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Thread: [Megathread]Dumb questions good answers.

  1. #1101
    halka's Avatar
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    You can unbind autoaim in game options. If you get no confirmation, you probably already did, though.
    All expressed opinions match those of my employers, hail satan

  2. #1102

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    tk count for top gun?

    shiiieeeeeet

    //lol no. -1 + 6 = 5. :mathfail:
    Last edited by V; June 11 2012 at 02:17:25 PM.

  3. #1103
    Movember 2012 ElweSingollo's Avatar
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    kk got mah KV-3 crew at 100% on repair now for thier secondary skills what should I go for as I kinda suck at choosing secondary skills for crews .

  4. #1104
    Dirk Magnum's Avatar
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    Quote Originally Posted by ElweSingollo View Post
    kk got mah KV-3 crew at 100% on repair now for thier secondary skills what should I go for as I kinda suck at choosing secondary skills for crews .
    KV-3 should play a lot like the IS now, right? But with more crew? For my commander, gunner, and driver respectively I use JOAT, snap shot, and off-road driving on my IS. They help in the brawling game, and of course there's that pesky habit of crewmembers getting knocked out so JOAT helps if the medpack is already used.

  5. #1105
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    I'd not think of it as IS. It's still a big, fat brick and should be treated like one. Skills to keep in mobile are valuable of course

  6. #1106
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    On the IS why would you use the tier 7 gun over the tier 6? They look the same apart from the tier 6 has a higher rof
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  7. #1107

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    Because of the higher rof?

  8. #1108
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    i'm bieng retarded its not rof its rounds per minute nvm
    statistically 9 out of 10 people enjoy gang repping

  9. #1109

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    Quote Originally Posted by Stormscion View Post
    I'm also getting a hang of the run and gun German medium lifestyle again
    Please elaborate, I'm a newb still below 1k battles altogether, now playing with my "three-quarters panzer" (Pz III/IV) after the PzIII

    I tend to just zip about looking for openings to get at arty or in the backs of people, but more often than not I just run into overwhelming opposition and diaf.

    it seems that one of the following always happens (except if im top tier, that goes well usually):
    - I dont wait at the start of the match, and run out trying to scout and/or get first to an important spot, usually meeting said overwhelming opposition on the way, and get tracked and shot up
    - I wait at the start of the match, and try to move about according to what is where, but by the time I get to do this my team is pretty much already either lost or won, so I cant make much of a difference

    now that I'm writing this I think I might try following my team's heavies and break off at an opportune moment, dunno

    thanks for any advice

  10. #1110
    Dogbeast's Avatar
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    Quote Originally Posted by Dr Halberstam View Post
    Quote Originally Posted by Stormscion View Post
    I'm also getting a hang of the run and gun German medium lifestyle again
    Please elaborate, I'm a newb still below 1k battles altogether, now playing with my "three-quarters panzer" (Pz III/IV) after the PzIII

    I tend to just zip about looking for openings to get at arty or in the backs of people, but more often than not I just run into overwhelming opposition and diaf.

    it seems that one of the following always happens (except if im top tier, that goes well usually):
    - I dont wait at the start of the match, and run out trying to scout and/or get first to an important spot, usually meeting said overwhelming opposition on the way, and get tracked and shot up
    - I wait at the start of the match, and try to move about according to what is where, but by the time I get to do this my team is pretty much already either lost or won, so I cant make much of a difference

    now that I'm writing this I think I might try following my team's heavies and break off at an opportune moment, dunno

    thanks for any advice
    Best advice I can give, is learn what your tank can do and what other tanks can do.

    Does the enemy have a lot of fast tanks? If so, then you probably can only make it like 40% of the way to their base before you encounter enemy tanks. If not, then you might be able to make it even further.



    It's hard to describe it in words, so I'll just make an example so you can see what you can accomplish based on your tank's speed and gun vs enemy team's speed. Take Karelia for example....



    Most mediums and fast tanks make a beeline to the South East hill.



    This gives your tanks a good position, but the time it takes for your mediums/lights to climb the hill then approach the other side also gives the enemy time to get to the base of the hill. This can turn out badly especially if they come in force and have better hill fighting ability (ie gun depression, armor, etc). At this point, the hill group usually has to pull back and let the enemy crest the hill or have a fighting withdrawl from the hill. Either case, your tanks will become exposed to the enemy tanks.

    So instead, I take the initiative and try to keep hold of it by making a beeline to cut off the enemy. If I am backed up, then we can hold off the enemy and the fact that I am there on their side usually halts their entire advance.



    Now, if your in a slower tank and they have reached their side of the hill at the same time as you, and you make a quick decision that you cannot hold them off (ie. they come in 2-3 tanks vs your single tank) then I like to take a rear position.



    Either aiming up the hill or below the hill. I can hit them as they pop out over the top of the hill, or shoot their tanks on the low side. In either case, I am in a hard to reach area and out of their arty's reach. This is a gamble however, as you most likely will die here holding them off.

    If you are not fast enough, and too many tanks are headed to the south east, then you can decide to be an unsung hero and head north and hold off the enemy as long as possible. I like to call this the defensive attrition line. Make the enemy bleed here. This is especially effective from the 1st arrow I drew. From here, you can shoot at enemy tanks to your south as well as north with ample artillery cover. As enemy tanks die and pull back, and you feel confident your defense can shift to offense and move towards the 2nd arrow and so forth.



    Now if there is an ample defense on the north, and the south has become a stalemate...and you feel sneaky enough, you can follow this plan.



    Stick close to the hillside and use rocks for cover. Once your confident the enemy's southern forces have entrenced themselves and gotten tunnel vision, feel free to proceed out through the swamp and either mop up the enemy tanks by shooting into their pooper, or go towards their cap and kill arty.



    I hope this helps to explain how I tend to play medium/light tanks when I play on this particular map. Your a medium, so use your speed as an asset to get into key positions. On the load in screen, know what your enemy team is capable of, and make a decision on what you can safely accomplish and what you cannot.


  11. #1111
    Stormscion's Avatar
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    [QUOTE=Dogbeast;482514]
    Quote Originally Posted by Dr Halberstam View Post
    Quote Originally Posted by Stormscion View Post
    I'm also getting a hang of the run and gun German medium lifestyle again
    Good post !
    I Will contribute a bit as well.


    WOT gameplay can be separated into two main categories.

    Tactical aspect includes direct fighting and ways to overcome enemies and utilize strengths of your tanks and weaknesses of enemies in direct combat.
    In this category comes anything from hull down tactics to shooting on the move or at weakspots , angling your armor, spotting tactics etc.
    This concept is very easy to grasp and i would say obvious to the average WOT player.

    Strategic aspects are much more elusive to the average players and they include decision making and moves based on the few key things such as tank that you drive but also tank composition of your team and enemy tank composition and ofc map layout ( spawn , strong , spotting , choke points etc ) in the relation to the relative capability and strenght of both forces. One feature of the map can be beneficial to one force or crippling to the another. Decisions can be before battle decisions but in battle decisions as well , they are all analytic decisions.



    Now you need to try to play as best as possible in both ways. Ofc most people play strategically on what i call autopilot. Example is going same side on same map accepting general flow the the battle. Such flows have formed ( for instance heavy tanks going south on karelia or hill on malinovka with medium ) because they do work in practice most of the times. But recognizing when they wont work and adapting to it is major point that most people dont account for or understand why. And that understanding is big factor. Understanding why you lost or won is very important ( and no my teammates suck is not understanding ).

    Adapting to the realities of the battle is always present and most important.

    For instance you might be smart enough that you recongize that you have capabilities to take some position with your teammates and have great chances to win the game ( example hill in malinovka because you have mediums and they dont ) but you cant go hill if nobody of your teammates is going there thus going there in that case you are failing because you did not adapt to it. You have to understand that teammates are just another resource to account for. IF they dont go hill you dont suicide there you find another way to win.

    Playing tactically well will not bring you win always if you play strategically poor. Also playing strategically well but tactically failing is also losing. If you gain some strategic advantage even if it is huge one but you fail to execute it is like you had nothing in the first place.
    Now sometimes you can fail one or few aspects of the game but enemy can counter your failures on there own so it is like battle of fails and who failed more. Games like those are common in WOT. But you always want to increase your chances.


    -------------------------------------------------------------------------------------------------------------------------------------
    E50 example game i had yesterday. Game is nothing special but it is good representative of this concept.

    http://s000.tinyupload.com/?file_id=...76957766556673

    Both my team and my self played strategically bad and made some bad decisions even from the start of the game. Most crucial mistake on my part is that i joined to the E100 in the town that was already lost. That was losing move. E100 was tactically failing to the enemy IS7 and strategically had nothing to do there anyway.

    So enemy very easily took control of the city on that map ( explaining my understanding of this map i will leave for some other time but city is obviously quite importnat for random games at least ). Mid game I was basically checkmated and i did that to my self. Sometimes in this situations is best not to panic and wait for enemy to make mistake or your team to release you.
    Well that is only reasonable thing to do. Trying to rambo your way out never works and in general you dont wnat to w8 on enemy to make mistake or rely on the team. You want always to be capable to at least few possible ways , retreat attack reposition etc. Because if enemies are good they wont make any and if teammates are bad they wont be able or willing to help you or even worst they are wiling to help you but extracting or saving you is for the sake of losing the game etc. Fortunately for me this guys were not good but you never want that situation to rely on luck.

    So they had strategically superior position but because they are plain and simply bad they failed to capitalize on it , so just like in chess even if you achieve good position you need to understand how to execute it because if you dont you wont default win always.

    Another thing is that game shows how awesome E50 armor is and how to use it.

    Btw i can suggest this youtube channel http://www.youtube.com/user/isopanze...e=results_main for general comments in regards to the tanks.

    Also what i can say is that best way to play this game is to determine what tanks you truly love to drive and dont rely on public opinions ( public opinions are mostly idiotic ). Always ask your self what you can do to win and always look where you made mistake and try to improve it. I never played perfect game and probably never will.
    Play for fun and dont blame others ( devs ,tanks, enemies, teammates and such ) even if they are bad and terrible and stupid that does not make you better player just bitter ^_^.


    Sorry for long post
    Last edited by Stormscion; June 18 2012 at 12:24:36 PM.

  12. #1112
    Donor Navigator Six's Avatar
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    Nice posts.

    I've been playing mostly meds and lights recently, and on certain maps (e.g. Malinovka, Karelia, Prokhorovka, Mines) there is generally one place that is "the rush spot," where you're more likely to win if you can take it first and then defend it. If you're in a fast-moving tank and you've got enough fellow meds and lights then that's the direction to go, and there's no reason to wait. If nobody follows you, well, then it's up to you: you can try an alternative strat like Dogbeast put up or just pull back.

    When I can't rush (because the map isn't appropriate for that kind of play, or I'm in a heavier tank, or we don't have the requisite number of fellow rushers) then I usually give it a few seconds after the match starts and just go with the weaker half of the team (I'm often the one defending the north of Karelia ). However, when playing a medium it feels like there are only a few maps where you really have a choice of which way to go (e.g. Redshire, South Coast, Live Oaks, Ensk maybe), but that could just be my lack of experience talking.
    Domination.
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  13. #1113
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    In relation to the pz 3/4 it has a good derp gun and is the first real ramming tank so dont be afraid to get up close and personal with stuff like t50s and the like. A good frontal ram and derp will drop tanks that would normally out gun you like the 12t. I see it as more anti support than something like the pz 4 which is a snipe tank. Mobility and picking your targets is always the way. Too many people in this game over commit and don't gtfo if it's not looking good
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  14. #1114
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    Ok, here is a serious question. What to do when team goes full retard. Not trolling not being sarcastic. Looking at your win rates I have to say you guys have figured out methods to deal with this issues at least in some situations.

    I'm talking cases like "its just ticked 13:00 on the clock and 5 of our team are already dead", or "team all lemminged in one or two directions and left half of map completely empty, with maybe one tank going there, if I go there I will certainly die without stopping the enemy, but we can't leave half of map unguarded".
    JagdTiger, JadgPanther, StuG III, Marder II, IS-8, KV-13, KV-1, KV-1s, T-150, Type59, T-34, M103, E-100, E-50, E-50M, PzKwIV, VK36, T34, M24, T-50-2, T54, M7 Priest, VK28, T25/2, M18, T49, M8A1, Tetrarch, T-127, T82

  15. #1115
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    Quote Originally Posted by dzajic View Post
    Ok, here is a serious question. What to do when team goes full retard. Not trolling not being sarcastic. Looking at your win rates I have to say you guys have figured out methods to deal with this issues at least in some situations.

    I'm talking cases like "its just ticked 13:00 on the clock and 5 of our team are already dead", or "team all lemminged in one or two directions and left half of map completely empty, with maybe one tank going there, if I go there I will certainly die without stopping the enemy, but we can't leave half of map unguarded".
    If it's really obvious you're going to lose?

    Maximize return of (wasted) time investment, and play for credits and exp. only. Max damage what you damage, and maybe pad your kill stats if you get a chance.

    Truth is tho, I've seem many rounds where my team started off down 4-6, and came back and won it anyway.

  16. #1116
    dzajic's Avatar
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    Staying alive, being a cunt and maximizing income is ok for a certain defeat. And if you lose 3-4 important tanks in first minute for no return then yes its a defeat.

    I'm more interested in situations where my team has "only" lemminged into one passage, so more then half of map is open, but (nearly) everyone is still alive and I have to figure out something to try and salvage the situation. Games where your team has fucked up opening so much its not even wrong, and yet everyone is still alive and you have to choose where to go and what to do?
    JagdTiger, JadgPanther, StuG III, Marder II, IS-8, KV-13, KV-1, KV-1s, T-150, Type59, T-34, M103, E-100, E-50, E-50M, PzKwIV, VK36, T34, M24, T-50-2, T54, M7 Priest, VK28, T25/2, M18, T49, M8A1, Tetrarch, T-127, T82

  17. #1117
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    Quote Originally Posted by dzajic View Post
    Staying alive, being a cunt and maximizing income is ok for a certain defeat. And if you lose 3-4 important tanks in first minute for no return then yes its a defeat.

    I'm more interested in situations where my team has "only" lemminged into one passage, so more then half of map is open, but (nearly) everyone is still alive and I have to figure out something to try and salvage the situation. Games where your team has fucked up opening so much its not even wrong, and yet everyone is still alive and you have to choose where to go and what to do?
    Ah, gotcha.

    I think it's very dependant on what you're driving.

    In my Arties, I'd ask in chat why no one is covering left/right/center.

    In my TD's or Tanks, I'll often try and go fill the gap and hope my first shot from cover is enough to scale the oncoming reds to hold up and at least slow their assault. Works pretty well in my Lowe, Tiger and my various TD's.

    If you're truly whelp'ed on one whole flank, best you can do most rounds in a delay-action and hope your lemming-rush on the other flank is fast enough to draw reds on your flank to them (giving you ass shots, yay!) or you slow the red rush enugh for your guys to cap.

  18. #1118
    Xiang Jiao's Avatar
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    Quote Originally Posted by Dr Halberstam View Post
    Quote Originally Posted by Stormscion View Post
    I'm also getting a hang of the run and gun German medium lifestyle again
    Please elaborate, I'm a newb still below 1k battles altogether, now playing with my "three-quarters panzer" (Pz III/IV) after the PzIII
    I missed the 3/4 because I played the medium line before the German line swaps, but I'm talking about the fast German tanks with big guns - VK3001P and H, VK3002DB, and Panther II and E-50 where you relocate a lot and look for angles to snipe at bigger tanks by flanking around them while they are busy shooting at the rest of your team. The 3/4 probably shares this lifestyle, but doesn't it have a mini derp cannon instead of a sniper's gun (accuracy seems pretty bad)? In that case, it probably plays more like KV-13 with the 122mm U-11. Swim around like a shark harassing everyone while dodging/bouncing shells, also making sure to fuck up scouts that dive into your base.

    Am I the only one that never goes East on Karelia?
    Quote Originally Posted by indi
    Xiang Jiao: you are the tangerine


  19. #1119
    Stormscion's Avatar
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    Quote Originally Posted by dzajic View Post
    Ok, here is a serious question. What to do when team goes full retard. Not trolling not being sarcastic. Looking at your win rates I have to say you guys have figured out methods to deal with this issues at least in some situations.

    I'm talking cases like "its just ticked 13:00 on the clock and 5 of our team are already dead", or "team all lemminged in one or two directions and left half of map completely empty, with maybe one tank going there, if I go there I will certainly die without stopping the enemy, but we can't leave half of map unguarded".
    Always play for the win to be honest.

    Example is , if your team lemmings and leave other side empty it is generally bad to go there solo because you will die fast unless you are in very fast tank and want to spot for arty and then have time to run away ( rare ). For instance much better situation is to just try to spot from far away and keep retreating. Sometimes it is necessary to even let enemy go into caping circle before you start to break there caping. Ofc you need to have good defending position to do that. Good example for that acase is abbey map. Often i just let few enemies get and start caping before i rape them from high ground and we win by cap becuase they cant dispach me in time.

    In general always adapt. In such case you just have to concede other side of the map , you wont lose immediately by doing so , but if you die for nothing there trying to defend something that cant be defended solo it will increase chances for loss.
    SO always adapt to the realities and play to win. Never die

  20. #1120
    Donor hXc's Avatar
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    Quote Originally Posted by dzajic View Post
    Staying alive, being a cunt and maximizing income is ok for a certain defeat. And if you lose 3-4 important tanks in first minute for no return then yes its a defeat.

    I'm more interested in situations where my team has "only" lemminged into one passage, so more then half of map is open, but (nearly) everyone is still alive and I have to figure out something to try and salvage the situation. Games where your team has fucked up opening so much its not even wrong, and yet everyone is still alive and you have to choose where to go and what to do?
    Never change your playstyle to match your team
    Always play like you're solo - maximize your dmg, minimize incoming dmg, try to use your teammates as bait, assault when it's needed, die like a true hero taking as many opponents with you as possible when you lose.

    I even you use my platoon mates as bait when I'm driving chaffes with them :3:3

    oh and by not changing your playstyle : don't try to cover a flank noone went for, always return when it's needed, and most important thing
    if you're not shooting right after you reloaded something is wrong -> compare that to SC2 (if you play it) - you never are in a situation when nothing happens. if nothing happens you cycle thru production facilities, scout map, macro, always do something
    that's why chaffe/is-4 are so good (amongst other things)
    Last edited by hXc; June 18 2012 at 07:21:31 PM.
    Quote Originally Posted by brent209 View Post
    what the fuck you want
    i'm the nigga runnin this
    get off my back hoe

    by brent209

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