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Thread: Mechwarrior Online

  1. #2181

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    not that there are many of those around.

    i got people blowing off my left arm on the Centurion all the time, but the AC is in the other one

  2. #2182
    Paradox's Avatar
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    I see people try to blow the left arms off Awesomes all the time. I think they get mixed up between left and right or something. Incredible really.

  3. #2183

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    even if you blow off the arm, he's still going to have two Kreuss PPC's left, and those fuckers still hurt a lot.

  4. #2184
    Lana Torrin's Avatar
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    Ultra AC/5 is cool. Got my 4G, swapped the AC/20 out for a UAC/5, added extra ammo and extra heat sinks.. Doing almost as much damage as the 20 (better rate of fire + the 2 shot thing) but im keeping it loaded for the whole match now (except for when it gets blown off).

    Went one on one with a 4S.. Smashed the guys laser pod off in a couple of volleys and he was useless for the rest of the fight. Although he did manage to fire everything he had in the first volley and miss me (I was stationary) and then proceed to shut down due to heat..

    So pilot skill is still a pretty big factor.
    Quote Originally Posted by lubica
    And her name was Limul Azgoden, a lowly peasant girl.
    < Jolin> you're prety too LanaTorrin
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  5. #2185
    OrangeAfroMan's Avatar
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    Most people shoot everything they can at whatever they can as fast as they can.

    Good players know what and when to shoot
    Actually an '06.

    EVE: OrangeAfroMan
    Dust514: Andrelommech
    MWO: Northern Nomad

  6. #2186

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    tbh the hardest part is pacing your firing so you dont run too far up the heat curve, even benign designs like the Centurion, that is traditionally almost completely heat-free can cook themselves, but i like it and i like it a lot.

    and i seriously hope that the Double Heat Sinks wont ruin the current degree of pure awesome.

  7. #2187
    Lana Torrin's Avatar
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    Quote Originally Posted by OrangeAfroMan View Post
    Also, slap a Gauss rifle + XL300 on that 4G and see what you think

    I actually like the 4SP with XL300 and two more tons of ammo (change two of your med lasers to small)
    I'm not a bit fan of putting an XL on the hunchback.
    Quote Originally Posted by lubica
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  8. #2188

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    is XL's are crap to be honest.

    lose a single side torso, the mech goes up, it means you might as well not mount CASE Because that's only compatible with side torso's and even if it works, it blows the engine.

    gief Endo Steel and Ferro Fibrous now!

  9. #2189
    Lana Torrin's Avatar
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    Quote Originally Posted by Liare View Post
    tbh the hardest part is pacing your firing so you dont run too far up the heat curve, even benign designs like the Centurion, that is traditionally almost completely heat-free can cook themselves, but i like it and i like it a lot.

    and i seriously hope that the Double Heat Sinks wont ruin the current degree of pure awesome.
    Double heatsinks are the IS version.. 3 slots for 2x the heat dissipation (at 1 tone).. So its trading off slots for weight. Some mechs (Jenner?) have plenty of slots to play with.. Some don't.. What I don't know is if you can mix normal at double heatsinks on the same mech (im assuming you can or its going to piss everyone off that you can put heatsinks in the legs anymore)
    Quote Originally Posted by lubica
    And her name was Limul Azgoden, a lowly peasant girl.
    < Jolin> you're prety too LanaTorrin
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  10. #2190

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    Quote Originally Posted by Lana Torrin View Post
    Quote Originally Posted by Liare View Post
    tbh the hardest part is pacing your firing so you dont run too far up the heat curve, even benign designs like the Centurion, that is traditionally almost completely heat-free can cook themselves, but i like it and i like it a lot.

    and i seriously hope that the Double Heat Sinks wont ruin the current degree of pure awesome.
    Double heatsinks are the IS version.. 3 slots for 2x the heat dissipation (at 1 tone).. So its trading off slots for weight. Some mechs (Jenner?) have plenty of slots to play with.. Some don't.. What I don't know is if you can mix normal at double heatsinks on the same mech (im assuming you can or its going to piss everyone off that you can put heatsinks in the legs anymore)

    They'd have to change it from TT if so, so i suspect the answer will be "no mixing". it was another drawback to IS DHS's.

  11. #2191
    Lana Torrin's Avatar
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    Quote Originally Posted by Alex Caine View Post
    Quote Originally Posted by Lana Torrin View Post
    Quote Originally Posted by Liare View Post
    tbh the hardest part is pacing your firing so you dont run too far up the heat curve, even benign designs like the Centurion, that is traditionally almost completely heat-free can cook themselves, but i like it and i like it a lot.

    and i seriously hope that the Double Heat Sinks wont ruin the current degree of pure awesome.
    Double heatsinks are the IS version.. 3 slots for 2x the heat dissipation (at 1 tone).. So its trading off slots for weight. Some mechs (Jenner?) have plenty of slots to play with.. Some don't.. What I don't know is if you can mix normal at double heatsinks on the same mech (im assuming you can or its going to piss everyone off that you can put heatsinks in the legs anymore)

    They'd have to change it from TT if so, so i suspect the answer will be "no mixing". it was another drawback to IS DHS's.
    Not a big TT fan so I duno.. TBH I would have no issue with this as taking up 1.5x as much space for 50% weight reduction is a pretty good trade off.
    Quote Originally Posted by lubica
    And her name was Limul Azgoden, a lowly peasant girl.
    < Jolin> you're prety too LanaTorrin
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  12. #2192

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    Not sure if its still the same, but used to be side torso loss had no effect on XL engine.

  13. #2193
    Lana Torrin's Avatar
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    Quote Originally Posted by Rivqua View Post
    Quote Originally Posted by Lana Torrin View Post
    Quote Originally Posted by Liare View Post
    tbh the hardest part is pacing your firing so you dont run too far up the heat curve, even benign designs like the Centurion, that is traditionally almost completely heat-free can cook themselves, but i like it and i like it a lot.

    and i seriously hope that the Double Heat Sinks wont ruin the current degree of pure awesome.
    Double heatsinks are the IS version.. 3 slots for 2x the heat dissipation (at 1 tone).. So its trading off slots for weight. Some mechs (Jenner?) have plenty of slots to play with.. Some don't.. What I don't know is if you can mix normal at double heatsinks on the same mech (im assuming you can or its going to piss everyone off that you can put heatsinks in the legs anymore)
    CASE is actually disabled on XL mechs anyway. Regarding the game as a whole, I am very worried it will become too "player skill based" which will lead to a too small a population. WoT has 20mil "occasional" players due to feeling easy (can't say if it actually is, as I only have a week or so played there), but it at least seems easy to the onlooker. in mech, when you take the stock awesome, and overheat on your first volley (because all the guns are in the same group and 3x ppc firing every 3 seconds is too much), it suddenly feels very hard core and advanced to a begginer, and he may drop the game, keeping only the basment dwellers that call themselves "hard core" left in the game.
    The plans they have for the match maker will take tonnage, roll, mech XP and total play XP in to account.. So in theory a casual player that doesn't know what they are doing will be playing against casual players that don't know what they are doing. This is of course when its actually implemented because right now you cant even predict if you are going to be on the same team as a team mate.
    Quote Originally Posted by lubica
    And her name was Limul Azgoden, a lowly peasant girl.
    < Jolin> you're prety too LanaTorrin
    Clearly mafia.

  14. #2194
    fuck entrox Donor Jason Marshall's Avatar
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    Quote Originally Posted by Paradox View Post
    Quote Originally Posted by Rivqua View Post
    Quote Originally Posted by Paradox View Post
    Yeah the recent patch buffed the AC/2 to rather fun levels.
    Don't forget, UAC/5 fires two shots, one in middle of cooldown, so it fires just as much as the AC/2, for 5x hevier shots, and it only weights 3 extra tons.
    Yeah but you can only fit 1 on a Dragon 5N wheras you can fit 3 AC/2s.

    I haven't decided which I like best since you can probably ft a UAC/5 + 2* AC/2 on a Dragon 5N to the exclusion of basically everything else. Not sure if that's worth it but it does feel good to unleash that much hot lead into someone's CT and see them stagger about.
    I run dual UAC 5s on the dragon. Is gud.

  15. #2195

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    Meh, wanted to buy a founders package ( the cheap one cause i am cheap ) and now the damn website is down

  16. #2196
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    Quote Originally Posted by Jason Marshall View Post
    Quote Originally Posted by Paradox View Post
    Quote Originally Posted by Rivqua View Post
    Quote Originally Posted by Paradox View Post
    Yeah the recent patch buffed the AC/2 to rather fun levels.
    Don't forget, UAC/5 fires two shots, one in middle of cooldown, so it fires just as much as the AC/2, for 5x hevier shots, and it only weights 3 extra tons.
    Yeah but you can only fit 1 on a Dragon 5N wheras you can fit 3 AC/2s.

    I haven't decided which I like best since you can probably ft a UAC/5 + 2* AC/2 on a Dragon 5N to the exclusion of basically everything else. Not sure if that's worth it but it does feel good to unleash that much hot lead into someone's CT and see them stagger about.
    I run dual UAC 5s on the dragon. Is gud.
    How? A dragon 5N's right arm has 9 free slots when empty, a UAC/5 needs 5 slots, is there another dragon variant that has more slots on it's right arm?

  17. #2197
    Administrator Movember 2012 Don Pellegrino's Avatar
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    Ballistic:
    ___________________Heat_____Damage_____Range_____R eload___
    AC/2 ......................1 ................ 2 ............... 720 M........... 2 seconds
    AC/5 ..................... 1 ................ 5 ............... 540 M........... 3 seconds
    AC/10 ................... 3 ............... 10 .............. 450 M.......... 4 seconds
    AC/20 ................... 7 ............... 20 .............. 270 M.......... 5 seconds
    Ultra AC/5 ............. 1 ................. 5 .............. 600 M......... 1.5 seconds
    LB 10-X ..................2 ................10 ...............540 M.......... 4 seconds
    Gauss Rifle ............1 ............... 15 .............. 660 M.......... 5 seconds
    Machine Gun ......... 0 ................ 2 ................ 90 M........
    Energy:
    _____________________Heat_______Damage_______Range _____Recycle*___Beam-Duration__
    Flamer .........................3.................... 2 ....................90 M........
    Small Laser .................2 ....................3 ....................90 M..........2.25 seconds......... .75 second
    Medium Laser ..............4................... 5 ..................270 M..........2.50 seconds......... 1 second
    Large Laser................. 7 ...................8.................. 450 M..........2.75 seconds......... 1.25 second
    ER Large Laser ..........10 ..................8 ..................570 M..........2.75 seconds........ 1.25 second
    Small Pulse Laser........ 3 ...................3 ....................90 M.........2.25 seconds.......... .50 second
    Medium Pulse Laser.... 5 ...................6 ..................180 M.........2.5 seconds........... .75 seconds
    Large Pulse Laser...... .9.................. 9 ..................300 M..........2.75 seconds ....... 1 second
    PPC ........................... .9 ................ 10.................. 540 M (Min 90M).. 4 Seconds
    ER PPC ......................13 ................10................... 690 M........ 4 Seconds
    *Lasers Start their recycle after the Beam has finished.

    Missile Weapons:
    _________________Heat____Damage (per missile)____Range____Reload
    LRM 5 ................2................ 1.6................................ 1000 M....... 3.25 seconds
    LRM 10 ..............4 ................1.6............................... . 1000 M....... 3.25 seconds
    LRM 15 ..............5 ................1.6............................... .1000 M....... 3.25 seconds
    LRM 20.............. 6 ................1.6 ................................1000 M....... 3.25 seconds
    SRM 2 ................2 ................2.5 ................................270 M..........3.5 seconds
    SRM 4 ................3 ................2.5 ................................270 M..........3.5 seconds
    SRM 6 ................4 ................2.5 ................................270 M..........3.5 seconds
    SSRM2................2.................2.5........ .........................270 M..........3.5 seconds

    Read it, learn the max and min ranges by heart and you'll be better than 90% of the players right away. I see too many people firing out of range or not firing when they could hit.

    I did more tests on the Dragon (5N of course) yesterday and tried every fit in the last pages. End result is that I tweaked mine a little bit and now it's more heat efficient, faster and does more dps than any other fit that I can think of.

    AC/2, Ultra AC/5, SRM2, small laser, XL 320 engine, AMS. Ammo is 1t AMS, 1t SRM, 2t AC/2, 4t Ultra AC/5.

    Those 2 ballistics have a reload time of 1.5 and 2 seconds, which means they only meet every 6 seconds. It is HELL for the guy being shot at, his cockpit shakes like crazy and it's very hard to aim correctly, especially when you get close and add the SRM to that. I've had several comments in the chat about it. The XL 320 is fast and has a nice acceleration. I use this mech to drive around looking for isolated targets, get close, melt them with everything I've got and then go back to hunting. It can take on anything, even an Atlas if you do it right and the guy isn't pro. Those ballistics have a range of 600m so I can even snipe decently. It can really fill any role, someone said it was like a Hurricane and I totally agree. On the ice map I can fire all weapons for the whole fight, on the "earth" map I have to only use the right arm after ~30seconds and on the hot map I only use the laser and SRM2 when I need to do a ton of dps and then take cover. It's by far my favorite mech right now.

    Quote Originally Posted by Lana Torrin View Post
    This is of course when its actually implemented because right now you cant even predict if you are going to be on the same team as a team mate.
    That's intentional because right now you can create a group of 8 Atlas. It always tries to put you on the same team as your friends, but if there is no way to make it balanced, some people in your group will be put on the other team. I've played 30+ games with a friend and we only ended up on opposing teams once and we even played several rounds with dual Atlas.

  18. #2198

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    So i gather UAC5's dont have an escalating chance to jam? Because that was the TT way of balancing them, high risk vs high reward.

  19. #2199
    Administrator Movember 2012 Don Pellegrino's Avatar
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    Quote Originally Posted by Lilalaunebör View Post
    So i gather UAC5's dont have an escalating chance to jam? Because that was the TT way of balancing them, high risk vs high reward.
    They always fire, but like all ballistics at close range they take some skill to fire accuratly.

  20. #2200
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    Question about machine guns: is it possible to measure their dps since no-one seems to have a figure on exactly how fast they cycle?

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