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Thread: Mechwarrior Online

  1. #1301

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    nvm, beaten.
    Last edited by Calks; June 13 2012 at 10:48:49 AM.


  2. #1302
    VARRAKK's Avatar
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    They was 100% useless in WoT.
    Clearly 'Mechs will go better for them.

  3. #1303
    Joe Appleby's Avatar
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    I did an audible gasp when I read Mittani. That will only be a success for them if there are plenty of meta gaming opportunities.
    nevar forget

  4. #1304

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    Problem is... like in WoT you can expect them to be forced into 12v12 or w/e battles, where their numbers mean nothing.
    Quote Originally Posted by Devec
    Cool09 is the cancer that is corrupting our society and poisoning our children.

    WoT: Redglare[VPG]

  5. #1305
    filingo's Avatar
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    and hopefully just be on the US servers
    No longer Deleting all your posts erryday due to butthurt
    usually pink or pinkest flamingo in other games


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  6. #1306
    Varcaus's Avatar
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    As if under 100 goons at a time can do anything.

  7. #1307
    VARRAKK's Avatar
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    Quote Originally Posted by Cool09 View Post
    Problem is... like in WoT you can expect them to be forced into 12v12 or w/e battles, where their numbers mean nothing.
    Which is why their WoT conquest crashed and burned.

  8. #1308
    Dahak's Avatar
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    I don't know who is being sarcastic anymore, so I'll point out what the NA WoT server looks like just in case someone isn't.

      Spoiler:

    Also at peace along most of the rest of the border.


    Of course, it remains to be seen what kind of territory warfare (if any) gets put into the game. In matches without premade teams they're just players.

  9. #1309

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    So we get to blow up lonely goons while fondling our sticks
    Quote Originally Posted by Alex Caine View Post

  10. #1310
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    Quote Originally Posted by Dahak View Post
    I don't know who is being sarcastic anymore, so I'll point out what the NA WoT server looks like just in case someone isn't.

      Spoiler:

    Also at peace along most of the rest of the border.


    Of course, it remains to be seen what kind of territory warfare (if any) gets put into the game. In matches without premade teams they're just players.
    Wait.. There's a map in WoT?!
    Quote Originally Posted by lubica
    And her name was Limul Azgoden, a lowly peasant girl.
    < Jolin> you're prety too LanaTorrin
    Clearly mafia.

  11. #1311
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    Yes that is the Clan Wars territorial map in WoT.
    JagdTiger, JadgPanther, StuG III, Marder II, IS-8, KV-13, KV-1, KV-1s, T-150, Type59, T-34, M103, E-100, E-50, E-50M, PzKwIV, VK36, T34, M24, T-50-2, T54, M7 Priest, VK28, T25/2, M18, T49, M8A1, Tetrarch, T-127, T82

  12. #1312
    Dahak's Avatar
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    Update from PGI President: http://mwomercs.com/forums/topic/138...eloper-update/

    Points of interest.
    1) Euros can buy founder's package and will be given one-time chance to transfer it, and all of their progress to the Euro server (if it happens), also will not be locked out of NA server.
    2) Founder's package access pushed back to August 7th due to hardware delay.
    3) Minimum and even recommended specs pretty damn low.
    4) 10 chassis w/ 4 variants each come open beta, more chassis regularly afterward.

    Hey MechWarrior fans,

    Through conversations internally (as well as by the suggestion of some of our great Beta testers) we felt we needed to give everyone an update on the state of the game, especially as we head towards the Founders Program. It is important that everyone understand what exactly they are buying and what they should expect. Now there will be a new press release and email that will go out on June 19th to launch the program, but for extra clarity I’ll go over some critical points here on the forums with you. Here is a roughly described timeline to help set your expectations:

    MechWarrior Online is currently in Closed Beta and to be more specific, what we have dubbed internally as ‘Closed Beta 1.’ For Closed Beta 1 we had a goal of sending out 10,000 beta keys in total, and we should achieve that in the next week or so. Our next step will be to start selling the Founders Packages starting Tuesday June 19th - and for clarity this is a limited time offer, which also guarantees Closed Beta access on the Injection date. Our next step comes on July 10th where we are scheduled to move to our production hardware, and thus will have the capability of hosting many thousands of simultaneous players. Then we’ll be at the point where we move to Closed Beta 2. Once we have achieved Closed Beta 2 we continue to ramp up the beta testers to the point where we can handle the injection of the founders program. I should say that it is logical that this next round of beta testers will likely be drawn from those early purchasers of the founders program; it only makes sense since they have shown such dedication and are quite likely to be excellent beta testers.

    Now the next date of course is the injection of the founders purchasers, and let me be the first to break the news, this date has shifted from July 17th to Aug 7th. There is a very simple explanation as to the new date - some of the key production hardware was delayed in arriving to the data center. We simply need to make sure we have a minimum amount of time to work with the production hardware and be confident that we can handle the loads of the Founders Program. Of course the next date to come along after that will be Open Beta. I cannot announce a date at this time but I can say we are still going to ship this summer as promised, so if you look at the Founders access date of Aug 7th and when summer ends, one can probably make an accurate enough guess as to our currently planned open beta date.

    Okay, back to managing expectations of the content of the game once you get access, the same logic applies to both those that are and will be lucky enough to get a beta key and those gaining access to the game on Aug 7th through the founders program. Come Aug 7th when the customers of the Founders Program gain access to the game we are still going to be in Closed Beta - therefore not every feature we have discussed on the web site will be playable. Currently in the beta we have been introducing a patch every 2 weeks where more features are included and that process will likely continue up until Open Beta and beyond. The end result is that we expect to have each of the features we have announced and discussed on the web site in the game by the Open Beta date with one unfortunate exception. That exception is the Community Warfare pillar; it’s a big system and extremely important to us however we did not want to delay the game especially when it is something that can so logically be added onto the product post launch. That way we can get everyone playing this summer as planned having a great time working on their Mech and pilot trees, then the depth of Community Warfare will be added into the game. I don’t have an exact projected release of the Community Warfare feature set but we fully expect to have the core of the community experience in the game within 90 days of open beta.

    A note of clarification on the BattleMech’s – We have a system for announcing the Mech’s to the community on the web site but one should not assume this means that all of those Mech’s are currently present in the beta or that they are all available come Open Beta. We essentially add them into the game one at a time in very near the same way they are announced on the web site. Our expectation is that there will be 10 unique model types along with all their variants making for a total of around 40 different chassis come Open Beta. From that point forward they will continue to be added at a very regular pace.

    So as it pertains to the Founders Program, they aren’t meant represent the value you receive immediately upon gaining access to the game. The value of the Founders Package is that it is a lifetime reward and recognition opportunity. All of the hard currency you get in the product will be yours to spend over the entire lifetime of the product, the Founders tag which will be available on the forums immediately after purchasing your Founders Package will mark you uniquely for the entire lifetime of the product. The same can be said for the Founder’s ’Mech’s, they will be unique on the battlefield marking you as an original founder of MWO as well as providing a boost to C-bill earning for the lifetime of the product.

    In the end this new frontier of online free to play titles really is a shift in thinking for all of us. So many of us are so trained to think about retail products that barely change after they are sold to us in the store and it’s hard to grasp the concept of a game like MWO. Yes we still have lots of work to do between here and Open Beta but our work won’t stop there, we will immediately work to put in the Community Warfare features and from there it will be a sprint to the invasion of the clans and so on. While I am at it here are a few other key pieces of information people need in order to make their purchase decisions.

    Okay European players, here is the answer you have been looking for: Yes you can buy the Founders Package and you will never be blocked from continuing to play on the North American servers. Also if we are able to set up servers in your region you will be given a onetime opportunity to transfer to those regions servers taking everything you own with you.

    And of course the elusive System requirements:

    MechWarrior Online Minimum System Spec:

    CPU:
    Core 2 Duo E6750 2.66GHz
    Athlon II X2 245e

    GPU:
    GeForce 8800GT
    Radeon HD 5600/5700

    RAM:
    4 GB

    OS:
    Windows XP 32-bit SP3

    DirectX:
    DX9

    HDD Space:
    4 GB


    MechWarrior Online Recommended System Spec:

    CPU:
    Core i3-2500
    AMD Athlon II X4 650

    GPU:
    GeForce GTX 285
    Radeon HD 5830

    RAM:
    8 GB

    OS:
    Windows 7 SP-1 64-Bit

    DirectX:
    DX9

    HDD Space:
    4 GB

    A few notes on the system requirements for absolute clarity. Right now a duo core system is our minimum spec machine but it is also our main focus of concern. It is playable on those specifications and I have tested it myself but it is currently very much a minimum spec type of experience running on low detail settings. Currently it’s obvious that a Quad core system is the key as even the earliest Core 2 Quad systems run the game very well. However at this point in time we have only been able to spend a very minor amount of time working on optimizations and it is our goal since there are still so many out there to get the Core 2 Duo systems running much faster.

    Okay, hopefully that gives you guys all the information you could possibly want to be the best beta tester, potential Founders Program customer or simply consumer of MechWarrior Online. Sorry if one or more items isn’t exactly as you would hope it to be, but were working hard and we truly feel that all signs thus far say that the core experience of MWO is everything we could have hoped for. Now we just need to keep adding layers of features. Thanks for reading and remember you guys are the best community in all of gaming, keep treating each other with respect and together we will bring MechWarrior back to glory.

    Russ Bullock
    President
    Piranha Games Inc.
    Last edited by Dahak; June 16 2012 at 02:58:26 AM.

  13. #1313

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    Wondering if that 4GB minimum is in beta too or not considering I was running it just fine with 3GB.

  14. #1314
    Kilabi's Avatar
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    Good news with the transfers. Thinking about chipping in now.

    I don't sports.
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  15. #1315

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    Quote Originally Posted by Omega Supreme View Post
    Wondering if that 4GB minimum is in beta too or not considering I was running it just fine with 3GB.
    4 required/ 8 recommended seems way outta line with the rest of the specs.

  16. #1316
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    Quote Originally Posted by jbend9620 View Post
    Quote Originally Posted by Omega Supreme View Post
    Wondering if that 4GB minimum is in beta too or not considering I was running it just fine with 3GB.
    4 required/ 8 recommended seems way outta line with the rest of the specs.
    Depends what OS you are running. 4 is pretty low on Vista/7... (Also 16Gig crew checkin in)
    Quote Originally Posted by lubica
    And her name was Limul Azgoden, a lowly peasant girl.
    < Jolin> you're prety too LanaTorrin
    Clearly mafia.

  17. #1317
    VARRAKK's Avatar
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    I'm still undecided. Will cash in 2-3h this weekend and see if it's gotten any better.

  18. #1318
    Sandzibar's Avatar
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    Quote Originally Posted by VARRAKK View Post
    and see if it's gotten any better.
    Oh. Well that doesnt fill me with confidence that the game will fill the gap in my soul reserved for 'awesome'. :sadface:

  19. #1319

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    Quote Originally Posted by Dahak View Post
    3) Minimum and even recommended specs pretty damn low.
    Dunno, looking at Crysis 2 and this I expected them ( a fair bit) lower. Probably going to have buy a new machine just to play. :/

  20. #1320
    dzajic's Avatar
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    I knew this since I heard "Crysis engine". No Mechs for me till I get a fucking job, get actually payed for it, and buy a new rig. Tanks tanks tanks tanks...
    JagdTiger, JadgPanther, StuG III, Marder II, IS-8, KV-13, KV-1, KV-1s, T-150, Type59, T-34, M103, E-100, E-50, E-50M, PzKwIV, VK36, T34, M24, T-50-2, T54, M7 Priest, VK28, T25/2, M18, T49, M8A1, Tetrarch, T-127, T82

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