hate these ads?, log in or register to hide them
Page 114 of 261 FirstFirst ... 1464104111112113114115116117124164214 ... LastLast
Results 2,261 to 2,280 of 5218

Thread: Mechwarrior Online

  1. #2261

    Join Date
    April 13, 2011
    Posts
    1,068
    For those worried about missing out on Founders packages, its sales are continued. (big suprise).

    Quote Originally Posted by Mithfindel View Post
    So, what happens today in surfer-time: http://mwomercs.com/news/2012/08/380...ate-august-7th
    "Due to recent overwhelming demand, the Founder's Program will continue to be made available beyond August 7th. Cut-off timing for the Founder's Program offer will be announced at a later date"
    Last edited by Torashuu; August 7 2012 at 07:38:38 AM.

  2. #2262
    Nooby's Avatar
    Join Date
    April 12, 2011
    Posts
    1,062
    So, I know there is silver and gold currency, like in WoT, but how does the xp system work?

  3. #2263

    Join Date
    April 9, 2011
    Posts
    383
    Quote Originally Posted by Nooby View Post
    So, I know there is silver and gold currency, like in WoT, but how does the xp system work?
    Xp are earned at the end of the match, depending on your performance. They can be used to unlock a number of rather minor skills ( 2,5% bonus, can only be unlocked once, so no skilllevels 1-5 like in eve ) for each mech.

  4. #2264
    Moderator DonorModerator Hels's Avatar
    Join Date
    April 9, 2011
    Location
    300' AGL
    Posts
    2,179
    Quote Originally Posted by Nooby View Post
    So, I know there is silver and gold currency, like in WoT, but how does the xp system work?
    There's free and specific exp. used on each mech to buy skills that give % bonus to certain attributes. Three tiers to the skills, unlock them all to move up in the variants.

  5. #2265

    Join Date
    April 10, 2011
    Posts
    105
    Quote Originally Posted by Nooby View Post
    So, I know there is silver and gold currency, like in WoT, but how does the xp system work?
    A pretty good post: http://mwomercs.com/forums/topic/171...ies-and-trees/

    Subject to change, of course. For example, there's been talk about role-specific XP bonuses, such as XP for capturing enemy base and XP for spotting targets for the team.

  6. #2266
    Nooby's Avatar
    Join Date
    April 12, 2011
    Posts
    1,062
    Thanks for the info.

    "When a pilot unlocks a skill (some skills may require more than 1 Pilot Point) the module to use it becomes unlocked at the store. You must go and purchase the module(s) at the store and equip them in an open slot on your mech."

    So, Modules =/= Weapons. Those are freely available for mechbucks, right? I like that.

  7. #2267

    Join Date
    April 10, 2011
    Location
    Sweden
    Posts
    590
    Quote Originally Posted by Nooby View Post
    Thanks for the info.

    "When a pilot unlocks a skill (some skills may require more than 1 Pilot Point) the module to use it becomes unlocked at the store. You must go and purchase the module(s) at the store and equip them in an open slot on your mech."

    So, Modules =/= Weapons. Those are freely available for mechbucks, right? I like that.
    Pilot skills are not implemented at all, and we have no idea how they will work, or what pilot-related modules will exist.
    ________________________
    --- Omega Wing -- Rivqua ---

  8. #2268
    Lana Torrin's Avatar
    Join Date
    April 13, 2011
    Location
    Bonding around
    Posts
    9,056
    Quote Originally Posted by Rivqua View Post
    Quote Originally Posted by Nooby View Post
    Thanks for the info.

    "When a pilot unlocks a skill (some skills may require more than 1 Pilot Point) the module to use it becomes unlocked at the store. You must go and purchase the module(s) at the store and equip them in an open slot on your mech."

    So, Modules =/= Weapons. Those are freely available for mechbucks, right? I like that.
    Pilot skills are not implemented at all, and we have no idea how they will work, or what pilot-related modules will exist.
    So much cool shit to add it makes my head hurt trying to keep up.
    Quote Originally Posted by lubica
    And her name was Limul Azgoden, a lowly peasant girl.
    < Jolin> you're prety too LanaTorrin
    Clearly mafia.

  9. #2269
    Dogbeast's Avatar
    Join Date
    April 12, 2011
    Location
    Seattle, WA
    Posts
    2,394
    <3 Gauss


  10. #2270

    Join Date
    April 10, 2011
    Posts
    105
    Quote Originally Posted by Dogbeast View Post
    <3 Gauss
    ...but yeah, nice damage, nice range, and does only about ~20 points of damage when destroyed. (If and when that gets implemented. Though it assumably is a good deal easier to hit with a crit than ammunition, but a ton of ammunition is supposed to be ~200 points of damage. Of course, game values may differ from tabletop values.)
    Last edited by Mithfindel; August 7 2012 at 12:18:15 PM.

  11. #2271
    balistic void's Avatar
    Join Date
    May 5, 2011
    Location
    Dublin/London
    Posts
    1,825
    One of the things that was awesome about MW:LL was the ginormous mushroom cloud from fusion reactor breaches. No other mech game has done it right like this!

    Have gone on a bug MechWarrior buzz now and am playing mw4: mercs. FINALLY got that fucking free version to install and run. Had to disable antivirus (mse) and xfire.

  12. #2272

    Join Date
    April 13, 2011
    Posts
    1,068
    Think they stated there will be no reactors going critical.

  13. #2273

    Join Date
    April 11, 2011
    Posts
    798
    Quote Originally Posted by Torashuu View Post
    Think they stated there will be no reactors going critical.
    After a game you will have to repair your 'Mech, players may think it looks cool when someone goes supercritical but they sure as hell won't appreciate having to buy the entire 'Mech and all modules again when it happens to them. So yeah, no going nuclear.
    Quote Originally Posted by Tarminic View Post
    Just for the record, "sending a needy text" is never the right answer.

  14. #2274

    Join Date
    April 9, 2011
    Posts
    2,345
    1. use cryengine for your game
    2. don't implement destructible environments, or cool explosions when mechs die
    3. ???
    4. Profit!

    That said, the game does look great. I like how hits visibly heat up parts of the enemy mechs. Of course gameplay is priority #1 so fancy graphical frills come later (want to stomp trees tho).
    Quote Originally Posted by Devec
    Cool09 is the cancer that is corrupting our society and poisoning our children.

    WoT: Redglare[VPG]

  15. #2275
    Donor
    Join Date
    April 14, 2011
    Posts
    732
    I'm probably going full retard but I don't think I've managed to damage anyone else yet. I know I hit a motherfucker but they just seem to no the fuck you didn't me in the face. Son I am dissapoint.
    statistically 9 out of 10 people enjoy gang repping

  16. #2276
    Administrator Movember 2012 Don Pellegrino's Avatar
    Join Date
    April 9, 2011
    Location
    Montreal, Canada
    Posts
    3,180
    Quote Originally Posted by Cool09 View Post
    1. use cryengine for your game
    2. don't implement destructible environments, or cool explosions when mechs die
    3. ???
    4. Profit!

    That said, the game does look great. I like how hits visibly heat up parts of the enemy mechs. Of course gameplay is priority #1 so fancy graphical frills come later (want to stomp trees tho).
    When the armor heats up, the next shots will go right through it and damage the inner components. It's not only eye candy.

  17. #2277

    Join Date
    April 9, 2011
    Location
    Denmark
    Posts
    3,644
    l2shoottherightlocations

  18. #2278

    Join Date
    April 11, 2011
    Posts
    798
    Quote Originally Posted by Fourfingers frankie View Post
    I'm probably going full retard but I don't think I've managed to damage anyone else yet. I know I hit a motherfucker but they just seem to no the fuck you didn't me in the face. Son I am dissapoint.
    If it was an Atlas it's worth noting only the left side of it's face (your right) counts as the head hitbox as that's where the pilot is, if not then make sure you're not using PPC's at less than 90m or LRMs at less than 180m because you won't do damage.
    Quote Originally Posted by Tarminic View Post
    Just for the record, "sending a needy text" is never the right answer.

  19. #2279
    dpidcoe's Avatar
    Join Date
    June 29, 2011
    Location
    San diego
    Posts
    3,032
    Quote Originally Posted by Don Pellegrino View Post
    Quote Originally Posted by Cool09 View Post
    1. use cryengine for your game
    2. don't implement destructible environments, or cool explosions when mechs die
    3. ???
    4. Profit!

    That said, the game does look great. I like how hits visibly heat up parts of the enemy mechs. Of course gameplay is priority #1 so fancy graphical frills come later (want to stomp trees tho).
    When the armor heats up, the next shots will go right through it and damage the inner components. It's not only eye candy.
    Wait seriously? If so, that probably explains a lot of the times I've taken an alpha to the CT for like 90% armor damage, then was instakilled on the second hit.

    Quote Originally Posted by Fourfingers frankie View Post
    I'm probably going full retard but I don't think I've managed to damage anyone else yet. I know I hit a motherfucker but they just seem to no the fuck you didn't me in the face. Son I am dissapoint.
    Most of the mechwarrior games are like that. The key is not spreading damage across multiple sections in a single shot. You might try running a fast SRM boat and trying to blow away peoples rear armor until you get the hang of it. I've had really good luck doing so with a 300XL centurion + 16 SRM launchers and a few tons of ammo. Also gauss rifles and large bore ACs are great when fired from the same section.
    Last edited by dpidcoe; August 7 2012 at 05:34:47 PM.

  20. #2280

    Join Date
    April 11, 2011
    Posts
    798
    Quote Originally Posted by dpidcoe View Post
    Quote Originally Posted by Don Pellegrino View Post
    Quote Originally Posted by Cool09 View Post
    1. use cryengine for your game
    2. don't implement destructible environments, or cool explosions when mechs die
    3. ???
    4. Profit!

    That said, the game does look great. I like how hits visibly heat up parts of the enemy mechs. Of course gameplay is priority #1 so fancy graphical frills come later (want to stomp trees tho).
    When the armor heats up, the next shots will go right through it and damage the inner components. It's not only eye candy.
    .
    Not sure if srs... the colours on your readout of their armour correspond to the amount remaining, it goes green-->yellow-->red-->black (disappears, it's a black background) Then the internal sections follow the same pattern, heat does not effect armour. If you mean on the actual models then the heat bloom is left by impacts/burns and again does not directly indicate that section is heavily damaged but shows that it has just taken those hits, if don means use the thermal vision to better asses where you hit with the first salvo then try to concentrate on that section then that could work, but it's not as accurate as locking them and using your HUD info. Who told you heat affected the protection afforded by armour don?
    Quote Originally Posted by Tarminic View Post
    Just for the record, "sending a needy text" is never the right answer.

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •