Metro is pretty awesome on a 32-48man no explosives server. Oddly enough Its A "cafe" that usually tends to become the hotspot.
Metro is pretty awesome on a 32-48man no explosives server. Oddly enough Its A "cafe" that usually tends to become the hotspot.
They win the race but with the lower pop count & no explosives its much harder for the russians to just pin everyone down stairs like they would normally. A few minutes in once everyone gets settled on the stairs & locker room side, you make a big push up the escalators and rape everyone from behind, Usually theres only a handfull of people who watch the escalators, everyone else is too busy trying to rape the stairs.
Just had the most horrible, non-teamplaying team ever. They even managed to get ALLLL in one corner and then get buttraped from both sides. And when I mean all in one corner, I mean all 15 within 10meters from eachother and leaving 3 flanks open. We just got baseraped in the end, no need for me to go further when in every corner that stupid same DOA+TAC person is.
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russians definitely have the advantage there. the back (the first the russians pass) escalators are easily defended with a tugs and a few medics or something keeping an eye on it. if i'm trying to cap B as americans i normally go on the right and try and get in the lockers, then rape from there.
In Rush, with limited numbers, Metro can work.
In Conquest, it's worthless as the "C" point is the only one that can *actually* be fought over (with limited numbers as well).
The Cafe is a spawn camp, & the middle is a turkey shoot.
All made significantly worse if you play normal mode and enjoy shooting @ doritos through smoke.
You guys sound so butthurt all about Metro. I personally think it is a great map when you have the right server. If you are worried about spawncamping, then you are doing it wrong.
And my personal opinion, is that hardcore is only worse for this map since you can't poke out your head if needed because it will be instadead. And with with all those insta-kill snipers every corridor will be a deathwish. Sorry guys, but I'm playing Metro a lot of times and teaming up and properly teamplaying I don't have any trouble with camps, nadespams, spawncamping or whatever.
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I'm sorry, but no.
The Russian spawn is EXCEEDINGLY worse than US, as there is no sufficient cover.
The US has the higher ground (which you have to climb), the buildings to snipe from, and the field of vision which EASILY covers the entirety of the spawn location.
Yes, it depends on teamplay, but that doesnt detract from the map being god-awful.
You generally need teamplay to be successful in BF3, but Metro (and to some extent Bazaar) is a map that has poor design which does nothing to aid.
There's no point trying to defend the map, since its shitfactor is simply a matter of fact.
Of the many things DICE has done wrong with BF3; Metro is the culmination of it all.
There's a reason why Metro was the Beta map.
DICE doesn't need to attract BF veterans, they'd purchase the game no matter what.
DICE wanted to rob people from every other generic corridor shooter, and Metro (in Rush) is larger than Bazaar, and the most COD-like.
what
to keep the US pinned in spawn, all you have to do is watch 3 routes and getting across them all takes a few seconds. to keep the russians camping in you've got tons of litter in the street they can move up with, bushes and shit, and a general area about 2x wider than the US spawn.
it's a dumb map throughout, but you're just wrong there. also wrt capping the first flag back for the russians, you just throw nades in the windows and camp out in the ground floor and let them come to you.
Good sir, I say good Sir! No! I know 2Fort and Metro is no 2Fort. 2Fort was widely hated because of the incorrect thought that it was impossible to win and most of the player base played it as such. Metro Conquest wasnt designed with Conquest in mind which is probably why it usually ends up with a spawn camp for one side or door holding for the other.
@Teds
You're assuming you can get across the road.
As far as chance of breaking out, the US have it much easier for a few reasons;
- It's not easy to fly a MAV around spotting everyone in the tunnels. The bushes outside Russian spawn though...
- There is far more cover available on the US side, as opposed to the Russians which have to dash across the grass, the road, and up the stairs and THEN the only real cover is where the enemy already is. Assuming they don't have someone spotting you and picking you off already.
@Takon
TF2 has mechanics that allow people to get around the chokepoints of 2fort.
so... anyone find themselves randomly getting one shot by weapons that have no business doing so? this seems to be a recurring glitch with dart semi-auto rounds, and i've heard a few tankers mention damaged in the back from a frontal hit. it also just happened to me with a 1911 (there is literaly no way it "just lagged"; the 1911 takes too long to kill for that)
almost seems like beta damage bug.
was not a headshot with the 1911, and i'm not talking about m26 glitchers - this is usually happening with dao-12 dart.
i've actually noticed *my* dao-12 one shotting people when there's no way in hell it should be.
Sure, metro favours towards russians in general. But the US spawn isn't great either. Tight corridors and you have a heaven for LMG + Sniper campers. Both spawns are relative shit. I've more succes getting out of a Russian base then the US one tho. Just because you hate to play doesn't mean its directly horrible.
Metro & Grand Bazaar are 2 great maps for those who do infantary and Grand Bazaar is one of the maps that is played most for clan matches.
Also, if you hate Metro & Grand Bazaar so much, what maps do you like then?
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I like grand bazaar quite a lot. The only issue is breaking a settled spawn camp is really hard. Active admins nuking the attacking team works.
Besides the spawn camping the map is good, enough side corridors and routes to get a good flank attack going, a few more cross paths to the side alleys would be nice, like the alley going from the D to B should have a second route that goes to the C-B side alley.
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