Wasn't meant to demean your desire for being challenged intellectually, more noting the fact that games aimed at large(r) audiences tend not to.
Wasn't meant to demean your desire for being challenged intellectually, more noting the fact that games aimed at large(r) audiences tend not to.
You are absolutely right to want more variety at launch. However, I have to say it'd be a bit of a novelty for this "genre". They usually launch with a few maps, maybe 1 or 2 game modes (1 in WoTs case), and so on.
Is this a genre btw? If so, wtf is it? WoT-alikes?
So like, is this worth paying £20 for? I've not really been paying attention to it but reading this thread seems like people are loving it.
No worries mate, I understand you and I see where you're coming from, game does require quite a bit of skill already so I'm satisfied with that aspect.
I guess it is some variation on class based multiplayer FPS. But yeah WoT-alike is nice descriptor I think.
Sorry to get snippy but as Liare says it's important for this game to be recognised as a good game with a large userbase so that mechs can be viable in the games industry and I worry that PGI might feel that it's already made it's money and doesn't feel an obligation to deliver.
I also worry that dpidcoe is correct and the userbase won't mind if PGI don't deliver because they all think it's perfect when anyone with a brain can see that it isn't.
ALSO: buff PPCs
ALSO ALSO
Yes. I keep naysaying but it is worth paying for early access.
It is worth to note that the Founders offer ends tomorrow (or if you're in the Far East, it might be already "today").
With that said, the game isn't anywhere close to finished by all sources. There's lots of talk that "launch" will be actually much more like "open beta". I think the current goal for Community Warfare part (think nullsec) is to be included about three months from launch/open beta. Also, hopefully a rapid schedule on releasing more 'Mechs (initially one every few weeks).
Depending on how fast the devs work, the game might not really reach a point where it is "feature complete", but hopefully they get all the Inner Sphere recovered Lostech stuff in before they'll need to start implementing Clan stuff. And if, by chance, the beginning part of this paragraph did not make any sense to you, here's a tl;dr you probably don't see because you've stopped reading by now: If and when the game progression is tied to the background, the devs will be adding new stuff for the next year or two at a pretty fast scale. (If not - well, there will be RABBLE RABBLE RABBLE. But at least now, the folks seem pretty passionate about this.)
As for Battletech geeks, the accuracy to the background material is checked by Randall Bills, so I'd wager my C-bills on stuff being quite close to the tabletop. (At least in spirit if not letter-by-letter.)
yep, he's pretty much the battletech certified neckbeard.
i am not worried about PGI not following the source material to be honest, but dont forget that the clan invasion might have started hitting the outlying systems in late 3049, but it was not in full swing until mid 3050, and was only really ended in 3052 at the battle of Tukayyid (i hate whover picked that name)
So I finally played it. Game has bags of potential. Is enjoyable. Would benefit from more maps. Interface needs overhaul (it's as clear as mud). Don't think any of that breaks the NDA...
The maps we are playing now are supposedly the small maps only, but we will see.
If you liked MechWarrior games as a kid, or MWLL, you will like this. I bought an Elite, $60, package, and am not disappointed and look forward to playing this a while when I am not playing Eve or some other hot release. With the $60 package's amount of game credits I will be able to buy whatever I want from the get go without playing any lame mechs I do not care for and I am supporting the development of a title that I have loved for 25 years.
The maps are actually kind of largish, the problem is that whoever is making the maps doesn't understand about making a map feel big vs just making a big map. Until their mapping crew realizes that, they can make maps rivaling arma in terms of area covered and all it'll do is make everyone take 10 minutes each map walking into the one place where everyone fights.
Yeah, I wasn't so much criticizing the current maps as much as the mapmakers ability to make a map that feels big and/or is playable as a "big" map. They could copy/paste the current maps together several times, quadrupling the area, and it would still feel very much like a small map.
< Jolin> you're prety too LanaTorrinOriginally Posted by lubica
Clearly mafia.
hell even mechassault had destructible buildings. naturally the grahpics were shite but it was still pretty neat. took a decent bit of fire to level a building iirc.
Its not just the graphics, it FEELS like a mechwarrior game.. If they were going to release with what they have now, and completely ignoring the out of game stuff, I wouldn't have a huge issue with it.. Hell, I'm enjoying the beta and its 3 maps (except when I get caustic 5 times in a row, then I get a bit ragey).
To change the in game to 'perfect' for me, it would need a nice talk mech voice (pretty easy to implement), the ability to push things over (trees, trucks, etc), destructible terrain and to get fucking hot dropped in to a combat zone once in a while (best on attacker/defender maps, so the defenders start in a mech hanger and the attackers drop in some distance away).
LAND THE FUCKING LANCE ON THEM BOYS! POINT BLANK!
< Jolin> you're prety too LanaTorrinOriginally Posted by lubica
Clearly mafia.
Also mechs actually responding to terrain. e.g. no jenners circling at full speed on an 80 degree slope. I'm fine with them running straight up and down a slope fine, but turning and running parallel to it (one leg higher than the other) is really immersion breaking.
So, what happens today in surfer-time: http://mwomercs.com/news/2012/08/380...ate-august-7th
Last edited by Rivqua; August 21 2012 at 05:36:31 AM.
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