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Thread: Mechwarrior Online

  1. #2361
    OrangeAfroMan's Avatar
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    L2aim -.-


    I prefer non-streak because of greater damage and i prefer to choose what components i hit
    Actually an '06.

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  2. #2362
    Administrator Movember 2012 Don Pellegrino's Avatar
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    Quote Originally Posted by OrangeAfroMan View Post
    L2aim -.-


    I prefer non-streak because of greater damage and i prefer to choose what components i hit
    That was my exact reasoning before switching my jenner to them, but damn, it makes enemy light mechs cry. It would even say it takes more skill to keep the reticle on target for 2-3 seconds while orbiting at 140km/h than it takes to fire unguided SRMs. The difference is how reliably you can damage things while approaching them (and firing lasers at the same time), orbit once or twice, get the whole enemy team to come and help him, then just run while shooting at them and go harass someone else. It's such a beast. You can even "snipe" from 300m while there are no opportunities to harass effectively or scout.

  3. #2363
    dpidcoe's Avatar
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    Quote Originally Posted by OrangeAfroMan View Post
    L2aim -.-


    I prefer non-streak because of greater damage and i prefer to choose what components i hit
    hard when there's a random delay between .2 and 3 seconds before my SRMs fire.
    Also, I give it 6 months to a year before gold ammo.

  4. #2364

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    I am with you there, I love my commando with twin SRM6s in an arm. Being able to snap off a quick, accurate shot of 12 SRMs is great for slasher attacks and light mech fights. That said, streaks have that lovely accuracy, letting you use less ammo and making them easier to use with lasers and ballistics. If missiles are an afterthought, I'll often consider streaks over larger SRMs.

  5. #2365
    OrangeAfroMan's Avatar
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    Whoopsie
    Actually an '06.

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  6. #2366
    Lana Torrin's Avatar
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    Been running my hunchback with the following setup.
    UAC5 + 3 tonns of ammo
    2x Medium pulse lasers in the arms
    1x light laser
    1x AMS + 1 ton ammo
    Max armor
    As many heatsinks as you can fit.

    UAC5 gives me a good amount of damage over time (2 shots per 1.5s remember) meaning I can miss with the odd shot here and there and it not effect the overall DPS that much. Pulses are a nice small upgrade over the mediums. Its fast and tough.

    Probably not optimal but I find without using the XL engine its very very tough. The small laser is basically there because I often end up with no arms and 1 leg and I still like to shoot at things. (even gotten a kill or 2 with it). Fit is going to go to hell when they start the jamming rolls on the UAC5, but I can also see ferro and/or endo being a good fir on this mech as I have tones of crit slots left.

    The game is also now full of retards. Ended up standing still and letting a Jenner run around me last night. Every time he went past the front of me i just slacked him with the pulses.. Didn't take long before he was dead and he hit me in the back a total of twice which wasnt enough to do any major damage.
    Quote Originally Posted by lubica
    And her name was Limul Azgoden, a lowly peasant girl.
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  7. #2367
    Lana Torrin's Avatar
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    Quote Originally Posted by OrangeAfroMan View Post
    In a Huchback, if you lose either side torsos you're as good as dead anyway.

    And yes, AC2s are good. Especially because of the constant stream of fire with the UAC5
    Lost the sides plenty of times and made it out just fine.

    I am however adaptable and will give your freak of an invention a go.
    Quote Originally Posted by lubica
    And her name was Limul Azgoden, a lowly peasant girl.
    < Jolin> you're prety too LanaTorrin
    Clearly mafia.

  8. #2368
    Dogbeast's Avatar
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    Quote Originally Posted by Lana Torrin View Post
    Quote Originally Posted by OrangeAfroMan View Post
    In a Huchback, if you lose either side torsos you're as good as dead anyway.

    And yes, AC2s are good. Especially because of the constant stream of fire with the UAC5
    Lost the sides plenty of times and made it out just fine.

    I am however adaptable and will give your freak of an invention a go.
    That reminds me...if you lose a side torso, do you also lose the arm that is attached to that side as well?

    And I tried out your fit earlier with 3-4 tons of UAC5 ammo on the Hunchback...but damn does it run out of ammo fast. Then again, I tend to use my ballistics as my primary damage source, especially on maps like Caustic Valley.


  9. #2369
    Paradox's Avatar
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    Still needs more Jagermech

  10. #2370

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    Quote Originally Posted by Dogbeast View Post
    Quote Originally Posted by Lana Torrin View Post
    Quote Originally Posted by OrangeAfroMan View Post
    In a Huchback, if you lose either side torsos you're as good as dead anyway.

    And yes, AC2s are good. Especially because of the constant stream of fire with the UAC5
    Lost the sides plenty of times and made it out just fine.

    I am however adaptable and will give your freak of an invention a go.
    That reminds me...if you lose a side torso, do you also lose the arm that is attached to that side as well?
    yes

  11. #2371
    Losvar's Avatar
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    Is this shit as slow as I think it is?
    Do you walk on legs or can you have some sort of thrusters to nano the shit out of your mech?

    My only experience with mechs is from Armored Core, so I have no knowledge of this game and/or franchise.


    I don't have prejudice, I hate everyone equally.

  12. #2372

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    Quote Originally Posted by Losvar View Post
    Is this shit as slow as I think it is?
    Do you walk on legs or can you have some sort of thrusters to nano the shit out of your mech?

    My only experience with mechs is from Armored Core, so I have no knowledge of this game and/or franchise.
    If you desire speed then a light mech ( or alternatively the 40 tons Cicada once it is released ) with a nice ( preferably xl because of the saved weight ) engine and perhaps jumpjets are the way to go.
    Fit a bunch of medium lasers/ srms ( and perhaps an anti missile system ), avoid getting hit and make other people cry.
    The best part is that, unlike wot, a light mech is 100% capable of damaging much heavier mechs ( although it generaly has less weapons and armour ) because there is no such thing as armour penetration.

  13. #2373
    Losvar's Avatar
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    Quote Originally Posted by Constantinus View Post
    Quote Originally Posted by Losvar View Post
    Is this shit as slow as I think it is?
    Do you walk on legs or can you have some sort of thrusters to nano the shit out of your mech?

    My only experience with mechs is from Armored Core, so I have no knowledge of this game and/or franchise.
    If you desire speed then a light mech ( or alternatively the 40 tons Cicada once it is released ) with a nice ( preferably xl because of the saved weight ) engine and perhaps jumpjets are the way to go.
    Fit a bunch of medium lasers/ srms ( and perhaps an anti missile system ), avoid getting hit and make other people cry.
    The best part is that, unlike wot, a light mech is 100% capable of damaging much heavier mechs ( although it generaly has less weapons and armour ) because there is no such thing as armour penetration.


    I think I will have to give this game a chance.


    I don't have prejudice, I hate everyone equally.

  14. #2374
    Paradox's Avatar
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    Don't expect crazy anime style leaping about or gliding. the Mechs of Battletech are, for the most part, ponderous, heavy and deliberate beats. Slow with lots of armour and weapons.

    Even the lightest mechs are fairly unwieldy, fast in a straight line but they don't turn terribly well and they trip over a lot unless you're used to them.

  15. #2375
    Mona's Avatar
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    Is this in the state, when one can play and not worry too much about bugs, or something similar to SOTS2 in the day of release?

  16. #2376
    Administrator Movember 2012 Don Pellegrino's Avatar
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    Quote Originally Posted by Mona View Post
    Is this in the state, when one can play and not worry too much about bugs, or something similar to SOTS2 in the day of release?
    I get disconnected in the middle of a match once every hour or two and sometimes have to reselect a mech for the mech configuration menu to load the right settings, but that's about it. Apart from those 2 minor problems (for a beta game), it's pretty much flawless.

  17. #2377
    Donor
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    Quote Originally Posted by Don Pellegrino View Post
    Quote Originally Posted by Mona View Post
    Is this in the state, when one can play and not worry too much about bugs, or something similar to SOTS2 in the day of release?
    I get disconnected in the middle of a match once every hour or two and sometimes you have to reselect a mech for the mech configuration menu to load the right settings, but that's about it. Apart from those 2 minor problems (for a beta game), it's pretty much flawless.
    And fun.
    meh

  18. #2378
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    Quote Originally Posted by erichkknaar View Post
    Quote Originally Posted by Don Pellegrino View Post
    Quote Originally Posted by Mona View Post
    Is this in the state, when one can play and not worry too much about bugs, or something similar to SOTS2 in the day of release?
    I get disconnected in the middle of a match once every hour or two and sometimes you have to reselect a mech for the mech configuration menu to load the right settings, but that's about it. Apart from those 2 minor problems (for a beta game), it's pretty much flawless.
    And fun.
    That should be clarified a bit by saying that while there aren't a ton of game effecting bugs, but it's definitely pretty feature-poor in its current state. Then combine the lack of players who know how to play with the lack of matchmaker (coming soon(tm)) and the games can be really random sometimes. It's still entertaining though.

  19. #2379
    Kilabi's Avatar
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    Maps need to get bigger imho. Like really much bigger. Someone mentioned already the difference between feeling big and being really big.

    But beside caustic the maps lean towards very close combat right now. Or more like there are only 1 or 2 routes and places where the fights start every single time on the 3 maps and having 3 or even more routes needs to get into the head of the guys designing the maps.

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  20. #2380

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    Quote Originally Posted by Kilabi View Post
    Maps need to get bigger imho. Like really much bigger. Someone mentioned already the difference between feeling big and being really big.

    But beside caustic the maps lean towards very close combat right now. Or more like there are only 1 or 2 routes and places where the fights start every single time on the 3 maps and having 3 or even more routes needs to get into the head of the guys designing the maps.
    Not to worry, the 2 non-CV are the smallest they are doing. Others are CV sized, some (apparently) 3-4x that size.

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