As a sort of follow-up to the EVE Radio interview by DJ FunkyBacon with Seleene, Trebor, and Mittens, Seleene just posted an excellent blog about CCP's neglect of the FiS aspect of EVE, the impact that has had on the game, and what CCP needs to do to turn things around. It is a fairly long post but very much worth the read...check it out here. He makes some strong points that really resonated with me, including:
"EVE Online is still the sole product that CCP produces that supports any other endeavors they pursue. It is their bread and butter. Without an EVE that keeps players excited, CCP are never going to see DUST come to fruition much less see World of Darkness completed." This logic is so profound, I can't see how CCP justifies its ongoing starvation of the golden goose.
Seleene says "Instead of proper iteration on the features players really care about, we got new ones completely out of the blue." and suggests that lack of iteration or missing game mechanics are not the biggest problem with EVE today but instead that it is suffering more "because the thought processes that are driving the creative direction of the game are broken." With this, I must agree 100%.
And I think the reaction to Incarna pretty much proves this assertion: "Newsworthy drama resulting from players doing crazy stuff with spaceships sells subscriptions. Drama caused by dumb clothing prices in your (badly presented) micro-transaction store and reported with a sneer by the gaming media and elsewhere does not."
Thanks for speaking so plainly and pointedly, Seleene. I think you hit a lot of nails on the head with that post. Definitely worth some discussion here.