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Thread: Mechwarrior Online

  1. #2301
    Dogbeast's Avatar
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    Quote Originally Posted by Fourfingers frankie View Post
    Quote Originally Posted by Constantinus View Post
    Dragon with xl engine and a gausrifle is simply loltastic.
    How the hell you manage that? Don't they need 12 slots?

    I'm liking the game so far but have yet to find a fit I'm comfortable with and when I make a kill don't know why :-)
    I like the K2 catapult with 2 gauss and 2 medium pulses. Only issue is the pulses generate a ton of heat. Thankfully, it's hard to cook off gauss ammo so I can run it hot when needed.

    The only issue is the same with most catapult chassis. Hard to fight enemy mechs at close range and on slopes.


  2. #2302

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    founders is live.

    i like my blue mechs, a lot.

  3. #2303

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    Quote Originally Posted by Paradox View Post
    Quote Originally Posted by Alex Caine View Post
    Quote Originally Posted by Liare View Post
    battletech reactors are Tokamak designs, a blowout is going to be seen as a short plasma vent and then nothing.
    :Stackpole:

    Neckbeards (like Liare) will get that.
    That one guy that wrote most of the books from my childhood? Never could find any of his battletech books but had plenty of the star wars ones. I blame him for my terrible taste in literature.

    Also reactors going critical is reasonably common in TT isn't it? and in MWLL it adds a definite tactical element.

    :lore: I suppose, which brings this post to square 1 again.
    In the TT, reactor explosions are an optional rule and pretty rare. To get one, a mech needs to take 4 engine crits in a single phase, then on a roll of 10 or better (~16% chance), the engine explodes. The rule expressly notes that it exists purely for the fireworks aspect. It my experience, they are quite uncommon until later tech levels, where firepower dramatically increase and more mechs die from CT destruction (which also means the mech cannot be returned to service). When it happens, it rarely ever changes the layout of the field, though I have seen a mostly functional clan marauder II get obliterated by stomping a scout mech like an egg.

    In the main rulebook, there is a fluff section on fusion reactor explosions. Essentially, to get a catastrophic failure two things need to be happening: The reactor needs to be in overdrive and magnetic containment needs to fail instantly (including all fail-safes). In this case, the few grams of fuel will vaporize the engine shielding, causing an explosion as the engine shielding vapor expands. Commonly this is caused by the engine getting blasted to scrap, but can also be rigged as a self destruct by bypassing safety systems and installing a kill switch.

    The same fluff section also notes that most 'explosions' are not really explosions, but air rushing into the vaccum inside a breached reactor, coming in contact with the plasma, and being forced right back out in a jet of flame.


    As for MWO, I am happy they don't have the engine explosions. It was annoying that every single time someone died, you had to get away from them. I much prefer MWO's fallen/hunched over/standing mech carcasses.

  4. #2304
    Dahak's Avatar
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    Ugh, the capping cancer has spread from Tanks to Mechs. Haven't had a single match end from actual combat tonight. My Catapult had 20 tons devoted to LRM launchers and ammo and they've consistently been useless. Pulse lasers/SRMs here I go.

  5. #2305

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    Frozen city is especially bad. Without good scouts, their whole force can just roll through the cave and end up in your base before you hit mid.

  6. #2306

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    Quote Originally Posted by Ort Lofthus View Post
    Frozen city is especially bad. Without good scouts, their whole force can just roll through the cave and end up in your base before you hit mid.
    Well, this is because scrubs never defend the base properly.

    No shock there.

  7. #2307
    Paradox's Avatar
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    Quote Originally Posted by Ort Lofthus View Post
    Quote Originally Posted by Paradox View Post
    Quote Originally Posted by Alex Caine View Post
    Quote Originally Posted by Liare View Post
    battletech reactors are Tokamak designs, a blowout is going to be seen as a short plasma vent and then nothing.
    :Stackpole:

    Neckbeards (like Liare) will get that.
    That one guy that wrote most of the books from my childhood? Never could find any of his battletech books but had plenty of the star wars ones. I blame him for my terrible taste in literature.

    Also reactors going critical is reasonably common in TT isn't it? and in MWLL it adds a definite tactical element.

    :lore: I suppose, which brings this post to square 1 again.
    In the TT, reactor explosions are an optional rule and pretty rare. To get one, a mech needs to take 4 engine crits in a single phase, then on a roll of 10 or better (~16% chance), the engine explodes. The rule expressly notes that it exists purely for the fireworks aspect. It my experience, they are quite uncommon until later tech levels, where firepower dramatically increase and more mechs die from CT destruction (which also means the mech cannot be returned to service). When it happens, it rarely ever changes the layout of the field, though I have seen a mostly functional clan marauder II get obliterated by stomping a scout mech like an egg.

    In the main rulebook, there is a fluff section on fusion reactor explosions. Essentially, to get a catastrophic failure two things need to be happening: The reactor needs to be in overdrive and magnetic containment needs to fail instantly (including all fail-safes). In this case, the few grams of fuel will vaporize the engine shielding, causing an explosion as the engine shielding vapor expands. Commonly this is caused by the engine getting blasted to scrap, but can also be rigged as a self destruct by bypassing safety systems and installing a kill switch.

    The same fluff section also notes that most 'explosions' are not really explosions, but air rushing into the vaccum inside a breached reactor, coming in contact with the plasma, and being forced right back out in a jet of flame.


    As for MWO, I am happy they don't have the engine explosions. It was annoying that every single time someone died, you had to get away from them. I much prefer MWO's fallen/hunched over/standing mech carcasses.
    Ok I feel much more informed mpw, cheers.

    Now how do you rename mechs?

  8. #2308

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    Quote Originally Posted by Fourfingers frankie View Post
    Quote Originally Posted by Constantinus View Post
    Dragon with xl engine and a gausrifle is simply loltastic.
    How the hell you manage that? Don't they need 12 slots?

    I'm liking the game so far but have yet to find a fit I'm comfortable with and when I make a kill don't know why :-)
    Nope, just 7 slots.

  9. #2309
    Lana Torrin's Avatar
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    Quote Originally Posted by Constantinus View Post
    Quote Originally Posted by Fourfingers frankie View Post
    Quote Originally Posted by Constantinus View Post
    Dragon with xl engine and a gausrifle is simply loltastic.
    How the hell you manage that? Don't they need 12 slots?

    I'm liking the game so far but have yet to find a fit I'm comfortable with and when I make a kill don't know why :-)
    Nope, just 7 slots.
    Both. They take side slots as well as core. Also you now die when your side torso is breached.
    Quote Originally Posted by lubica
    And her name was Limul Azgoden, a lowly peasant girl.
    < Jolin> you're prety too LanaTorrin
    Clearly mafia.

  10. #2310

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    Could not resist - bought legendary package. Now lets hope this is any good.

    Is there or will there be a failheap clan?

  11. #2311

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    Bloody lag - double post - fail!
    Last edited by Thoemse; August 8 2012 at 09:46:14 AM. Reason: fail

  12. #2312

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    Quote Originally Posted by Lana Torrin View Post
    Quote Originally Posted by Constantinus View Post
    Quote Originally Posted by Fourfingers frankie View Post
    Quote Originally Posted by Constantinus View Post
    Dragon with xl engine and a gausrifle is simply loltastic.
    How the hell you manage that? Don't they need 12 slots?

    I'm liking the game so far but have yet to find a fit I'm comfortable with and when I make a kill don't know why :-)
    Nope, just 7 slots.
    Both. They take side slots as well as core. Also you now die when your side torso is breached.
    Which is the downside of xl reactors. Some mechs are particularly vulnerable to this problem ( *cough* Centurion, *cough* while others aren't. )
    Still, the Gausrifle itself is small enough to fit relatively easily and is imo the perfect weapon for the rather mobile Dragon.

  13. #2313
    balistic void's Avatar
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    Quote Originally Posted by Dahak View Post
    The sciency stuff is interesting, don't get me wrong, but the explosions are the most fun possible outcome to watch. I fondly recall setting off a chain reaction in MechAssault among teams that were too foolish to keep their spacing. Mech 4 had them as well, not quite as devastating but still did some damage and applied heat to you.

    I'd be willing to depart from canon in that case too.
    Yeah agree. It's not realistic, but seeing a big flash and then a mile high mushroom cloud is pretty cool!

  14. #2314

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    Quote Originally Posted by Thoemse View Post
    Could not resist - bought legendary package. Now lets hope this is any good.

    Is there or will there be a failheap clan?
    "I am Star Colonel Bittervet of Clan Failheap. What assets defend this world?"

    ...tbh, that wouldn't be too bad. Except for the serious business Clan folks, their reaction would likely be priceless.

      Spoiler:
    Yeah, "Clan" has a specific meaning in Battletech. I think Goons have also hit gold as "Word of Lowtax" comparing to the canon "Word of Blake". Even better, they've initially declared support for the Capellan Confederation. Capellans doing well is more or less going to irk lore purists. The cherry on top is that the NPC in charge of the faction are more or less supposed to be insane (it runs in the family) and the faction pretty much survives by dirty tricks. I expect Goons to branch off to the nullsec-equivalent stuff if/once it gets implemented.
    Last edited by Mithfindel; August 8 2012 at 12:31:31 PM.

  15. #2315
    Th3GoodSon's Avatar
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    Fail Heap should be Clanners

    Via HTC Sensation

  16. #2316

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    Quote Originally Posted by Th3GoodSon View Post
    Fail Heap should be Clanners

    Via HTC Sensation

    No Clans at launch, so I guess it depends on how they integrate them later.

  17. #2317
    Paradox's Avatar
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    FHC is clearly an Inner Sphere organisation. Clanners are stupid and have almost no rust. We want maximum rust.

  18. #2318
    Tordin Varglund's Avatar
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    Been 18 hours since i bought the founders package and installed the client. Still cant enter. LOL LETS MAKE IT SO WE HAVE TO UPDATE NEW USERS TO THE GAMES DB MANUALLY, AND THEN NOT UPDATE IT

    Quote Originally Posted by Lusulpher View Post
    And I love those shitty 57mm T50-2s that brawl my 76mm...lawl...I do panther I DPS, bitch.

  19. #2319

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    That sucks. I was able to play when my client was done downloading.

  20. #2320

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    Quote Originally Posted by Dahak View Post
    Ugh, the capping cancer has spread from Tanks to Mechs. Haven't had a single match end from actual combat tonight. My Catapult had 20 tons devoted to LRM launchers and ammo and they've consistently been useless. Pulse lasers/SRMs here I go.
    I stopped using LRMs all together as I also find them largely useless in many situations, and you are much weaker when directly engaged than you are with SRMs.

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