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Thread: Mechwarrior Online

  1. #861

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    Wouldn't it be easier to list what WILL be available?

    Also why can't we make a "heavy gauss boat?"

    We have gauss rifles and big mechs...
    Quote Originally Posted by Devec
    Cool09 is the cancer that is corrupting our society and poisoning our children.

    WoT: Redglare[VPG]

  2. #862
    Joe Appleby's Avatar
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    Quote Originally Posted by V View Post
    Will there be the cougar?
    Nope. Nice try though.

    Quote Originally Posted by Cool09 View Post
    Wouldn't it be easier to list what WILL be available?

    Also why can't we make a "heavy gauss boat?"

    We have gauss rifles and big mechs...
    I think it refers to heavy gauss rifles.

    http://www.sarna.net/wiki/Heavy_Gauss_Rifle

    And they come some years after the date MWO is set in.
    Last edited by Joe Appleby; May 14 2012 at 05:17:46 PM.
    nevar forget

  3. #863

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    sigh, by request.
    only stuff from the following TRO's will be available at first, please note that the LBX-10 is not listed in the official material at the moment, so any mechs mounting a LBX-10 Class autocannon wont be in from what we know right now.

    http://www.sarna.net/wiki/Technical_Readout:_2750
    http://www.sarna.net/wiki/Technical_Readout:_3025 / http://www.sarna.net/wiki/Technical_...:_3025_Revised

    its also unknown if we get the unseens or not, rumor has it both ways right now, and its HIGHLY doubtful everything listed above is actually in.

    (and much of the 2750 kit is several hundred years out of production)
    Last edited by Liare; May 14 2012 at 05:28:23 PM.

  4. #864

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    Quote Originally Posted by Alex Caine View Post
    Reading both this and the MWO forums are hilarious at times.

    "Uziel!"
    No.

    "Bushwhacker!"
    No.

    "Mad cat!"
    No.

    "Daishi"
    Sorry no.

    "RACs!"
    No.

    "Ultra AC/20!"
    You guessed it...nope.

    "LB20-X?"
    Nooooo.

    "Imma gonna make a heavy gauss boat!"
    No, no you're not.


    And a million more things.


    Hah.
    Battletech was so much purer back in those days though.

    every piece of equipment had a single role to fill out and did nothing else.

    small bore autocannons still sucked donkey cock though. (and they still do)

  5. #865

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    Quote Originally Posted by Cool09 View Post
    Wouldn't it be easier to list what WILL be available?

    Also why can't we make a "heavy gauss boat?"

    We have gauss rifles and big mechs...
    Quote Originally Posted by Liare View Post
    sigh, by request.
    only stuff from the following TRO's will be available at first, please note that the LBX-10 is not listed in the official material at the moment, so any mechs mounting a LBX-10 Class autocannon wont be in from what we know right now.

    http://www.sarna.net/wiki/Technical_Readout:_2750
    http://www.sarna.net/wiki/Technical_Readout:_3025 / http://www.sarna.net/wiki/Technical_...:_3025_Revised

    its also unknown if we get the unseens or not, rumor has it both ways right now, and its HIGHLY doubtful everything listed above is actually in.

    (and much of the 2750 kit is several hundred years out of production)
    Please see last page for dev post of what is in.

    LB10-X is in.

  6. #866
    Paradox's Avatar
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    Quote Originally Posted by Liare View Post
    Quote Originally Posted by Alex Caine View Post
    Reading both this and the MWO forums are hilarious at times.

    "Uziel!"
    No.

    "Bushwhacker!"
    No.

    "Mad cat!"
    No.

    "Daishi"
    Sorry no.

    "RACs!"
    No.

    "Ultra AC/20!"
    You guessed it...nope.

    "LB20-X?"
    Nooooo.

    "Imma gonna make a heavy gauss boat!"
    No, no you're not.


    And a million more things.


    Hah.
    Battletech was so much purer back in those days though.

    every piece of equipment had a single role to fill out and did nothing else.

    small bore autocannons still sucked donkey cock though. (and they still do)
    I really liked AC/5s in the mechwarrior games, they had a definite feel to them if you had 6 or more. A feel which to this day I often fail to describe.

  7. #867

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    Quote Originally Posted by Liare View Post
    Quote Originally Posted by Alex Caine View Post
    Reading both this and the MWO forums are hilarious at times.

    "Uziel!"
    No.

    "Bushwhacker!"
    No.

    "Mad cat!"
    No.

    "Daishi"
    Sorry no.

    "RACs!"
    No.

    "Ultra AC/20!"
    You guessed it...nope.

    "LB20-X?"
    Nooooo.

    "Imma gonna make a heavy gauss boat!"
    No, no you're not.


    And a million more things.


    Hah.
    Battletech was so much purer back in those days though.

    every piece of equipment had a single role to fill out and did nothing else.

    small bore autocannons still sucked donkey cock though. (and they still do)
    Some of those mechs will make it in though, likely in the form of pay-through-the-nose DLC. Clan invasion will hit after ~9 months from the release date, meaning you can likely buy your Timber Wolf or Dire Wolf if you really want them (no dice on Cougars though; 3058 production date).

  8. #868

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    Quote Originally Posted by Liare View Post
    sigh, by request.
    only stuff from the following TRO's will be available at first, please note that the LBX-10 is not listed in the official material at the moment, so any mechs mounting a LBX-10 Class autocannon wont be in from what we know right now.

    http://www.sarna.net/wiki/Technical_Readout:_2750
    http://www.sarna.net/wiki/Technical_Readout:_3025 / http://www.sarna.net/wiki/Technical_...:_3025_Revised

    its also unknown if we get the unseens or not, rumor has it both ways right now, and its HIGHLY doubtful everything listed above is actually in.

    (and much of the 2750 kit is several hundred years out of production)
    Always the issues with the Unseens. Shame they are some of the better looking ones. Old familiars are going to miss out on a lot of favourites like this though. Only have a vague recollection of the Crab and Flashman from MW2 mercs.

  9. #869
    PM me for a free Vagabond
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    Quote Originally Posted by Paradox View Post
    Quote Originally Posted by Liare View Post
    Quote Originally Posted by Alex Caine View Post
    Reading both this and the MWO forums are hilarious at times.

    "Uziel!"
    No.

    "Bushwhacker!"
    No.

    "Mad cat!"
    No.

    "Daishi"
    Sorry no.

    "RACs!"
    No.

    "Ultra AC/20!"
    You guessed it...nope.

    "LB20-X?"
    Nooooo.

    "Imma gonna make a heavy gauss boat!"
    No, no you're not.


    And a million more things.


    Hah.
    Battletech was so much purer back in those days though.

    every piece of equipment had a single role to fill out and did nothing else.

    small bore autocannons still sucked donkey cock though. (and they still do)
    I really liked AC/5s in the mechwarrior games, they had a definite feel to them if you had 6 or more. A feel which to this day I often fail to describe.

    really? AC/2 was another troll weapon of great fun and goodness. I used to have great fun sitting halfway across the map with a really good gunnery pilot, watch my lance mates pour in a world of pain and hate and then plink off a couple of shots.
    Bythe time my lance mates got done tearing apart the armour those 2 points landing would often either take your opponent into internals OR add another couple of possible critical hits. you cannot deny the lol factor for you and your team this provides ESPECIALLY after your opponents have gone 'pffft AC/2's? BWAHAHAHAHAHA'

    with AC/2's you TOO can wear your troll face proudly.

    seriously. If you are playing the table top game and you are hitting your opponent with small/low damage weaponry, ALWAYS roll it and apply damage last. you'll be surprised how many possible crits you get in a game.


    also..... be thankful they aren't allowing Mechforce UK weaponry. Plasma Rifles could really screw your day up - 10 points of damage plus 5 points of heat in the turn it hits. I had a Masakari designed especially to use them since they generate 15 points of heat to fire. each.

  10. #870
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    oooh! ooh!

    what about inferno missiles? pretty sure they were kicking about in 3025

  11. #871

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    Quote Originally Posted by High Sierra View Post
    oooh! ooh!

    what about inferno missiles? pretty sure they were kicking about in 3025
    They were around. Devs want them and flamers in, trying to figure out a useful, but also not OP, mechanic.
    May be post launch due to being hard to balance.

  12. #872
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    Quote Originally Posted by Alex Caine View Post
    Quote Originally Posted by High Sierra View Post
    oooh! ooh!

    what about inferno missiles? pretty sure they were kicking about in 3025
    They were around. Devs want them and flamers in, trying to figure out a useful, but also not OP, mechanic.
    May be post launch due to being hard to balance.
    iirc they were limited to SRM packs only, not LRM so you didnt get OP game shots shutting mechs down if the majority hit.
    plus you cant cross them with fire control systems such as Arrow or NARC

  13. #873
    Movember 2011 RazoR's Avatar
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    Quote Originally Posted by Liare View Post
    only stuff from the following TRO's will be available at first, please note that the LBX-10 is not listed in the official material at the moment, so any mechs mounting a LBX-10 Class autocannon wont be in from what we know right now.
    Are you dumb or just trolling?

  14. #874
    Movember 2011 RazoR's Avatar
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    Quote Originally Posted by High Sierra View Post
    really? AC/2 was another troll weapon of great fun and goodness. I used to have great fun sitting halfway across the map with a really good gunnery pilot
    This is not tabletop.

    Shut the fuck up about your good gunnery pilots and awesome hatchetman already.

  15. #875

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    Quote Originally Posted by High Sierra View Post
    Quote Originally Posted by Alex Caine View Post
    Quote Originally Posted by High Sierra View Post
    oooh! ooh!

    what about inferno missiles? pretty sure they were kicking about in 3025
    They were around. Devs want them and flamers in, trying to figure out a useful, but also not OP, mechanic.
    May be post launch due to being hard to balance.
    iirc they were limited to SRM packs only, not LRM so you didnt get OP game shots shutting mechs down if the majority hit.
    plus you cant cross them with fire control systems such as Arrow or NARC
    true, they were SRMS only. But they can still be pretty OP when you fire 30-40 odd of them at once from a modded Catapult, I assure you. Instant shutdown and ammo explosions on basically anything, period.

    So thats whey they are being carefully balanced.

  16. #876
    dpidcoe's Avatar
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    Quote Originally Posted by Paradox View Post
    Quote Originally Posted by Liare View Post
    Quote Originally Posted by Alex Caine View Post
    Reading both this and the MWO forums are hilarious at times.

    "Uziel!"
    No.

    "Bushwhacker!"
    No.

    "Mad cat!"
    No.

    "Daishi"
    Sorry no.

    "RACs!"
    No.

    "Ultra AC/20!"
    You guessed it...nope.

    "LB20-X?"
    Nooooo.

    "Imma gonna make a heavy gauss boat!"
    No, no you're not.


    And a million more things.


    Hah.
    Battletech was so much purer back in those days though.

    every piece of equipment had a single role to fill out and did nothing else.

    small bore autocannons still sucked donkey cock though. (and they still do)
    I really liked AC/5s in the mechwarrior games, they had a definite feel to them if you had 6 or more. A feel which to this day I often fail to describe.
    There are some AC tanks in MWLL that are awesome like that. People tend to walk into them thinking "lol AC2s" and then by the time they realize their armor is getting ground away by a solid stream of damage it's too late.

  17. #877

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    Quote Originally Posted by Alex Caine View Post
    Quote Originally Posted by High Sierra View Post
    Quote Originally Posted by Alex Caine View Post
    Quote Originally Posted by High Sierra View Post
    oooh! ooh!

    what about inferno missiles? pretty sure they were kicking about in 3025
    They were around. Devs want them and flamers in, trying to figure out a useful, but also not OP, mechanic.
    May be post launch due to being hard to balance.
    iirc they were limited to SRM packs only, not LRM so you didnt get OP game shots shutting mechs down if the majority hit.
    plus you cant cross them with fire control systems such as Arrow or NARC
    true, they were SRMS only. But they can still be pretty OP when you fire 30-40 odd of them at once from a modded Catapult, I assure you. Instant shutdown and ammo explosions on basically anything, period.

    So thats whey they are being carefully balanced.
    In the online version of tabletop gaming I've played (Megamek) heat gets capped at 15 from any single source, meaning that all the iSRMs in the world you stuff on an Artic Wolf won't turn it into a death beast (believe me, I tried). Only heat heavy mechs like the Awesome or Nova Cat ever got into serious trouble. Maybe they will do something similar in MWO.

  18. #878

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    Quote Originally Posted by Alenar Rumanev View Post
    Quote Originally Posted by Alex Caine View Post
    Quote Originally Posted by High Sierra View Post
    Quote Originally Posted by Alex Caine View Post
    Quote Originally Posted by High Sierra View Post
    oooh! ooh!

    what about inferno missiles? pretty sure they were kicking about in 3025
    They were around. Devs want them and flamers in, trying to figure out a useful, but also not OP, mechanic.
    May be post launch due to being hard to balance.
    iirc they were limited to SRM packs only, not LRM so you didnt get OP game shots shutting mechs down if the majority hit.
    plus you cant cross them with fire control systems such as Arrow or NARC
    true, they were SRMS only. But they can still be pretty OP when you fire 30-40 odd of them at once from a modded Catapult, I assure you. Instant shutdown and ammo explosions on basically anything, period.

    So thats whey they are being carefully balanced.
    In the online version of tabletop gaming I've played (Megamek) heat gets capped at 15 from any single source, meaning that all the iSRMs in the world you stuff on an Artic Wolf won't turn it into a death beast (believe me, I tried). Only heat heavy mechs like the Awesome or Nova Cat ever got into serious trouble. Maybe they will do something similar in MWO.

    That;d be my guess, yeah. I expect they'll turn up, I know they want them to be in the game at some point.

  19. #879
    Movember 2011 RazoR's Avatar
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    "Oh shit guys we made an OP weapon, let's cap it's damage potential to stop people from boating it."
    Seriously, what the fuck?

    I am sure there are other ways because

    THIS

    IS NOT

    TABLETOP

  20. #880

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    Quote Originally Posted by RazoR View Post
    Quote Originally Posted by Liare View Post
    only stuff from the following TRO's will be available at first, please note that the LBX-10 is not listed in the official material at the moment, so any mechs mounting a LBX-10 Class autocannon wont be in from what we know right now.
    Are you dumb or just trolling?
    or maybe i did not see it last time i looked over the screenshots, honest mistake that was corrected earlier by Alex Caine.

    so no need to go full retard, we know you cant help doing so Razor.

    Quote Originally Posted by High Sierra View Post
    Quote Originally Posted by Paradox View Post
    Quote Originally Posted by Liare View Post
    Quote Originally Posted by Alex Caine View Post
    Reading both this and the MWO forums are hilarious at times.

    "Uziel!"
    No.

    "Bushwhacker!"
    No.

    "Mad cat!"
    No.

    "Daishi"
    Sorry no.

    "RACs!"
    No.

    "Ultra AC/20!"
    You guessed it...nope.

    "LB20-X?"
    Nooooo.

    "Imma gonna make a heavy gauss boat!"
    No, no you're not.


    And a million more things.


    Hah.
    Battletech was so much purer back in those days though.

    every piece of equipment had a single role to fill out and did nothing else.

    small bore autocannons still sucked donkey cock though. (and they still do)
    I really liked AC/5s in the mechwarrior games, they had a definite feel to them if you had 6 or more. A feel which to this day I often fail to describe.

    really? AC/2 was another troll weapon of great fun and goodness. I used to have great fun sitting halfway across the map with a really good gunnery pilot, watch my lance mates pour in a world of pain and hate and then plink off a couple of shots.
    Bythe time my lance mates got done tearing apart the armour those 2 points landing would often either take your opponent into internals OR add another couple of possible critical hits. you cannot deny the lol factor for you and your team this provides ESPECIALLY after your opponents have gone 'pffft AC/2's? BWAHAHAHAHAHA'

    with AC/2's you TOO can wear your troll face proudly.

    seriously. If you are playing the table top game and you are hitting your opponent with small/low damage weaponry, ALWAYS roll it and apply damage last. you'll be surprised how many possible crits you get in a game.


    also..... be thankful they aren't allowing Mechforce UK weaponry. Plasma Rifles could really screw your day up - 10 points of damage plus 5 points of heat in the turn it hits. I had a Masakari designed especially to use them since they generate 15 points of heat to fire. each.
    so bad.

    i should neg-rep you just for mention munchforce UK in a semi serious Battletech discussion, all due respect to Bob Nicholls and what he did for the game but the mechs and equipment put out via Mechforce was gamebreaking to such a extend that it was not, and still is not allowed in "official" tournaments.

    secondly, neither the AC/2 or the AC/5 are worth shit, in the AC/5's case especially, 5 damage at 18 hexes for 8+1 ton/4 crit/1 heat slots and the attendant risk of ammo explosions versus a large laser dishing out 8 damage at 15 hexes for 5 ton/2 crit/8 heat and no ammo explosion sillyness ?

    that's not even a choice worth discussing, especially as crit slots are a dime a fucking dozen in 3025 and you can easily afford to load more heatsinks as a result of that.

    as for the AC/2, 2 damage at 24 hexes for 6+1 ton/2 crit/1 heat ? why the fuck would you ever consider that over a LRM10 rack ? the LRM10 comes in at one ton less, averages 5 damage versus the 2 of the AC/2 and it's only 3 hexes behind in range.

    there is literately no logical reason to go for the AC/2 over the LRM5 rack if you just want to do the "HURR DURR I R CRITHUNTARDING!" shit and as a added bonus using a LRM5 rack gives you indirect fire.

    and if you want to do it up close, use fucking machineguns.

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