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Thread: LOL - Teh Jungle thread

  1. #521
    Vortex's Avatar
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    So I've been playing Jungle a fair bit, and just tried out alistar. Holy. Shit. Such powerful ganks! You just run around the map with +5 move speed boots and not give a fuck about anyone. Obviously this may have been an ideal game, but I felt much more influential to my team than I have playing nocturne and amumu. Nocturne is just squishy and overly reliant on his ult, while amumu needs to land his skillshot and is also reliant on his ult (although its incredibly powerful in a teamfight situation). Alistar starts ganking at level 2 and never looks back, while bringing natural tankyness to his team. Me gusta.

  2. #522

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    Quote Originally Posted by Vortex View Post
    So I've been playing Jungle a fair bit, and just tried out alistar. Holy. Shit. Such powerful ganks! You just run around the map with +5 move speed boots and not give a fuck about anyone. Obviously this may have been an ideal game, but I felt much more influential to my team than I have playing nocturne and amumu. Nocturne is just squishy and overly reliant on his ult, while amumu needs to land his skillshot and is also reliant on his ult (although its incredibly powerful in a teamfight situation). Alistar starts ganking at level 2 and never looks back, while bringing natural tankyness to his team. Me gusta.
    If you like Ali jungle and sometimes dont want to roll the dice on heabutt-pulv, try Mao. Impossible to miss engage, ganks mid with all 3 skills at 3:30 or so, gets insane healing in teamfights. The effect from ult is easily underestimated because its not a big dps number or hard cc, but basically if 5 of your guys (or just the focus target) stand in it youve effectively turned a 5v5 into a 5v4.

  3. #523
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    I am warming to Maokai now, although you need a special rune page for him to get the most out of him I think. I use AS Red, Armour Yellow, Flat AP Blue, AP Quints. This allows you to stack three saplings at wraiths starting at 1:05, kill them with a 4th when they spawn and them get to blue in time for a leash.

    Great fun.


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  4. #524
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    Never really liked maokai, give me Udyr/Lee sin/Noct/Shyvana/Nocturne any day over him

  5. #525
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    Ganker support junglers are slowly taking a dominant role. Maokai was probably first to being picked in top games. At the moment fotm are nautilus, maokai and alistar.

  6. #526
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    I recomend playing jungle singed its all the normal fun of playing singed but with none of the annoyances of laning him.

    I use the same rune page for which i use for cho/alilster and skarner. Start wolfs, blue, wraith, wolfs, red, gank.

    Starting items are cloth and pots for a fairly safe start. You could start boots and pots but you will need a heavy leash on wolfs and blue. Then you just build him as you normaly would.

    Skills R>Q>E>W

    As for counter he would proably suffer in the same way amumu suffers as he is very blue dependent untill you can build catalyst. Plus he sucks for stealing buffs. He can clear small camps fast but can take a while to kill buffs.

    But he is one of the more fun junglers I have ever play`d plus his ganks are hella strong with ghost and ult active.

    Play him and do whatever the fuck you want.

  7. #527

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    Quote Originally Posted by Voulture View Post
    Ganker support junglers are slowly taking a dominant role. Maokai was probably first to being picked in top games. At the moment fotm are nautilus, maokai and alistar.
    They fit the meta better because they need less farm to do their thing, ergo wraiths/golems can be taken by laners to boost them on.

    You can fully blame the jungle changes for this.

  8. #528
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    Played nocturne again, first time sense I've built an actual rune page he can use. SUCH a difference. Much easier initial clear = faster ganks and faster snowballing. Not as tanky as Alistar, but he actually does *damage*, which is good when your carriers are on the far side of retarded. Now that I'm much more comfortable with melee champs maybe I'll give Lee Sin another go, though between his skillshots and the q bug I question how good I'll be with him.

  9. #529

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    http://www.reignofgaming.net/tier-li...ist-server-era

    Tier 1 – Lee Sin, Dr. Mundo, Udyr, Nocturne, Trundle, Jarvan IV, Maokai, Nautilus, Skarner, Alistar, Riven, Olaf, Shyvana, Shen, Malphite, Amumu, Cho`Gath

    Tier 2 – Warwick, Shaco, Hecarim, Jax, Gangplank, Darius, Master Yi, Sejuani, Volibear, Rammus, Fiddlesticks, Xin Zhao, Wukong, Nunu, Tryndamere

    Tier 3 – Kayle, Gragas, Twitch, Galio, Fizz, Renekton, Pantheon, Rumble, Fiora, Singed, Twisted Fate, Janna, Blitzcrank, Kennen, Taric, Sion, Ezreal, Soraka, Karthus, Cassiopeia, Lulu, Ziggs, Leona, Heimerdinger, Brand, Yorick, Eve, Mordekaiser

    Tier 4 – Caitlyn, Corki, Veigar, Poppy, Karma, Nasus, Irelia, Malzahar, Draven, Sivir, Akali

    Tier 5 – Viktor, Graves, Varus, Orianna, Garen, Ahri, Talon, Annie, Urgot, Kog Maw, Ashe, Sona

    For tiers 1 and 2 - the placement is more important towards indicating "who is better" but less so for tier 3. In tier 3, just think of it in brackets as the champions here are more flawed and harder to argue. You can say that the higher tier 3 champions are better than the lower tier 3 though. For Tier 4 and 5 it's pretty much wishy washy.

    Some people seem to be getting confused with the ranking. It should be obvious by seeing who gets the S scores that S means higher than A.

    S scoring is just some video game thing used to say things like “Oh man you are amazing” etc etc. It’s most commonly used in arcade type games.

    Btw before I go on I'll just state who it think some of the best PICKS are at the moment. The obvious Mundo and Nocturne (due to tournament player) are there as well as Nautilus (for teams) and Olaf for counter picking-jungle carry status. Lee Sin is always a safe one while Udyr tends to be binary depending on the competency of your team. When all else fails - pick the all purpose Jarvan.

    The things that have changed this time around

    Pantheon and Galio - Moved up slightly for just being better than a few others.

    Sejuani - Moved up because she is better than those below her at least "better off" and she's honestly still a really powerful and annoying ganker. That sustain is just terrible though.

    Shaco - finally moved that snowball dependant bastard down and may move him down some more

    Malphite - He just has cleaner match ups than Amumu and I would even argue a safer transition so he takes his spot.

    Darius - He's a really fun jungler but you shouldn't rush him to fight opponents like Ashe and Janna. He'll get kited to hell and back in team fights and in the jungle he won't get as much farm but he's an honest to goodness godly invader. His sheer damage output in jungle battles especially when double buffed is incredibly deadly and he's a pretty fast jungler who only gets faster with levels. He deals so much damage that if he jumps anyone they're likely dead or forced to back.

    Shen - He left his "to 6" brother because his ganking is actually a lot more deadly than I was giving it credit. In all honesty I rarely got to play him because he was banned so much but for some reason I got a few chain picks of him and man his pre 6 ganks are deadly and he can even pull off painful level 2 ganks. His damage output is underestimated and he is pretty mobile thanks to his 0/21/9 build with MS quints. He's still slow as hell but everything is very powerful. Give him a leash and his speed problem is solved and then he gets his global jungle pressure.

    Udyr - Honestly he moved down for similar reasons as Skarner. It's hard to gank anything as Udy rnow without having to burn flash or relying on bad play for the opponents. He can still invade incredibly easy but some aggressive paths are cut to him due to his early mana restrictions.

    Trundle - I moved him back up because I changed my build back to the most classic of builds and holy crap is it even better. I've been running him armor pen red and quints with a 9/12/9 build and he just breaks other junglers in half again. The only jungler to even give me an issue was Olaf but even then it came down to who was healthier when we faced each other. I also start with vampiric scepter and holy crap do I lose no health at all when jungling. I will be uploading examples of this soon in fact. I was taken down to 120~ health at level 1 due to a fight yet still jungled. I ended the level 4 improv path at full health. Vampiric Scepter does mean he has less mobility but that's where his W comes in.
    I had a feeling Udyr was going to be downranked soon, just for those reasons. He's a great counterjungler, but it's easy to get away from Udyr ganks unless he burns flash or you're overextending hard.

  10. #530

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    Ages ago I said J4 was a top jungler.

    Only now do people understand his greatness.

    But like, Xin T2? Le lol

  11. #531
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    yeah but everything below t2 in his list is comedy jungle realm

    why is rammus so low tho? i thought he was ok
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  12. #532

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    Quote Originally Posted by filingo View Post
    yeah but everything below t2 in his list is comedy jungle realm

    why is rammus so low tho? i thought he was ok
    Riot really hates Rammus for some reason, they've been nerfing the hell out of him. He used to be a very fast/safe jungler, now he's slow and his ganks are meh.

  13. #533

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    Quote Originally Posted by filingo View Post
    yeah but everything below t2 in his list is comedy jungle realm

    why is rammus so low tho? i thought he was ok
    he got over nerfed.

    Slow jungle speed and nerfed ganks.

    Comical with an AP build in team fights due to tremmors but past that not so hot.

  14. #534
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    Going to defend Rammus' E-Honour and tell Raxx to go do one.

    When I've played Rammus his clear times have been perfectly fine and his ganks are still amazing, barely notice a difference to months ago personally, Rammus ganks have got to be one of the most sure ways to force a flash to be burnt. Also as soon as Rammus hits level 9 its game over for a Carry of his choice, powerball into a fight and taunt a carry, give team the freedom to burst them down in the next 3 seconds, which in teamfight terms is a life time.

    I would say how I build him but my items tend to change on a gamely basis ranging from full tank to more bruiser based (Mallet/Atmas).

    Love that little guy

  15. #535

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    So, hecarim: how should I handle ganks?

    Pretty much every time I E the target back toward my team/into a tower/somewhere he has issues running from, and my team-mates just kinda screw around until he's walked away and it was a waste of the E. Is it just bad elo players being bad, or should I change what I'm doing due to it happening with all players/being an actual bad call and I just don't know that? In other news, ulting into the middle of a towerdive and smacking everything on a carry who thought they were safe, while not a kill until rather late on is SO MUCH FUN.
    The above post is probably derp, and you might want to ignore it.


  16. #536
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    I was about to offer you some amazing advice about Hecarim but then I remembered that I only play good junglers/champions

  17. #537
    evil edna's Avatar
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    clomp clomp clomp feed

  18. #538

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    But ponies are awesome, right?

    Honestly, I think he's pretty weak overall, but he's kinda fun, and if I don't play fun champions, I'd literally uninstall this game, so...
    The above post is probably derp, and you might want to ignore it.


  19. #539
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    Don't use his E and R to initiate, tbh. Use them to chase down re treating champs with 1/4 hp left.

    He really needs a tank on his team to be good. But Q spam is good dmg and his W make him hard to kill in fights while its up.

  20. #540

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    So, Darius jungle (or top i guess, too).

    I feel like he needs as much movement speed as he can get, which is why i was going for +3 boots and FoN. Wriggles to sustain his jungle, but im not sure if its actually needed or if i could go the double gp5 start. Randuins is pretty much a must imo.
    Frozen Mallet so they have even less of a chance to get away from you, and for the HP.

    Anyone ever tried any builds?

    Maybe boots+pots -> Philo + HoG -> Phage, Chainmail, Negatron -> Shurelyias, Mallet -> Randuins + FoN. Last item... GA, or maybe Hexdrinker -> Maw?

    e: I guess the alternative would be the "LOL i scale with HP" route, Wriggles -> Mallet -> Maw -> Atmas. Shitloads of AD but extremely low movement speed, and no CDR which i think is also important for his E/Q :S
    Last edited by Lilalaunebör; July 5 2012 at 10:23:33 PM.

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