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Thread: Hardwires FAQ

  1. #1
    Sudden's Avatar
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    Hardwires FAQ

    Copy/pasted from SHC, please PM me if you are the author and want credit

    The 1% hardwires are actively cheap. The 3%s are sensible money. The 5%s are ... pricey, and require high levels of cybernetics, but ... 5%.

    So I thought I'd just bash down some implants that work well together, because I don't know about you, but I get fed up of trying to figure out what they're called. Any 'sets' I've missed?

    Slot 6 seems to get most of the good ones, and it also clashes with like, omegas. (No suprise there then)

    Heavy/Cruise Missile users:
    6: ZMU1000 - 3% cruise damage (Also ZMT1000 for Torps) | KTA100 (launcher CPU)
    7: ZMH1000 - 3% heavy missile damage (ZME1000 = HAMs) | (3% flight velocity ZML100) | (3% flight time ZMC100)
    8: ZMA1000 - 3% explosion radius on cruise/heavy/light missiles
    9: ZMS100 - 3% exp vel (this slot also has ZMN1000 or ZMR1000 for light missile or rocket damage respectively)
    10: ZMM100 - 3% RoF

    Edit: Since QR change our speed implants:
    Speed implants:
    Slot 6:
    Snake Omega
    MY-1 (3% MWD velocity)
    HY-1 (10% warp velocity)
    FY-1 (6% warp capacitor use)
    EY-1 (6% AB duration)
    CY-1 (3% velocity)
    Shaquils Speed Enhancer (8% speed)
    Slot 7:
    AY-1: 3% agility.
    Slot 8:
    DY-1 (3% AB cap use)
    Zor's Custom Navigation Hyperlink
    Slot 9:
    GY-1 (3% cap use on MWDs.)

    I can't think why you'd want anything other than:
    6: CY-1
    7: AY-1
    8: Zor's Custom Navigation Hyperlink
    9/10: Something else.

    The rest don't really seem worth the slot space any more. Maybe it's worth looking at the booster implants below?

    Cap users:
    6: 'Squire' CR4 (3% cap recharge)
    8: 'Squire' CC4 (3% cap amount)

    Shield tankers:
    7: KVA1000 - 3% shield amount
    9: KYA1000 - 3% shield recharge.

    (Combine cap users and shield users if you're a cap using shield tanker )

    Armour tankers:
    6: ZET100 - 3% repper speed
    8: ZET300 - 3% hull hp (woo!. But it is cheap ;p)
    9: ZET400 - 3% repair amount.
    10: ZET500 - 3% armour hp

    Turret Users:
    6: SX-1 (small proj)| G1-Alpha (small energy) | ZGS100 (small hybrid)
    7: ZGC100 (turret falloff) | G1-Beta (turret cap use) | AX-1 (3% tracking)
    8: MX-1 (Med proj) | G1-Gamma (med laser) | ZGM100 (med hybrid)
    9: Lancer G1-Delta - 3% turret RoF | Gunslinger CX-1 3% turret damage | ZGA100 - turret optimal
    10: LX-1 (3% large projectile damage) | G1-Epsilon (3% large energy damage | ZGL100 (3% large hybrid damage) | KZA100 (turret cpu need)

    Fittings enhancers
    6: PG4 - 3% grid | KMB-50 3% CPU | KTA100 (-3% launcher CPU)
    7: GU4 - 3% less cpu for energy grid upgrades (yeah, it is shit, but it's also cheap)
    10: KZA100 (turret CPU)

    (there's also a 3% energy grid upgrades CPU implant, and a 3% shield uprgade powergrid implant. They both go into slot 6 though, and so are in all ways worse)

    Miners:
    7: Michi's excavation augmentor (5% mining yield, probably very expensive)
    10: Highwall HX-1 (increase mining yield)

    Ice miners:
    6: KMB-50 (3% CPU, which you need to fit 2 ice harvester upgrade IIs to a mackinaw)
    10:'Yeti' BX-1 (Ice harvester cycle time)

    Capital pilots:
    6: 'Gentry' ZEX 100 - capital repper duration. (Seems to be no equivalent for capital shield boosters)
    6: ZMX100 - citadel torp damage
    6: Sprite KXX1000 - 3% less cap for capital remote shield transfers

    7: 'Duelist' XX-1 - 3% capital projectile damage
    7: Rifleman X1-Zeta - 3% capital energy turret damage
    7: Gunsight ZGX100 - 3% capital hybrid damage

    7: ZEX200 - 3% less cap for capital remote armour reps

    Targeting stuff:
    7: KNB-50 - 3% scan resolution.
    8: KPB-50 - 3% targeting range

    Booster Users:
    Alchemist implants make a reasonable showing.

    8: WA-1 (5% booster duration)
    9: YA-1 (3% reduction to side effect magnitude)
    10: XA-1 (3% lower side effect chance)

    (Also have ZA-1 which is gas harvester cycle time)

    Anyone care to fill in the 'set' for descerning 'people who build stuff' and 'people who research and invent stuff'?

  2. #2
    Surveyor's Avatar
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    Re: Hardwires FAQ

    Invention implants NEVER work, nor do they now.

    Industry:
    6: Zainou 'Beancounter' I40 (BPC manufacturetime bonus)
    7: Zainou 'Beancounter' J40 (3% Bonus to material efficiency research speed)
    8: Zainou 'Beancounter' F60 (4% reduction in manufacturing time)
    or
    Zainou 'Beancounter' K50 (3% Bonus to blueprint copying speed)
    or
    Zainou 'Beancounter' H60 (4% reduction in refinery waste)

  3. #3

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    Re: Hardwires FAQ

    Just to update this there are now 2%, 4% and 6% hardwirings in game for all the combat options.

    These are available with Concord LP and are expensive (at the moment, prices will drop no doubt).

    A 6% implant costs 250 mil isk and 250k Concord LP - given the rates people seem to be paying for items from the Concord LP store expect to pay more than 1bil for a single 6% implant at the moment.

    Also some implants are pointless (e.g. you can get a 6% to base speed implant but you could just buy Shaqils Speed Enhancer for less and get 8%).

  4. #4
    Donor Mangala Solaris's Avatar
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    Re: Hardwires FAQ

    As Kithran mentioned there are now the Concord LP traded hardwirings. As a guide the numeric suffix of the name is linked to the implants %age increase like so: 0.5 = 2%; 1.5 = 4%, 2.5 = 6%.

    They tend to follow the naming conventions of the implants they are "improvements" of. Ie:

    Hardwiring - Eifyr and Co. 'Gunslinger' MX-2.5 is the 6% variant of the Medium Projectile turret damage series, the Hardwiring - Eifyr and Co. 'Gunslinger' set.

  5. #5
    Vortex's Avatar
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    Re: Hardwires FAQ

    Not all 5% hardwirings are expensive - 5% medium turret damage implants are a few mil in major trade hubs, cheap enough to put into every clone you carry. The LP quotes I've seen for 6% hardwirings are going to put them in the 1bil+isk range, making them a factor of 10 increase in price over most 5% hardwirings.

  6. #6
    Donor Sponk's Avatar
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    Re: Hardwires FAQ

    Any hybrid implants are dead cheap. Taranis implants (5% small hybrid, 3% hull) best implants
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."


  7. #7

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    Re: Hardwires FAQ

    do the capital weapons implants still exist? can't see any in Jita

  8. #8

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    Re: Hardwires FAQ

    Exploration:
    6: Poteque Pharmaceuticals 'Prospector' PPF-1 (6% Scan Deviation)
    7: Poteque Pharmaceuticals 'Prospector' PPG-1 (6% Scan Duration)
    8: Poteque Pharmaceuticals 'Prospector' PPH-1 (6% Scan Strength)
    9: Poteque Pharmaceuticals 'Prospector' PPW-1 (5% Analyzer Access) / PPX-1 (5% Codebreaker Access) / PPY-1 (5% Salvager Access)
    10: Poteque Pharmaceuticals 'Prospector' PPZ-1 (5% Cycle Reduction for Analyzer, Codebreaker, and Salvager)

    Slots 6-8 have 2% and 10% versions. Slot 9 is horrifically awful; with Hacking 4 it raises my access bonus from 20% to 21%. Slot 6 conflicts with Low-grade Virtue Omega. Slot 8 is really the only must-have hardwiring for an exploration clone.

  9. #9
    Donor Sponk's Avatar
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    Re: Hardwires FAQ

    Freighter Pilot implants
    Slot 6:
    ‘Rogue’ CY (1% to 6% Max Velocity) or
    ‘Rogue’ HY (5% to 18% Warp Speed)
    Slot 7:
    ‘Rogue’ AY (1% to 6% Agility)
    Slot 8:
    ‘Noble’ ZET3xx (1% to 6% Hull Hit Points)
    Slot 9:
    ‘Gnome’ KYA (1% to6% Shield Recharge Rate)
    Slot 10:
    ‘Noble’ ZET5xx (1% to6% Armor Hit Points) or
    Skirmish Warfare Mindlink (15% Agility as fleet booster)

    Source.
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."


  10. #10

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    Re: Hardwires FAQ

    Thanks for Copy/Paste, I use this thread all the time

  11. #11

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    Re: Hardwires FAQ

    is it possible to get a list of all the set implants and what total stacking bonus is included? eg snake set

  12. #12

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    http://wiki.eveonline.com/en/wiki/Skill_Hardwiring

    an excellent source for more hard-wiring infos

  13. #13
    Donor Sponk's Avatar
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    Quote Originally Posted by Redmoore View Post
    is it possible to get a list of all the set implants and what total stacking bonus is included? eg snake set
    Pirate sets: (various effects)
    • Slave Set: +53.63% more armor (+33.83% low-grade)
    • Crystal Set: +53.63% shield boost amount (+33.83% low-grade)
    • Snake Set: +24.73% increased speed (16.02% low-grade)
    • Halo Set: -20.7% reduced signature radius (-14.3% low-grade)
    • Talisman Set: -38.12% faster energy neutralizer and nosferatu effect (-26.94% low-grade)


    Navy sets: sensor strength +7 (low-grade) or +75.63% (high-grade)
    • Grail Set (Amarr)
    • Talon Set (Caldari)
    • Spur Set (Gallente)
    • Jackal Set (Minmatar)


    Minor faction sets:
    • Low-Grade Centurion Set (+33.83% Electronic warfare optimal range), offered by Mordus Legion
    • Low-Grade Edge Set (-26.94% booster side-effect duration), offered by the Intaki Syndicate
    • Low-Grade Harvest Set (+33.83% mining laser range), offered by ORE
    • Low-Grade Virtue Set (+33.83% Scan probe strength), offered by the Sisters of Eve
    • Low-Grade Nomad Set (-26.94% Agility), offered by Thukker Mix



    source.
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."


  14. #14
    rojomojo915's Avatar
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    Looks like this is going to need an update with the new implant names.

  15. #15
    Donor Sponk's Avatar
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    Quote Originally Posted by rojomojo915 View Post
    Looks like this is going to need an update with the new implant names.
    Yep. Probably best to tackle that problem when it hits Sisi.

    (or wait for eve uni to do it instead)
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."


  16. #16
    I am the 99.99998% Tyrus Tenebros's Avatar
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    Quote Originally Posted by Sponk View Post
    Quote Originally Posted by rojomojo915 View Post
    Looks like this is going to need an update with the new implant names.
    Yep. Probably best to tackle that problem when it hits Sisi.

    (or wait for eve uni to do it instead)
    new implant names already in game.
    I tried to be cool and all I got was a lousy warning about my sig being too big.

  17. #17
    Donor Sponk's Avatar
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    Quote Originally Posted by Tyrus Tenebros View Post
    new implant names already in game.
    Shows how often I get podded and need to replace implants.
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."


  18. #18
    Varcaus's Avatar
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    Quote Originally Posted by Sponk View Post
    Quote Originally Posted by Tyrus Tenebros View Post
    new implant names already in game.
    Shows how often I login.

  19. #19
    Donor Sponk's Avatar
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    Oh, don't get me wrong; I do login. Those t2 components don't manipulate themselves, you know.
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."


  20. #20
    Varcaus's Avatar
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    Quote Originally Posted by Sponk View Post
    Oh, don't get me wrong; I do login. Those t2 components don't manipulate themselves, you know.

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