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Thread: Mechwarrior Online

  1. #221

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    Quote Originally Posted by Aramendel View Post
    Quote Originally Posted by Dracborne View Post
    Quote Originally Posted by Aramendel View Post
    Quote Originally Posted by Arele View Post
    FASA IP - Check
    Finally going online - Check
    Made into some F2P crap - check

    The two best FASA IPs wasted in a month, is this some cruel PC gaming joke?
    Excuse me if I have been living under a rock, but what is the second FASA IP?
    Shadowrun
    What did they do with that? I mean, I know there was this abomination of a multiplayer shooter, but that one is relatively old news.
    http://www.cliffhanger-productions.c.../details/id/65

    also, I thought we had a thread on it.

  2. #222
    Hehulk's Avatar
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  3. #223
    Donor Aramendel's Avatar
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    Ah, I thought something more serious, that one is hardly more solid than vaporware. Thanks for the answer though.

  4. #224

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    better vaporware than that tf2 wannabe POS.

    back on topic:

    one thing I wonder about mechwarrior games, is if they will ever make piloting more of a challange. after all, driving a mech, according to the fiction, is hard, even with a brain-scanning helmet that uses your inner ear to help balance shit.

    obviously we don't want QWOP level controls, but something harder than MW4 might be nice.

  5. #225
    Movember 2011 RazoR's Avatar
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    Quote Originally Posted by Winged Nazgul View Post
    Quote Originally Posted by Aramendel View Post
    Yes, but that was a single player game. If you fucked it up too much you could just reload.

    Personally I hope (and think) it won't have that. Huge death penalities are a kicker for some, sure, but for the maiority they aren't. For those all they do is essentially discourage PvP. And change it - it is not anymore about "having fun fighting" but about "not loosing, no matter the cost". Blobbing and other "fun" activities are a direct effect of high death penalities.
    Indeed. I do not want a mech spinning simulator.
    Well, how about zoning?

    WoT-style in solaris arenas (no maintenance costs whatsoever, just winnings), intermediate in raids on npc (there ought to be some because noone wants to play for bumfuck periphery except me and they should be in a mech mmo) and Eve-style in srs bsnss.

    Besides you can't actually blob shit in mechwarrior unless you got a lone dropship on the Earth and you are WoB.

    NBT HC already had a system where you had to manufacture or steal mechs (i.e. you could only use what you have) that were lost on reactor splosion (every death in MW4, heh). Was cool as fuck and actually playable.
    If you could get beyond the huge technical gap between clan and IS shit.
    Quote Originally Posted by fffuuu View Post
    better vaporware than that tf2 wannabe POS.

    back on topic:

    one thing I wonder about mechwarrior games, is if they will ever make piloting more of a challange. after all, driving a mech, according to the fiction, is hard, even with a brain-scanning helmet that uses your inner ear to help balance shit.

    obviously we don't want QWOP level controls, but something harder than MW4 might be nice.
    Play some MWLL, dawg.

    First person only with inertia and shit visibility are enough.
    Last edited by RazoR; November 2 2011 at 11:02:31 PM.

  6. #226

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    Quote Originally Posted by RazoR View Post
    Play some MWLL, dawg.

    First person only with inertia and shit visibility are enough.
    Agreed, MWLL is exactly the right level of challenge IMO.

  7. #227

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    Quote Originally Posted by Kaianna View Post
    Quote Originally Posted by RazoR View Post
    Play some MWLL, dawg.

    First person only with inertia and shit visibility are enough.
    Agreed, MWLL is exactly the right level of challenge IMO.
    MWLL does not make you feel like you are in a mech, as MW2 / MW3 did it misses the Stomp and replaces it with a Rolling gait the game moves to fast. Plus you absolutely need independent torso reticle and arm reticle targeting.

  8. #228
    Movember 2011 RazoR's Avatar
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    Quote Originally Posted by Tailn View Post
    Quote Originally Posted by Kaianna View Post
    Quote Originally Posted by RazoR View Post
    Play some MWLL, dawg.

    First person only with inertia and shit visibility are enough.
    Agreed, MWLL is exactly the right level of challenge IMO.
    MWLL does not make you feel like you are in a mech, as MW2 / MW3 did it misses the Stomp and replaces it with a Rolling gait the game moves to fast. Plus you absolutely need independent torso reticle and arm reticle targeting.
    Well it's still in beta... Kind of.
    Haven't seen a single update since spring.

    Surely cryengine can allow almost anything.

  9. #229

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    Quote Originally Posted by RazoR View Post
    Quote Originally Posted by Tailn View Post
    Quote Originally Posted by Kaianna View Post
    Quote Originally Posted by RazoR View Post
    Play some MWLL, dawg.

    First person only with inertia and shit visibility are enough.
    Agreed, MWLL is exactly the right level of challenge IMO.
    MWLL does not make you feel like you are in a mech, as MW2 / MW3 did it misses the Stomp and replaces it with a Rolling gait the game moves to fast. Plus you absolutely need independent torso reticle and arm reticle targeting.
    Well it's still in beta... Kind of.
    Haven't seen a single update since spring.

    Surely cryengine can allow almost anything.
    Unfortunately for me I happen to be a member of a small minority of people that prefer tactical games (BF2 was in my opinion a very good balance), while most of the gaming population seems to think the only way to play games is arcade and twitch.

  10. #230

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    Quote Originally Posted by RazoR View Post
    Quote Originally Posted by Tailn View Post
    Quote Originally Posted by Kaianna View Post
    Quote Originally Posted by RazoR View Post
    Play some MWLL, dawg.

    First person only with inertia and shit visibility are enough.
    Agreed, MWLL is exactly the right level of challenge IMO.
    MWLL does not make you feel like you are in a mech, as MW2 / MW3 did it misses the Stomp and replaces it with a Rolling gait the game moves to fast. Plus you absolutely need independent torso reticle and arm reticle targeting.
    Well it's still in beta... Kind of.
    Haven't seen a single update since spring.

    Surely cryengine can allow almost anything.
    Unfortunately I seem to be a member of the small minority of people who enjoy tactical game rather than arcade (BF2 was a good balance in my opinion).

  11. #231

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    Unfortunately you seem to be a member of the small minority of people who enjoy double posting.
    Quote Originally Posted by Devec
    Cool09 is the cancer that is corrupting our society and poisoning our children.

    WoT: Redglare[VPG]

  12. #232
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    Gentlemen, if you really want the feel of a mech, accept no substitutes.

    I would like to see Steel Battalion shit carry over to MW though in all seriousness. I liked having to remember the startup sequence for my mech. I liked having to eject or have my save deleted. MechWarrior could be awesomer with fluff padding

  13. #233

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    Quote Originally Posted by Sarpedon View Post
    Gentlemen, if you really want the feel of a mech, accept no substitutes.

    I would like to see Steel Battalion shit carry over to MW though in all seriousness. I liked having to remember the startup sequence for my mech. I liked having to eject or have my save deleted. MechWarrior could be awesomer with fluff padding
    I fucking loved my Steel Battalion. Sold it in the end for stupidly large cash.

  14. #234

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    Quote Originally Posted by Kaianna View Post
    I fucking loved my Steel Battalion. Sold it in the end for stupidly large cash.
    Blue button or green button?

  15. #235
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    Quote Originally Posted by Boltorano View Post
    Quote Originally Posted by Kaianna View Post
    I fucking loved my Steel Battalion. Sold it in the end for stupidly large cash.
    Blue button or green button?
    Define "stupidly large cash". I have the original Mk1 Green button system still in good condition in my folks basement....

    Also confirming hot lust for Steel Battalion. Such a shame Capcom fucked up Line of Contact as badly as they did

  16. #236

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    Green button, and I think it was about £300 on eBay. Not bad since I got it for £50 as I worked at Game at the time

  17. #237
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    Quote Originally Posted by Kaianna View Post
    Green button, and I think it was about £300 on eBay. Not bad since I got it for £50 as I worked at Game at the time
    I wound up with both some goddamned how. I got the green version for my birthday (well, delayed, birthday is on the 6th, game came out on the 21st) and then a blue when LoC came out as a gift. I still get on XBConnect from time to time (Campaign servers went down a year after game came out, would be mega but Free turned out alright and custom shit has gone up since then) for hilarity. Last year, I vividly remember forgetting to open my cockpit. This naturally makes ejecting from said cockpit much more difficult.

    I think the new SB looks good though, I do like the retro D-Day scenario. And having to keep your crew from fleeing the mech is a nice touch.

  18. #238
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    Could anybody make a game about mechs (or any non-mech named 2 legged robots) that doesn't involve that damn mechwarrior IP?

    Eve with mechs in a mechwarrior styled game would be so much better than perpetuum.

  19. #239
    Movember 2011 RazoR's Avatar
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    Quote Originally Posted by Redclaws View Post
    damn mechwarrior IP
    Get.

    The fuck.

    Out.

  20. #240
    Helen's Avatar
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    Quote Originally Posted by RazoR View Post
    Quote Originally Posted by Redclaws View Post
    damn mechwarrior IP
    Get.

    The fuck.

    Out.
    Signed.
    If you were a superhero you'd be The Incredible Fucktard with your ever-ready sidekick Douchetard Boy. Together, you fight intelligence and common sense where you go.

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