A long and tense Encounter on Malinovka comes to a miraculous good end in literally the last minute. Literally.
Battle: Malinovka maandag 22 april 2013 17:38:48
Vehicle: AMX 50 100
Experience received: 1.285
Credits received: 33.361
Battle Achievements: Radley-Walters's Medal, Top Gun, Sniper, Reaper
So, Encounter on Malinovka, and I'm in my AMX 50 100 that I'm still getting used to, starting on the church side, and theres basically 5 things that I can do:
- Go uphill: with 4 arties out there to shoot my delicate French (lack of) armor plus poor gun depression to shoot down hill (meaning I must show a lot of tank), I'd prefer not to.
- Go snipe half-way on the hill: it's a sneaky spot behind a bush and you can really slaughter the support that stays low, but you need a good spotter plus enough support of them to stay low to be good targets. Decent choice in a TD, but there's more I can do with this tank, so no.
- Go around to their back the long way: good choice for a medium in certain cases, but I don't trust myself enough with this tank yet to do that.
- Defend the long way against a flanking attack from them: more something you'd do in a middle tier tank, not a top tier.
- Go to my usual 'passive spotting' place and see if I can snipe a few: with AMX good view range, added by Vent, BiA and Coated Optics, I should be good to spot, but if I shoot I will get spotted, so I'll have to pick my moments and not linger too long after I opened fire. Very risky, esp. since I don't have 6th sense on this tank yet, but I go with it anyway.
So, choice made, spotting it is. I got a whole group just behind me, which turns out to be a mixed blessing. Somebody else already spots a bunch of them and some people open fire with me, meaning a whole group gets spotted and I don't draw all the fire, although the area gets a lot of attention. Right off the bat it's clear the hostile T28 Prot that's spotted in the low sniping spot is well camo'ed and dangerous, so I don't stay in the spot too long.
At one point, some of our flank defenders decide to go on the attack (including a slow Ferdi making his way straight over field *le sigh*), so I move over and see if I can support with some sniping. I can't hit anything, but it does tell me the location of two more heavies, so I have an almost complete mental picture of where the opposition is, and who is dangerous and not.
The groups attacking the hill of both sides are slowly dwindling until only our IS3 (who is doing very well) and their T43 (who also does well) are left there. Their arty seems a bit more proficient then ours, so I start to worry. Luckily as my IS3 buddy goes down, their last 2 heavies do the predictable though slightly silly thing of attacking over field, allowing me to kill both, although I did take one more hit from the Tiger P then I wanted and get left with < 100 HP.
So here I am with my 3 arties, vs the T43 and his 3 buddies, and I don't know how healthy T43 is. Buttock clenching time! T43 was last seen on hill, so I reposition to cover that angle, and thank god one of my arties heroically steps up and offers to scout. He is not the only one with that idea, because as he goes up hill, he spots one arty down in village coming towards us. He continues up and I try to get in position to hit the Hummel but am too slow. On the hill, our arty does not encounter the T43 but yet another Hummel, which he TD's down. Hummel spotted earlier tries to flank our arty on hill by going up via the church, not counting on me there. Boom, and another one down, and suddenly things are looking up.
But then I check the time and notice the match is almost done, and we need to kill both Priest and T43 for a win, and gods knows where they are by now. My scouting Hummel buddy who must have the valls of a bull rushes down the hill into forest, not encountering the T43 and I suddenly suspect he went back to the other direction, trying to get behind us, so I head towards that direction along the water in the middle, hoping to surprise him. My scouting Hummel scouts their Priest and he soon meets a sticky end, leaving only the T-43 .... and only a minute left on the clock.
I push on and amazingly, the T-43 is right there, just crossing the road on the other side of the objective, and I manage to get him with less then a minute on the clock.
- FUCK YES! -
That was a nice finish to a somewhat weird but very tense round. Oh and I accidentally got 9 finishing blows as well. But goddammit, still no Ace.
- don't confuse the fact that I like to be right with the rumors that I actually might be -
WoT (EU, DaDutchDude):
IS-4 | SU-122-54 | T-54 | IS-8 | T-44 | IS-3 | AMX 13 90 | AMX 50 100 | T32 | WZ-132 | Indien Pz | Obj 261 | Tiger | T20 | T-34-1 | Comet | SU-100M1 | KV-1S | T-34-85 | T50-2 | Tetrarch
I believe this is the clear example how you can influence match more with a mini map and a bit of brain, than with top tier tank. Or with gunnery skills at all.
In the beginning i was dicking around on the ridge between the houses, trying to catch their scouts with pants down. WZ and t-50 were zooming around lightning things up, and i managed to lay a few shots, result was 14-15 for them, still ok. Than, i managed to off t-50 making a suicide run for our arty, and suddenly realized - we are loosing badly. I felt like both our flanks are failing , and made a run straight to their base. I wasn't even half way down, our idiot heavies all died in city 7-13 for them. I managed to spot and gank GW Panther and some french arty, city side was gaping to our base, and i started cap in effort to draw some of them back. We still had 2 arties left.
had to afk for 30 sec, when i came back 3 of them came back, with one VK killing me, just managed to get a few more shots at it, do get my DMG up. They killed me, but now, we were even, and despite our 45% idiot in some American tank, we managed to win.
In my mind, this is first time i managed to make a defeat into victory without actually shooting things, but by anticipating and correctly assessing situation before shit happened, and therefore im fucking proud of this match
Enter match with Marder II, as the match is beginning all of the sudden internet connection starts shitting itself, play the entire game with ~500 ping, with spikes of 999, get 4 kills and victory anyways.
Heh, had something similar this weekend. After alt-tabbing back into the game at the end of the countdown, the framerate didn't climb over 5 FPS. Still bagged two kills with a Patton.
All expressed opinions match those of my employers, hail satan
Fairly straightforward: we had mostly garbage on our team, and they had a platoon of three reasonably decent Types, so I figured we were screwed at the start. I rushed the NW corner spot, and managed to intimidate their team from pushing enough (I missed most of my shots too ) so that we whittled 'em down and ended up winning handily.Victory!
Date: Monday, April 29, 2013 9:34:54 PM
Exp: 4,230 (x2) + Credits: 75,309
Achievements: : Confederate, Mastery Badge: "Ace Tanker"
Vote Lark for CSM
Battle: El Halluf Friday, May 17, 2013 3:09:49 AM
Experience received: 1,456
Credits received: 67,197
Battle Achievements: Lucky
Felt insulted that the game deemed it "luck" when really it's all mad skills, then I read the award description and was like "lol". Went up the a2/a3 route pretty well uncontested and started climbing into enemy base. Enemy T95 at top of ridge shooting down at my 2 wingmen, so I'm like "ok I flank now". Get behind him and pin him using my tank and the edge of the cliff he's on. Enemy arty shell wizzes in and blaps him and does like 50% damage to me. I look down at my keyboard to type "huehuehuehue" in all chat. Look up and there's an Object 704 charging hard at me. I'm like oh fuck where did that come from, and fire a snapshot full speed in 3rd person view (I literally cant remember the last time I fired a shot in 3rd person view). Somehow my shot kills him, and I get one of the arties, and we win. In retrospect, maybe a little bit lucky after all.