ry wrote:
Raimo wrote:more often than not, after a fight i can normally spot at least one elementary error i made and my opponent wasn't able to take advantage of (or was, and i'm now sat scratching my arse in a pod).
mine are (in order of irritation)...
1. Forgetting to stop overheating a module. getting killed because you burned your mwd is embarrassing, having a ship limp out of your range and escape even more so. (see also: failing to bring any nanite paste)
2. Drifting out of scram range. "kiting the blasters, kiting the blasters, kiting the... oh. he's warped off."
3. forgetting to deploy drones (or forgetting to recall them when trying to deagress. HNNNNGGG.)
What rookie mistakes do you find yourself making time and time again?
Rumpelstilski wrote:Overheat mistakes sometimes, drone mistakes sometimes and then one really rare but annoying thing - forgetting to set "orbit" and "keep at range" to what you're flying and noticing too late...
Missing (maybe catchable) pods in a ceptor by drifting out of scram range (I.e. forgot to press approach on the ship when it was in hull)
Whispous wrote:Last week in Delve I undock my cerb and an amarr cs is sitting in front of the undock.
"Ah, look, another bugger at station, just wait 30 seconds just in case as I'll still be in dock range and then I'll warp to that celestial really close to my trajectory. There is no way he'll be able to lock me in time but you can't be too careful when internet spaceships are concerned."
(5 seconds later, memory reset)
"Oh yeah, should turn on hardeners and sebos before i forget"
(5 seconds later)
"Idiot! Wait! Maybe I can still warp in time!"
(1 second later)
"Ah fuck, scrammed, orbit at 500, wait for dock, keep fingers clean off the f1,f2,f3 buttons"
(15 seconds later, half shield)
Dock!
Then you dock swearing your stupidity, wait for undock and do it all over again.
gluecksbaerchi wrote:I don't break my mods with heat. I watch them too closely. And forget other things, like my drone's health.
One annoying thing is leaving MWD activated once i'm in range, and then I turn on the tank, and suddenly WTF CAP???? oh, left mwd on.
Prometheus wrote:forget to actually look you're scrambled when you're in webrange to a target and it looks like you're going down. I seriously died a few times and "the logs showed nothing", I e.g. lost a sabre to a megas Ogre II without beeing tackled AT ALL (I was drunk :P)
also I have a long history of leeroying ships under sentries, my favorites:
- a jaguar died while flyby-killing a cheetah. The covert actually poped but I tried to bookmark the wreck which lagged me out, client catched up with me beeing in a pod
- a stiletto died because I was playing arround with a nonflashy malediction at a gate and my fat fingers not only pressed f1 (mwd)...
- a rapier died because I mwd'ed out of a fight whilst under sentries, emergency-warped to a celestial I wasn't fully aligned to
also I quickly stopped carrying medium secure containers in tanky ships because I kept forgetting to drag cap charges to my cargo, therefore eliminating ANY advantage the technic might could have had
forgetting to activate armor repairers because I am used to passive tanks
I had another funny moment when I figured out I still had an afterburner fitted on my vaga after killing missionrunners. I actually pvp'ed in an afterburning-driven hac- so generally "comedy"- or otherwisely gangfitted ships beeing used outside the specific situation.
Auri Hella wrote:getting caught in sling bubbles.
sure there are times when they're impossible to avoid, but other times...
Rajere wrote:Forgetting to warp out when I've just neuted the guy who's got me tackled to zero cap and he dropped his point.
Falling for a battle rorqual at a station (never doing that ever again heh).
Forgetting to align to something in a close fight.
Most of things and a lot of others already listed have gotten me killed. Stupidity tax, I suppose.
+lots more @ LinkCorp rule is pretty much never die to the same mistake/same way you died previously, but there's a few newb mistakes/comedy losses that i've committed more than once:
Jumping into highsec (on more than 3 separate occasions, in t2 ships mind you)
Running 2 (or more) accounts on a single monitor. atleast 75% of my losses are due to not paying attention to one of my characters cus i'm busy doing something else on another one.
Few mistakes that i've died to once and that are easy enough to make that most likely would have died to them more than once if I were in a corp populated by nice people:
"hide passive modules" active, rep active mods with nanite paste, forget to check to see if my passive modules are damaged to the point of being offline. Force Recons do not tank sentries very well at all when all of your LSes are offlined due to overheat damage. From that point on I repair my active ship any time I dock/before I undock, just to confirm nothings broken.
a number of mistakes involving offlining/onlining modules in space, including:
Offlining certain modules in space in order to have enough CPU/grid to online the module that you do need, except you already hit warp and thus do not have the 95% cap needed to online the module. landing from said warp on top of the target, getting decloaked, with both regular and covert cyno now offline.
bright idea! "I'll just offline my MWD and get +25% cap, i'm only short 20%"
"Oh wait, T2 MWDs are only 17% cap now, aren't they?" right after I offline my mwd.
Onlining modules while in space and getting the bug where modules onlined in this manner sometimes do not switch to green/activated, even though they are activated. It was a cyno ffs, on my overview, located 0m from me.....But too busy panicking trying to get the module to go green to notice it on my overview and thus have the carrier jump in and rep me before the pack of ships I just warped into melts my ship.
I've modified all my fits that required alternating between online modules, so now all modules are online in all of my fits.



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