Well, i for one, will make do.
Well, i for one, will make do.
How useless is fire fighting? I haven't trained it since beta, but I've had more than a few matches where I get lit up with the first shot, use the manual extinguisher, and the very next hit burns me to a crisp. Does firefighting lower the chances of a fire starting in the first place? I assume it just reduces the time you are burning or lowers the damage you take.
Originally Posted by indi
ff useless ? all skills are useful on almost all tanks but arties. Repair is obvious for heavy light medium and tds , ff on 100% allows me to use fuel instead of fire extinguisher obviously importnat for heavy and medium tanks and camo is obvious as well , that goes for pretty much all tanks , mostly mediums tho.
Not to mention in clan wars i can even use chocolate instead of fuel etc. Same goes for tank destroyers , no needing to waste slot on extinguisher = 10% more skill to crew ( that chocolate just like ventilation buffs your camo bonus repair bonus and ff bonus , that means that you hide better , repair better and take less hp lose from fire on top of added bonuses ).
When catching fire with E50 ( happens rarely ) with 100% ff crew and chocolate you will lose 200 hp out of 1800 for full burning , and there is good chance that fire stops randomly any time and take even less hp. Modules are almost never damaged as well. FF is important.
Anyway we will see , but i think u are wrong because it is equivalent with switching tanks ... switching of tanks happened in the case of patton for pershing one tank added and another one removed = same amount of tanks , only in case when they produce more tanks with change then they add you slot ( you get something extra ) , in case of patton for pershing crew had there secondary skills kept on both tanks ( pershing replaced t23 , t23 secondary skills got transfered to pershings crew , and patton inherited pershings previous secondary skills ).
In line with that it could only be sensible that they do it like i already mentioned. Also as they did so far and mentioned several times , all changes will be done for the benefit of the players. The way you describe would not anyone.
"A good player is always lucky."
FF and fuel are useless if your tank isn't shit and has red stars on it~~~
not really true but ok
Last edited by Stormscion; September 5 2011 at 03:22:38 AM.
"A good player is always lucky."
I consider firefighting as useless cause I always roll with fire extinguisher. I don't catch fire that often anyway, I'm quite sure module will kick in faster than skills and if you actually get torched twice in same fight, you are screwed anyway. I'm not doing clan wars so consumables that are always spent like chocolate are not interesting to me.
Currently I don't add 3rd skills to my crews at all. That unallocated xp helps when switching to higher tiers. On my IS 4 crew its waiting for tank to be promoted to tier X and introduction of new skills.
Corw
Yeah, so you're a newb without much to lose yet, don't think your situation is the same as everyone elses. Those of us with high skilled crews in top tier tanks, will certainly be pissed off. Oh and I don't currently train my 3rd skill on IS-4 crew either, nor T29/T32/T30, just in case WG fucks us over. But my IS-7 has had its third skill since June, they started their "careers" in the KV.
WoT: Mike_Hammer
Tanks are like Pokemon, gotta collect 'em all.....
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
Arthur Schopenhauer
Thx for calling me newb I guess...And even my KV crew has + where 3rd skill should be (so does KV 3 crew, so did IS 3 crew before I transfered them back to KV 1S to go for medium Russian line). Only my 3 German tanks (all 3 in tier 8) don't have 2nd skill at 100%.
If you actually grinded tanks just for 3rd skill at 100% and you are going to be pissed if you lose it... well... Sucks to be you and I strongly believe you are playing this game for all the wrong reasons.
For me the additional crew skills are just a nice bonus while I'm having fun![]()
Corw
Oh, also. You are not going to lose that skill, you will just get an option to add even more of them. It will just get quite some time to train up 4th skill (and beyond). So you have a choice of removing a skill that you think its least valuable to progress faster on something you consider more valuable.
I'm quite sure we are not going to be limited to 3 skills per crew member, if you check interface there is room for more skills to be added (at least 3 more, by memory, at work atm so can't check).
Corw
Well duh!
That's the whole deal, that is why those of us who've trained a 3rd skill are fucked.
Because training the new skills, and here the assumption is that they will be worthwhile, hence needed to have at 100% for competitive play, will take way, way too long as a 4th skill. I'm not sure if you understand that it'll be something like 1k battles or more, judging by how much slower 3rd skill goes up compared to 2nd extra skill, and 4th will of course be that much slower still.
So unless they do a softwipe like they should, and likely will, your options are to throw away a shitload of earned xp, and then spend ridiculous amounts of time getting the 3rd skill (300-->400%) up again, before you're competitive again.
Last edited by Qui Shon; September 5 2011 at 10:33:26 AM.
WoT: Mike_Hammer
Tanks are like Pokemon, gotta collect 'em all.....
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
Arthur Schopenhauer
they will remove existing skills
corw you make no sense really
no need to argue about semantics , lets w8 and see will it actually ever happen![]()
Last edited by Stormscion; September 5 2011 at 10:34:24 AM.
"A good player is always lucky."
Wait a second. You are claiming you are not competitive without those skills? And that you will be owned like a noobs without them or something? What kid of faggotry is this?![]()
Corw
To me, in the context of WoT, competitive means having no disadvantages when fighting the best, and thus having a decent chance of winning. And by that I mean not having your gear holding you back.
What does the word mean to you? Just having a shot at winning in general?
Last edited by Qui Shon; September 5 2011 at 11:21:25 AM.
WoT: Mike_Hammer
Tanks are like Pokemon, gotta collect 'em all.....
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
Arthur Schopenhauer
OK, lets put things back into context. Secondary skills may give you better chances at wining, but are so situational that it doesn't really matter that much. OK, repairs and camo I can understand. But firefighting? Seriously? You get torched that often?
If you actually have it trained to 100% you have simple choice. Take a gamble and delete it to get skill you think it will give you higher advantage or bite the bullet and train up something new as 4th skill at quite slow rate.
I just think you are not entitled to anything just because you grinded it up and now you want to replace it with something new. You spoiled or something?
No disadvantage when fighting the best. OK. That is legitimate concern. But guess what? Those "best" have the same dillema so nobody is in privileged position.
Anyway, I cannot beleive you think one secondary skill (3rd non the less!) will put you in such disadvantage that you will lose all your preciouss fights just because of that. If it was only gear and crew skills that matter, this game would be very very very boring. In the end, if you actually lose some fighs, so fucking what?
Corw
i hope you are trolling
secondary skills are ver importnat ... do you understhad what deference it is for a tank destroyer that has 100% camo and 0% camo ? 100% repair that pushes you from like 9 seconds repair to 3 seconds repair that ca mean life and death ... it is ultimate way of progression , there would be no reason to play tier10 tank if there was no that additional progression afterwards to pimp you crew and secondary skills give you edge ... wtf are you talking about .
"A good player is always lucky."
You missed my whole point. OK, back to begining.
Secondary skills are important.
Some secondary skills are more important than others.
Not all of them have same importance to all tanks.
If you have selected some skill as 3rd skill, it is least important.
New skills are coming.
You already have 3rd skill at 100%.
No, you are not entitled to removing 3rd skill, getting XP reimbursed and selecting new skill.
Feel free to remove your current 3rd skill without getting XP back (that is how it works currently) and grind up one of the new skills or add new skills as you 4th skills and so on.
This is self-balancing issue because everybody have same options.
Is my point clear now?
Corw
Not really since choices were made before there was talk of more skills (other then Victors interview summer/fall 2010). Someone reaching the end of their 2nd skill now, can make a more informed choice then I could at the time. It is ridiculous to think people should just suck it, give up something they gained over a long time while others give up nothing, and to call this fair for everyone.
WoT: Mike_Hammer
Tanks are like Pokemon, gotta collect 'em all.....
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
Arthur Schopenhauer
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