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Thread: [Megathread]Dumb questions good answers.

  1. #1041

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    Ok where the fuck does one shoot an T110. I have seriously have never come across such an impenetrable peice of shit before, and thats coming from someone who tried to kill a Ty-59 with a T-34. I had to duel one in my tiger II (w/ top gun) on ensk & The driver was definitely pro & did an awesome job of not showing me anything but the front of the tank. I tried every where I could think of, Tried the lower plate, but we were pretty much point blank so I had to angle way to low aim at it & thus couldnt get a good shot at it, Tried the cupola but bounced 2 off it. The only time I could actually do anything to the fucker was when the other survivor on my team, a T-54, started blasting him from the side & he repositioned. So I put a round into side, in the running board above the tracks & even that did pretty woe full damage. Ended up giving the fuck a steel wall.


  2. #1042
    Mr Marram's Avatar
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    The front is nearly impossible to get though as you found out, best options were the lower glacis or commanders cupola as you said but they still have pretty good armour, I have bounced 240 pen rounds off them at close range.

    The sides and back are made of wet paper, hitting them will rarely give bounces from ~150 pen guns, the side of the turret is somewhat sloped and bouncy so can deflect some rounds occasionally.


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  3. #1043
    untilted's Avatar
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    iirc turret ring can be penetrated quite reliably point blank

  4. #1044
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    Quote Originally Posted by Tajidan View Post
    Quote Originally Posted by Varcaus View Post
    Quote Originally Posted by Fourfingers frankie View Post
    Can someone knowledgeable make a thread on the finer points of how to get the most xp from a match? Base capture points, the effect surviving has, the damage vs tier difference formula if known, stuff like that.
    Kills lots of kills
    please elaborate

    because im wondering if a kill is a kill or if the damage plays a role in there aswell. i.e. shooting a 1hp tank and getting the kill, do you get xp for the kill or for the damage done?
    I was only aware of the damage exp... The kill exp, if it is there at all, is abysmal.
    Much more significant is killing higher tier tanks. I soloed an e-75 in kv-2, did nothing else, and got ace.
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  5. #1045
    VARRAKK's Avatar
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    Quote Originally Posted by untilted View Post
    iirc turret ring can be penetrated quite reliably point blank
    ^^ it also takes a epic amount of time to rep giving you time to get a good aim at the Commanders cupola.

    You can easily pen the lower glacis if you know where to aim (much like the T95).
    Or cycle in some gold ammo, that will deffo pen him.

  6. #1046

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    Quote Originally Posted by Yankunytjatjara View Post
    I was only aware of the damage exp... The kill exp, if it is there at all, is abysmal.
    Much more significant is killing higher tier tanks. I soloed an e-75 in kv-2, did nothing else, and got ace.
    Kill exp is abysmal yes.

    Also, as far as people have been able to ascertain there is no xp/credit modifier related to tier differences of combatants involved. Though it will 'feel' this way simply because higher tiers have more hp, needing more shots to kill resulting in the player to more damage in a game compared to one where they are topdog.

  7. #1047
    Dahak's Avatar
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    Quote Originally Posted by Torashuu View Post
    Quote Originally Posted by Yankunytjatjara View Post
    I was only aware of the damage exp... The kill exp, if it is there at all, is abysmal.
    Much more significant is killing higher tier tanks. I soloed an e-75 in kv-2, did nothing else, and got ace.
    Kill exp is abysmal yes.

    Also, as far as people have been able to ascertain there is no xp/credit modifier related to tier differences of combatants involved. Though it will 'feel' this way simply because higher tiers have more hp, needing more shots to kill resulting in the player to more damage in a game compared to one where they are topdog.
    XP is modified, credits are not. At least, that's what the devs stated when the topic was last discussed. Unfortunately that discussion took place around the time they said "Whoops, we just discovered that we broke the credit modification based on tiers months ago, been that way for a while. Sucks to be you guys."

    So it may be true, it may not be.

  8. #1048
    Dirk Magnum's Avatar
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    To continue the line of questioning about XP, say you hit a tank for 200 damage that only had one HP left. Do you only get XP for that one HP of damage, or all of the damage that would have been done?

  9. #1049
    zergl's Avatar
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    Quote Originally Posted by Dirk Magnum View Post
    To continue the line of questioning about XP, say you hit a tank for 200 damage that only had one HP left. Do you only get XP for that one HP of damage, or all of the damage that would have been done?
    P sure it's only for the one HP.

    OTOH, you do get full XP/cred for the all the additional damage done by ammo racking or burning to death.

  10. #1050
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    Quote Originally Posted by zergl View Post
    Quote Originally Posted by Dirk Magnum View Post
    To continue the line of questioning about XP, say you hit a tank for 200 damage that only had one HP left. Do you only get XP for that one HP of damage, or all of the damage that would have been done?
    P sure it's only for the one HP.

    OTOH, you do get full XP/cred for the all the additional damage done by ammo racking or burning to death.
    Correct on both counts.

  11. #1051
    D-25t or 850HP engine on the Kv-3?

    D-25t just has a one second faster reload than the d-2-5t, but I'm not sure how noticeable the extra 150HP will be on the kv-3.

  12. #1052
    Mr Marram's Avatar
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    Quote Originally Posted by spasm View Post
    D-25t or 850HP engine on the Kv-3?

    D-25t just has a one second faster reload than the d-2-5t, but I'm not sure how noticeable the extra 150HP will be on the kv-3.
    Its still a stupidly slow, unagile brick either way, I would go for the gun if I had to do it again. Putting out more damage is much more preferable to moving slightly faster, TBH I didnt notice the change between engines.


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  13. #1053
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    Actually I disagree with the above. The first engine upgrade on the KV-3 is a waste, but the second one makes a very noticeable difference.

    If I were doing it again, I'd go second engine first - positioning is everything.
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  14. #1054
    Well, I went with the second 122 first.

    Fucking hell, why even have a second 122. It's the exact same fucking gun, .8 second isn't noticeable in the reload at all.

  15. #1055
    Donor Navigator Six's Avatar
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    Quote Originally Posted by spasm View Post
    Well, I went with the second 122 first.

    Fucking hell, why even have a second 122. It's the exact same fucking gun, .8 second isn't noticeable in the reload at all.
    Er, it's not .8 seconds, yes? It's .8 more rounds per minute, which gives a much more significant difference:

    60 seconds / 4.08 rounds per minute = 14.7 seconds per shot
    60 seconds / 4.88 rounds per minute = 12.3 seconds per shot

    Also +1 to the second engine upgrade. Pre-7.3 you didn't have the last engine available, and it truly was a brick. Much, much better with the second engine.
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  16. #1056
    Xiang Jiao's Avatar
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    Quote Originally Posted by Mr Marram View Post
    Quote Originally Posted by spasm View Post
    D-25t or 850HP engine on the Kv-3?

    D-25t just has a one second faster reload than the d-2-5t, but I'm not sure how noticeable the extra 150HP will be on the kv-3.
    Its still a stupidly slow, unagile brick either way, I would go for the gun if I had to do it again. Putting out more damage is much more preferable to moving slightly faster, TBH I didnt notice the change between engines.
    It's a subtle difference but it's there. I can sense it because I've played hundreds of games in the tier 6 KV-3. That said, I'd probably take the gun over the engine upgrade just for the reason that I expect the KV-3 to be sluggish, but I don't expect the gun to be as amazing as the IS (reload and aim time improves). It's a pleasant surprise.
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  17. #1057
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    Quote Originally Posted by Straight Hustlin View Post
    Ok where the fuck does one shoot an T110. I have seriously have never come across such an impenetrable peice of shit before, and thats coming from someone who tried to kill a Ty-59 with a T-34. I had to duel one in my tiger II (w/ top gun) on ensk & The driver was definitely pro & did an awesome job of not showing me anything but the front of the tank. I tried every where I could think of, Tried the lower plate, but we were pretty much point blank so I had to angle way to low aim at it & thus couldnt get a good shot at it, Tried the cupola but bounced 2 off it. The only time I could actually do anything to the fucker was when the other survivor on my team, a T-54, started blasting him from the side & he repositioned. So I put a round into side, in the running board above the tracks & even that did pretty woe full damage. Ended up giving the fuck a steel wall.
    Going back to this, if you have the chance to aim at a T110 who is ignoring and facing you, aim at the VERY bottom of the front glacis, there is a lip there that is similar to the lip at the top of the turret on the E-100, (except that got patched), its very weak and flat so nice to hit and should give reliable damage there. I managed to take about 850 off a T110 in my E-50 before he freaked out and pulled back.


    IS-4, T110E5, T-54, E-50, IS-8, M103, T34, Type 59, M26 Pershing, AMX 13 90, KV-3, SU-122-44, AMX AC Mle. 1946, SU-101, T20, T71, T25/2, KV-1S, T21, Jgdpzr IV, Sherman E8, GW Panther, AMX 12t, M18, Stug III, T-50-2, T-34, PzIV, ELC AMX, Crusader, Covenanter, SU-26, T1, RenaultFT.

  18. #1058
    Th3GoodSon's Avatar
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    Going back to the KV-3, the gun upgrade makes a significant difference to how the tank performs in battle; having driven the original tier 6, I was used to the shit ass speed and yes, second engine is dreamy (hill climbing change is noticeable and great) but the higher ROF is really, really good.

    There seems to be a lot of KV-3 haters. At tier 7, I think it's a bit of a beast actually. There's damned all below it's tier that can hurt it if played right and it has lots of hit points to soak the damage

  19. #1059
    Dahak's Avatar
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    My tier 7 KV-3 is actually performing truly awesomely. It might be that the stats aren't being dragged down by a grind from stock, but it's in my top 3 for average xp/game. If we eliminate the Tetrach (which I played one match in), it is second only to the new IS-4. Sample size is only 41 for the KV-3, though. Not really statistically significant.

    I am quite enjoying it in a way I didn't with the IS, though.

  20. #1060
    OrangeAfroMan's Avatar
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    Agree, very much enjoying my KV-3
    Actually an '06.

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