piss off with digital wh40k thread, this one here is gonna be grand
So the developers of two ~~critically acclaimed~~ Pathfinder CRPGs are apparently huge nerds (shocker) and approached GW for a license.
GW vidyagame department are obviously not as stupid as the rest of it because GW vidya has been excellent in the past decade.
I had to stop playing after 10 hours, mainly to not spoil myself but also to get some sleep.
Writing is great if a bit too dark but that's wh40k for ya, rare moments of levity are greatly appreciated and sent me rofling. Characters might look stock but were showing arcs already (it's technically act 2), each with a solid reason to be in your retinue (you can also outright dismiss or even execute anyone) and the setup is such that you can roll around the entire alignment spectrum.
Combat is none of that pathfinder crap (because they were just adapting, guise!) but sort of XCOM+initiative affair with WH40K-derived mechanics and juicy melee (which works very well as friendly fire is frequent and hilarious, enemy is the best cover). People that played through the entire alpha report that every fight is unique and i believe it.
AI will obviously get better but it's already functional. Also great QoL right out of the box and everyone is puzzled how nobody before did LoS and ability previews.
There isspacevoid combat! Even in this barebones state it's pretty varied and tacticool.
Inventory doesn't get cramped up by brown pants because after picking through the loot for rare stuff you can automatically bundle the rest as trade supplies for the macro layer, and even if you do fuck up and throw something valuable in there you can take it out of a stack freely. Since items are worth nothing in real money even my OCD was like "yeah fuck all these autoguns". Also said real money is generated over time by your trade empire which works on the macro level.
Also while reading miles of tasty text i wondered if this could be the first big vidya application of AI voice generation, that would be ace.
My only nitpicks are that combat is often triggered on top of you and that the soror is confirmed unromanceable by the devs. Zero bugs - had a pair of npcs get frozen on their turn but after about 10 seconds game deems them unworthy and carries on. And that's in alpha ffs.
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