

  14. #74

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    Quote Originally Posted by whispous View Post
    I see your points.

    Maybe some kind of stacking penalty bonus to taking neuts?
    This would actually be a good idea. I've thought for a while that like other ewar, neuts (and ecm) should be stacking penalised, in general. That said tho whisp why do you focus on command ships? They generally have pretty good cap by default, compared to active tanking battleships or cruisers
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  15. #75
    Super Moderator DonorGlobal Moderator whispous's Avatar
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    Because field commands need a pvp role

    (Astarte notably)

  16. #76

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    Quote Originally Posted by whispous View Post
    Because field commands need a pvp role

    (Astarte notably)
    I think that comes under 'fix hybrids/gallente' more than 'do something about neuts affecting command ships'. All of the CS are fine bar the vulture, eos and astarte, which all comes down to hybrids.
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  17. #77
    Super Moderator DonorGlobal Moderator whispous's Avatar
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    Quote Originally Posted by Shiroi Okami View Post
    Quote Originally Posted by whispous View Post
    Because field commands need a pvp role

    (Astarte notably)
    I think that comes under 'fix hybrids/gallente' more than 'do something about neuts affecting command ships'. All of the CS are fine bar the vulture, eos and astarte, which all comes down to hybrids.
    that and the weak tanks

  18. #78

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    Just nerf neuts down to the same cap/s as nos.

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