Domination.
Vote Lark for CSM
How do you engage an ST-I if you have to engage their front at too great a range to aim at the lower glacis? 11 of the 22 shots I fired in my last match were bounces off an ST-I (the tactical situation did not permit anything but the situation just described.) I tried hitting about every part of the front turret and hull that I could.
Victory!
Battle: Widepark Saturday, August 11, 2012 2:01:53 AM
Vehicle: Lorraine 40 t
Experience received: 1,722 (x2 for the first victory each day)
Credits received: 26,453
Battle Achievements: Sniper
Last edited by Dirk Magnum; August 11 2012 at 06:18:00 AM.
Sweeet. They were at about a 45 degree angle too, which would explain it all now that I see this.
Domination.
Vote Lark for CSM
are there any nice weakpoints apart from the cupola on the front of a kv4-?
WoT: snagzie
I'd rather fight an IS-3 than a KV-4, because when you combine that armor with the best gun the KV-4 puts a good hurt on people. The ZiS 24 has something like a 20% increase in firing rate over the BL-9, and has slightly better penetration (but lower max damage.) But I'd rather play the IS-3 than the KV-4, because of the improved handling/maneuverability. The reload speed on the BL-9 is compensated for by your ability to withdraw from the firing line if necessary.
All about playstyle I suppose.
Lower glacis is actually pretty thin, even when angled. At the tier it plays at most people should be able to penetrate it. If you've got good accuracy then aim for the driver's viewport. It's much weaker than the cupola and a KV-4 with a wounded driver has got to be hilariously sluggish.
Last edited by Dirk Magnum; August 19 2012 at 07:06:21 PM.
Like Dirk said, you've got that whole flat bit where the driver's viewport and the MG are, the lower glacis, the cuploa possibly (I know the armor got a boost; not sure what it's up to now), and the front of the turret next to the mantlet (which just has the normal 180mm armor at no angle).
Domination.
Vote Lark for CSM
Ok, I've got a dumb crew question. I'm trying to figure out what I want my third secondary skill to be on my Tiger P crew. Assuming these guys will probably stay in there a long time, they are likely to be moved unto a tier 8 German heavy at some point in the future. What should I train next for Der Commandant and the DJ (radio op)?
They all have BiA as the first. Everyone has repair next, except the loader who got safe stowage. Fucking Tiger ammo racks!
Third skill is as follows:
Commander - Trying to decide between Camo, Fire and maybe Jack.
Gunner - Snapshot, duh.
Driver - Offroading.
Radio - I have no idea. Camo or fire?
Loader - Repair.
Originally Posted by indi
Well, without camo, I would assume the Tiger P will nearly always be spotted. That's why it has to bounce a lot or take hard cover. How useful is 6th Sense when it will constantly be going off and the Tiger is too slow to get out of the way? My 6th Sense right now is seeing from which direction a shell bounce traveled. How useful is camo on a Porsche Tiger or other heavy German tank? While the Tigers don't tend to burn a lot, I've seen the KT, VK, and E-75 catch a lot of engine fires. That's why I like firefighting as an option for the future. Also, since I have safe stowage, a lot of my problems with constantly wasting the repair kit on the ammo rack is gone (I was also using wet ammo rack before SS was 100%), but I still get a ton of crew knocked out, usually radio, gunner, or driver - rarely loader and commander. How good is Jack of All Trades since my commander usually survives most critical hits?
Last edited by Xiang Jiao; August 29 2012 at 04:37:55 PM.
Originally Posted by indi
KV-4 is enjoyable elite just for the sheer excess of the vehicle. It is, if I'm not mistaken, the heaviest vehicle in the game save the Maus, E-100, and J-100. This proves a rude surprise to the 4502 As or Tiger IIs that try to ram you, forgetting that they're between 37 and 50 tons lighter than you.
But the stock grind is awful, The D-25T is not at all competitive at that level, especially since you rarely have the ability to shoot sides like the IS-3 does. Even when elite you're essentially a Tiger II with a crappier armor plan and gun.
Camo has no purpose on German heavies, especially tier 8 and up, because you can't improve a base value of ::reallycrappy::
Fire on only one dude, even at 100%, isn't going to make any kind of difference, so I'd take the puny view range bonus instead.
WoT: Mike_Hammer
Tanks are like Pokemon, gotta collect 'em all.....
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
Arthur Schopenhauer
WoT: Mike_Hammer
Tanks are like Pokemon, gotta collect 'em all.....
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
Arthur Schopenhauer
Thanks for the input. I figured camo was useless. How many crew would need FF before it starts being valuable? Right now, radio and commander can get it. Also, I considered doing both view range skills, which will give me 5% extra view range so what does that bring me up to? Right now I have 370m on the Tiger P with vents and BiA up from a base 367. Would another 5% get me a couple more meters? I don't get Belarus math where 10% of 367 is somehow 3.
Does anyone use JOAT, and would you recommend it?
Last edited by Xiang Jiao; August 29 2012 at 05:26:28 PM.
Originally Posted by indi
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