July 20 2012, 05:44:35 AM
Wat. The Hammerhands is a beast of a heavy. Better armor and substantially better short- to mid-range firepower than the whammer, 3/5/3 is roughly equivalent to 4/6, especially considering that it fire most of its guns while moving with minimal heat buildup. Only real issue is that its filled with unpadded explody stuff with uncomfortably thin rear armor. Then again, the HH is more of a brawler while the whammer is more of direct fire support.
Originally Posted by Liare
Also, lolstarleauge. If you are talking equivalent techs, SL stuff generally kinda sucks (looking at you, sentinel). Into advanced tech, well yeah. Things with gauss rifles and double heat sinks and CASE are gonna be relatively OP.
Now for proper in-era dakka, one need look no further than the Annihilator. Yes, its basically a thin skinned 100 ton urbanmech, but quad AC/10s...
July 20 2012, 08:25:34 AM
Also the ugliest mech ever. The dominix of big ol' stompy robot design.
July 20 2012, 09:35:36 AM
Fav pre-clan mech has got to be the Thunderbolt TDR-5S. General allrounder, unobtrusive and it keeps on swinging. Ammo explosions can be a problem, but thats with most mechs of the era, excepting the Crab or Flashman (which both are also awesome).
July 20 2012, 09:51:45 AM
Annihilator is hilariously bad. Atlas at least has long range weapons.
July 20 2012, 09:58:11 AM
I know shit about Battletech, but if there is a 'Mech such as the Hammerhands and it is pretty much just a Warhammer with the PPC/s out for the ballistics and within 10tonnes I have a feeling they might just release the the former and invent a variant with energy hardpoints enough to allow customisation to a Warhammer out of it to avoid the unseen argument altogether, they pretty much did that for the rifleman/jagermech.
Originally Posted by Ort Lofthus
Originally Posted by Tarminic
July 20 2012, 10:50:59 AM
July 20 2012, 11:14:38 AM
Originally Posted by Fachiri
July 20 2012, 03:15:33 PM
of course you are neglecting some very important facts here.
Originally Posted by Ort Lofthus
1. the Hammerhands is a 2475 design, by the star-league fall, its nudging on 300 years old the basic design is on its third iteration fourth variant, and it's going on being really fucking old, worn and creaky, its a contemporary of the Mackie, the first battlemechs deployed, the warhammer is at this point nudging pretty close to being outdated too, being a 2515 design.
2. it's nigh impossible to support in extended combat, the basic 3D carries 40 rounds of ammo, but with two AC/10s, that means it burns its entire magazine on its primary weapon in 200 seconds, that's four tons of ammunition gone.
that's three minutes before having to run like a little girl because there's no viable backup weaponry for a mech of its size (SRM's are gone rather quickly too, and two medium lasers on a heavy?)
a classic Leopard dropship can carry 4 mechs, 2 fighters and weighs in at 1720 tons. now a "bay" weighs in at 150 tons to account for space used as well as basic supplies carried (a couple of reloads, more armor plates, tools, living quarters for the techs) meaning a combat dropship like a Leopard does not really have much space left over, in the 2517 Leopard's case, its a meagre 34 tons.
so as i am sure you can well imagine, keeping a lance of those things supplied requires a massive infrastructure to make it work, that is why you see so many mechs with such a extensive array of lasers in addition to their regular weaponry, and why SRM's and LRM's are so favoured, because missiles are interchangeable between individual launcher types, where as AC rounds come on one size only, and the size of the round depends on the type of gun fitted to the individual mech. (a hunchback's AC/20 rounds do not fit in a Atlas AC/20, ironically that is not accounted for in the rules, but only in the fiction)
i do play campaigns with friends, and mechs like the hammerhands and annihilator are fucking pants because you are bumfucked when the ammo runs out, while a Warhammer out of SRM ammo is weakened, but not toothless.
wait for the omni's.
Originally Posted by tulip
the Loki is basically a down armored, down weighted Warhammer
July 20 2012, 05:28:51 PM
How is that even slightly relevant to wanting hammerhands in MWO?
Originally Posted by Devec
July 20 2012, 06:50:00 PM
Also, none of the common mech carriers have near enough cargo to support extended ops, a artifact of trying to shoehorn old designs into the first construction rules. Fuck ammo, you barely have room for food/water/air. Most common solution is to bring a freighter or use the house rule that spare capacity in the mech bay can be used for parts.
July 20 2012, 07:50:56 PM
it's not, he was just showing off
Originally Posted by Cool09
July 21 2012, 11:15:55 PM
pointing out why the hammerhands is epic fail within the setting you mean.
Originally Posted by Alex Caine
i like the mech, but it's worse than many of the clanner mechs when it comes to supplies munching.
July 22 2012, 02:00:47 AM
Forget all that shit whens the Mauler coming, loved that mech since the battletech cartoon thingy
July 22 2012, 04:20:01 AM
From canon sources....uhh, no idea. In-game year is 3049, and the actual time of introduction of the Mauler is disputed. See here: http://www.sarna.net/wiki/Mauler
Originally Posted by Forever Calzone
Hasn't been mentioned if it will actually be in the game, though.
July 22 2012, 11:53:31 AM
Meh, the only aditional mech that this game truly needs is the good old Orion.
If it was good enough for Kerensky then it is good enough for everyone else!
July 22 2012, 12:02:26 PM
not really disputed.
Originally Posted by Dahak
it started life as the Daboku, but the early models where so dire that they had trouble getting the mechwarriors to use them, to the point where the pilots preferred the Charger because at least that was not liable to kill the operator trough untimely ejection, untimely dumping of all the ammo or just having the autocannons and missile launchers jam when the arms where aimed.
the mauler is basically the same mech, upgraded with star league kit and the various issues mentioned above resolved, but by then the mech had such a bad rep people refused to even look at it so that caused a renaming and relaunching was done. (no the first time it's done in the universe either)
there's also the Linesman to consider, again basically the same mech but build in the capellan confederation but the cappies choose the catapract over the linesman, the DCMS aquired it as part of the "Concord of Kapteyn" and put it on the field as the Daboku
Last edited by Liare; July 22 2012 at 12:05:29 PM.
July 22 2012, 01:03:39 PM
Game needs more Timber Wolf.
July 22 2012, 01:19:20 PM
what is it with people and that mech ?
(aside from the fact it's dead sexy, incredibly iconic and probably the definition of Battletech for people with smaller neckbeards than me)
July 22 2012, 02:55:20 PM
Originally Posted by Liare
With you all the way. Though you also missed "perfect blend of speed, armour and firepower".
Still far from my favourite though.
July 22 2012, 02:58:21 PM
the Prime is not that good on the firepower side of things, i like the D with all streaks facing forward though, scary mother that one.