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Thread: Humankind - interesting take on a Civi-style game

  1. #41
    Lady Spank's Avatar
    Join Date
    April 12, 2011
    Get Out Nasty Face
    Quote Originally Posted by Joe Appleby View Post
    Quote Originally Posted by Hoggbert View Post
    Though i also have found that the late game strategic resources are a bit too rare. Last game only had 2 aluminium deposits in the whole world.
    This. I finished my first game, was super peaceful, allied as many people as I could. Due to luck and a low difficulty setting, I was way ahead of all but one civ. I couldn't finish the space race because I lacked the resources. There were enough seeded, but not all civs could extract them, thus locking me out. Took until the last few turns for them to catch up and me to rush the last project.
    They acknowledge resources need some attention in today's blog post, at least oil and uranium... Might be easier to read on the Steam page https://store.steampowered.com/news/...38141927824653

    What's Next for Humankind?

    We want to thank you all for the amazing, enthusiastic (frankly at times almost overwhelming) reception of Humankind. This was a dream game for us, and it warms our hearts to see so much lively discussion about all kinds of topics: Favorite cultures, strategies, balancing, map making and modding, and many others… But in all of these discussions, one question keeps coming up:

    What’s next?

    So, here’s a brief look at our plans for the near and not-so-near future:

    Upcoming patches

    Our team has been hard at work investigating and fixing bugs since launch (and we want to thank all of you who took the time to report issues you encountered), and we are going to deliver at least two patches to address various problems,

    The first of these patches is already available as a beta test on an optional Steam branch, and we will release it officially very soon. For those of you who prefer to stay on the latest official stable version, and our players on other storefronts, here’s a small sample of what you can look forward to:
    Broadened generation conditions of Oil and Uranium deposits to reduce the risk of not enough deposits of either spawning
    Fixed GamePass players being unable to use multiplayer with the error message "You were forcibly disconnected from the game"
    Fixed “Stuck on tenet screen if all tenets are taken” bug
    Fixed several causes of turns not processing and getting stuck
    Improved AI behavior and performance

    We’re already hard at work on the patch after the next one as well, but that one will take a little longer to be finished and released. In addition to more bug fixes, we want this patch to improve multiplayer and include a balance pass on several aspects of the game, such as cultures.

    Map Making, Modding Tools, and Day 1 Mod

    We’ve talked about our intentions for the modding capabilities of Humankind before, and while the scope of our plans has not changed, we cannot deny that the timing did not work out as we had planned.

    We’re still working on the modding tools and the Day 1 mod, though we are focusing on the modding tools first to put a first version of these tools into your hands as soon as possible to empower you to create your own mods. This initial release will have more limited capabilities than what we would like to achieve, but we hope to be able to deliver this together with one of the upcoming patches.

    In the meantime, the map editor is already available to you, and a number of bugfixes and improvements are coming to it in the next patch. And while you may be waiting for the modding tools to start your own dream project, this is a great time to get your feet wet in map making, as just yesterday we started a Map Making Contest with some amazing prizes! We can't wait to see what you come up with!

    Other Improvements

    We’ve seen many avid discussions about the game, and many interesting suggestions for how to change or improve it. Diplomacy, pollution, religion, and war resolution are only some examples of the many topics that came up in these discussions. We are of course keeping a close eye on these discussions to understand what you do or do not like about the game and what changes you would like to see.

    However, these are big topics that may require big changes to address your concerns thoroughly. We need to carefully consider the steps we take on these issues, and then take time to properly implement and test these changes, so we will unfortunately not be able to provide a quick solution to these, though we will continue to work on balance improvements that may help to alleviate some of the problems you have been talking about.

    Thank you once again for the enthusiastic reception, and for all your help making Humankind a better game.

    We're here, we're listening, so let's forge the future of Humankind together!

  2. #42
    VARRAKK's Avatar
    Join Date
    September 27, 2011
    Surprised at how quickly I stopped playing this game

    2 games, total playtime 21hours.
    Why is it called earth, when it is mostly water???

  3. #43
    Specially Pegged Donor Overspark's Avatar
    Join Date
    April 10, 2011
    NL fuck yeah
    Yeah the endgame isn't what I hoped it would be. Plenty of potential, still needs a bit of work I think.

  4. #44
    Super Moderator DonorGlobal Moderator whispous's Avatar
    Join Date
    April 9, 2011
    Mails Tegg > пошел ты на хуй
    So, is it any good compared to Civ6, and does it perform any different?

    Quote Originally Posted by teds :D View Post
    locking again cos you're all getting weird and being autists about tyres

  5. #45
    Movember 2011 RazoR's Avatar
    Join Date
    April 10, 2011
    The Motherland
    i've played two games on nation-endless and i've been doing ok BUT

    i reach contemporary by 400-420 not that far behind the top dog and there is already pollution crushing my nuts
    by the time i get tanks there is 150 turns left, did you want to have fun with modern armies? lmao get fucked

    also myriad of balancing is warranted but that's par for the course



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